If you view vertical stacks of items in FIPM as "takes" then it makes sense for them to only play one at a time. But if you consider that you might want to align various items in ways where some overlap (and you want them to be heard), I guess FIPM has some advantage in that regard.
I'd much prefer if it had a lane-priority system similar to the example from Cubendo mentioned a few posts ago. Or yeah, use FIPM with "zones".
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