Quote:
Originally Posted by Justin
On OSX or Windows? On OSX it has a latch mechanism to always catch.. Windows needs to duplicate that, though.
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Oh indeed, it does (I'm on OS X, usually)… it's just that with rapid clicks, you just see 'one long click', so to speak (I was trying to show a few problems with rapid mouse clicks). I guess that's simply a limitation of having a low frame rate.
But perhaps you could force adding an extra frame whenever there is a click followed immediately by a release and another click that otherwise would show on the next frame without an intermediate frame showing the release of the click button (i.e. no circle around pointer).