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Old 04-01-2021, 05:27 PM   #2
plush2
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Join Date: May 2006
Location: Saskatoon, Canada
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Thanks for starting this thread. I don't really keep abreast of what Apple is doing so it's nice to have someone put the relevant info right in one place.

From reviewing the links it seems the feature is squarely focused on cinema experience for mobile devices. This is cool but not really ground breaking. I'm not even certain the head tracking would work in a full 360 rotation as the demo suggested they are most interested in compensating for incidental or locative head motions while watching a screen focused audio production (5.1, 7.1, atmos et al). It's nice to see another company considering the audio experience. At the same time it does not seem surprising to me that they didn't mention ambisonics or specifically immersive content. Perhaps that will come out with their AR/VR update?
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