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Old 01-02-2015, 05:27 AM   #13
maxdis
Human being with feelings
 
Join Date: Mar 2008
Posts: 417
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Quote:
Originally Posted by xpander View Post
Yes, there's item misbehavior too, but there are other unnecessary(?) time sig markers in there also, so maybe the project had already been affected by move edits before?
Not much really, I created this project and after 1-2 minutes I came up with the bug; maybe there were some other time signatures added (althought I can't find them), but I don't think they would be affecting too much this issue.
But you're right that it seems that Reaper is "corrupting" every project, adding unnecessary time sig markers each time you move something. I'm not a programmer, but I feel that Reaper should "recalculate from scratch" (I can't come up with a better term) the item positions and time sigs with every move, instead of adding markers and unnecessary data every time.
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