Quote:
Originally Posted by midiboss
Excellent! I have just one question;
What's the logic behind DrumReaplacer's several decreasing dynamic samples in single wav file with digital pause between?
Is it like MIDI, so samples are triggered according to their velocity?
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Exactly, when the incoming audio contains a hit DrumReaplacer compares the strength of that hit with the different samples in the sample source file (ssf) and chooses the best matching one (so the samples in the ssf can really be in any order).
The one thing to remember when making ssf:s in to have at least 50 ms of digital silence between each sample, this is how DrumReaplacer knows where the samples begin and end.
Regards,
- Jonas