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Old 10-17-2013, 11:37 AM   #8
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Originally Posted by Justin View Post
Arming the track requires that it be processed completely in realtime while the audio device waits for the data. You can try increasing your ASIO blocksize to make playback more reliable, but the increase of RT CPU use is unavoidable, unfortunately.
But why when i use MASSIVE (it can take lots of CPU), i haven't this problem ?
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