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Old 05-21-2019, 05:27 AM   #9
earhax
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Quote:
Originally Posted by X-Raym View Post
So in fact there is only one GLUE during the process, and what to be considered as "the original file" is the first selected item, which is the one which have to be renamed after glue, and for which the new soure has to be pushed to other items which used the original.

Do you confirm it is something similar you want to achieve ?

Also what is ReaOpen ?
I think you understand now. The gif you shared doesn't quite illustrate it, however.

If the various colored items you are editing were from either the same item or different items, it only matters what file the first selected item is from, as that would be the one that is replaced with the glued file.

The glue operation would glue all selected items together as one item, including any gaps between the items, leading fade-in/out, take volume/panning/etc., and take/item fx. This is why setting the time selection to all selected items and gluing everything in the time selection for the glue operation is important.

Then, after gluing the items, the glued file would be renamed, and would overwrite the file for the first selected item that was glued. This would propogate to any other usage of that file in the project (due to the other steps I detailed), but wouldn't change any editing for the items using that file. In your example, the duplicated items reflect the editing you did to the first track. With the operation I'm proposing, only the file content would be replaced, meaning the second item (lime color) would still be present in the second track, but the wave content in that item would be changed based on the source file changes. Either the 5th or 6th items (orange or yellow color) would then contain a loop point due to the end of the new/edited item being earlier in the file (as it's now shorter than the original, if all of the items in this example are splits of the same file, and you glued all of the items in the first track together to replace the first selected item).

Hopefully this makes it a bit clearer. To put it more simply, if you think about it, it would be the same result as if you had closed REAPER, opened the source file in Sound Forge, trimmed it shorter, and reopened the REAPER project.

Here's some info on ReaOpen. Unless you work in game audio or are using Wwise, it may not be of much use to you.

https://blog.audiokinetic.com/connec...art-2-reaopen/
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