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Old 04-30-2008, 03:32 AM   #29
Xenakios
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Join Date: Feb 2007
Location: Oulu, Finland
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Quote:
Originally Posted by boka View Post
It's clear now, thanks for the explanation!

I wonder if there is point in making (a second), an advanced version of this function as well so as not to cyclically but to randomly select takes. So if there is a multitake containing 5 items you copy it 5 times and it gets the order randomly for instance take numbers 1,4,2,5,3
This could also rock for snares, hihats...etc. and we could decide which of the methods give better result.

what do you think of this?

rgds,
boka
Yes, sure it would make sense, but I think strictly only for collections of items where there is always the same number of takes in all items.

If anyone with a bigger brain than mine can tell me a way to handle varying numbers of takes in the items AND still have "shuffled lotto-style random" at the same time, please feel welcome to chime in...
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