Quote:
Originally Posted by ecl
Great job Mr.Data ¡¡¡¡
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Thank you, Ecl!
...And the story goes on...
The following strings and hashes are not present in the template:
Code:
[DLG_506] ; IDD_RENDERDLG1
Source
Bounds
Time bounds
%d regions
Tail:
Still missing are also:
Code:
[DLG_427] ; IDD_RENDERQ
Date/Time
Project
Bounds
Format
Render Target
Code:
[DLG_478] ; IDD_PREFS_RENDER
Default tail length:
ms, render tails when:
Rendering stems for full project via action
Rendering stems for time selection via action
These settings also affect the default tail options in the render window (projects can override the render tail options).
Include tail when freezing entire tracks
Couldn't find some actions' hashcodes:
Code:
Item: Glue items (auto-increase channel count with take FX)
Item: Glue items, ignoring time selection (auto-increase channel count with take FX)
Grid: Use the same grid division in arrange view and MIDI editor
Options: ripple edit all affects tempo map
FX: Show parameter modulation/link for last touched FX parameter
SWS/wol: Full zoom selected envelope (in media lane only) to lower half in time selection
SWS/wol: Full zoom selected envelope (in media lane only) to upper half in time selection
SWS/wol: Put selected envelope in envelope lane
SWS/wol: Put selected envelope in media lane
SWS/wol: Vertical zoom selected envelope (in media lane only) to lower half
SWS/wol: Vertical zoom selected envelope (in media lane only) to upper half
Track: Move tracks to subproject
Project tabs: defer rendering of subprojects (render on tab switch rather than save)
Project tabs: synchronize any parent projects when playing back subproject
SWS/S&M: Show project/global startup actions
and for these:
Code:
[prefs_mediapeaks_help]
Draw peaks (graphical representation of audio loudness and MIDI notes) for media items.
Code:
[prefs_render_help]
When rendering stems for the entire project, apply the tail length setting. This also affects the default tail settings in the render window.
When rendering stems for a time selection, apply the tail length setting. This also affects the default tail settings in the render window.
When freezing an entire track, apply the tail length setting.
By default, only media items will be rendered when freezing. If there are FX on the track, the entire track can be rendered, which may be slower.
...but maybe I'm just
Aah ... and did I mention this already?
Code:
[video2_MENU_105] ; IDR_MENU2
Get width/height/framerate from project
-Data