Quote:
Originally Posted by heda
+1
But maybe it is not easy to do. That is why we don't have it.
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I think too. I would also imagine, that the whole undo-system in Reaper needs an extensive overhaul, as it's very shaggy in many ways (undoing stuff that's should not be part of the undo-point, mostly markers).
So I think, it would be worth several dev-cycles to get it right.
Nevertheless, as much as we can do with Reaper at this point, we definately need a stable way of undoing/not undoing things or it will become a mess further and further.