Thread: WDL-OL
View Single Post
Old 12-18-2011, 05:53 AM   #26
olilarkin
Human being with feelings
 
olilarkin's Avatar
 
Join Date: Apr 2009
Location: Huddersfield, UK
Posts: 1,154
Default

all i can say is keep trying and learn one piece at a time... for instance before you start thinking about gui's make a couple of non-gui plugins, and build them up in complexity. Coding a delay effect, table-lookup oscillator and filter might be a good start and will help you get used to memory management. But if you haven't done much c/c++ before it's worth doing some command line apps before you get into the world of audio/plugins. When you need to test an algorithm or something it's always useful if you can do it in a simple command line app to reduce the number of variables (i mean things that could influence your program's behaviour, not program variables).

As far as books go, I learnt with SAMs C++ in 21 days and Kernigan & Ritchie "C programming".

I recently got "the audio programming book", which is really good

http://mitpress.mit.edu/catalog/item...pe=2&tid=12283

other tips:

Learn how to use the debugger in xcode/msvs, and get used to printing values to the console to check for correct output and learn how to interpret compiler errors and warnings.

hope that helps
__________________
VirtualCZ | pMix | Endless Series | iPlug2 | Linkedin | Facebook
Available for Audio Dev tuition via Skype (IPlug/JUCE/C++)
olilarkin is offline   Reply With Quote