Quote:
Originally Posted by mpl
You may get not expected results because of confusion of using pattern/global modes. For project with constant tempo and time signature it should works good.
About stretch markers: they have not any protection and checking for wrong (negative) ratio. That's why you need to check source position of N marker is always less than srcpos of N+1 marker. Otherwise you'll get negative ratio, and project will crash when playing place where this marker pointed.
|
ahh ok now i understand , in my script they can at most fall into the same position but never into a negative ratio , but ill check it extra 3 times , ill also check your script again for the local mode.