Quote:
Originally Posted by karbomusic
Just an aside...
I don't think there's a ton of assembly mostly, C++ but could be wrong - Cubase has a lot of assembly from the early days when there was little choice in order to be performant if memory serves - Reaper's small size is far more to do with lack of additional resources packed into the installer such as synths and libraries, graphics and so on.
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I did read somewhere once that some parts of REAPER's audio engine were compiled with older C++ compilers (maybe Borland?) that contain much less bloat than modern Swiss Army knife "does everything" compilers.