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Old 05-30-2009, 03:36 AM   #82
With an E
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Join Date: Aug 2008
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I don't really know enough about much of this to get deeply involved, but...

isn't all of this null testing stuff about 1s and 0s; the bounced files?

Cited differences in DAW sound quality are about listening to sound in the air.

What about the stuff that happens just beyond the point of final summing?

Out of mere interest and curiosity, I wonder does DAW A interact with audio drivers and thus DACs differently to DAW B and might those subtle differences (in the interaction of app and driver) be rendered even less subtle by other components in the chain (DAC filters for example) that lead eventually to the air hitting our ears?

In short; are there differences BEYOND the null test?

There may have been discussion already which clears this up but I haven't seen it.


Quote:
Originally Posted by mr jkn View Post
Well ok, i understood that the different digital summing engines nulled when everything was set at unity.

I also have samp and always thought that it sounded "smoother" than reaper when I mixed with it. Always believed it was how the programs handled effects differently. So i set out a test today.

8 same identical wav.files at unity in both reap and samp AND a sonitus compressor with the same preset on resp. masterbuses - very hard compression btw. Well damn, I thought, if not samp sounds smoother anyway, when the plug was crushing this hard. So I rendered them both at 24bit, with no dither.

Listened to them in mediaplayer and found the samp a bit smoother.

BUT, loading them into reaper, and phase reversing one of the files - COMPLETE null (-inf.)! Nothing, there was nothing! Did the same thing in samp, same-same..

I have no proof to upload, you have to take my word for it.
So, goodbye summing-anxiety and extensive reading of discussions on this topic. It feels like I have wasted precious time, well now off to make some music instead.
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