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Old 12-06-2017, 09:30 AM   #2
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Join Date: Feb 2007
Location: Oulu, Finland
Posts: 7,454

You have to run the PHP script somewhere in the WDL sources to turn the Windows resource files into source code for building on Mac Os. That should produce a header file you must include when building for Mac Os. There was something else that needed to be done too in the #ifdef block but I don't remember exactly. The Reaper extension SDK example should have the correct way to write that...

edit : code, which maybe has to be put after the plugin entry point function.
#ifndef _WIN32 // MAC resources
#include "../../WDL/swell/swell-dlggen.h"
#include "res.rc_mac_dlg"
#undef BEGIN
#undef END
#include "../../WDL/swell/swell-menugen.h"
#include "res.rc_mac_menu"
For info on SWS Reaper extension plugin (including Xenakios' previous extension/actions) :
Xenakios blog (about HourGlass, Paul(X)Stretch and λ) :

Last edited by Xenakios; 12-06-2017 at 10:29 AM.
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