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Old 07-16-2019, 04:21 AM   #20
Coachz
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Join Date: Oct 2010
Location: Charleston, SC USA
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Quote:
Originally Posted by sai'ke View Post
Ah, I wouldn't really call those regular lowpass or a regular attack shaper. The former seems to do more of a bell-cut style thing for the settings in your GIF, and the latter seems more like a distortion unit that that ducks on instantaneous derivative; which is really more of a distortion than a transient shaper. Some of the processing is uh, a bit unconventional.

But anyways, considering that the source-code to those is open, it would probably not be very hard for someone to lift them into SaulT's UI.

Lowpass2:
https://raw.githubusercontent.com/ai...wpass2Proc.cpp

Smooth:
https://raw.githubusercontent.com/ai...SmoothProc.cpp
ReaEq it's only used as a controller. The bell has nothing to do with it. The point being dragged around is the only value controlling the other two airwindows plugins
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