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Old 10-22-2012, 04:41 PM   #14
Tom Drinkwater
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Join Date: Apr 2008
Posts: 262
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megalodon, I've been thinking along the same lines... it makes it very difficult to know what to set the precomp too, how much precomp is enough to ensure the loud bit is all fully compressed, even though the attack is slow.

what you describe with the attack not having finished definitely happens at some settings.

however, if you try setting the rms size to zero as in my example, you'll see that it is not that simple. with a zero rms size the attack definitely retriggers at the start of the loud bit.

with a 5ms rms size I can get something approaching expected behaviour except for the attack and release times being much longer than the settings.
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