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Old 10-12-2018, 08:40 AM   #8
RobinGShore
Human being with feelings
 
Join Date: May 2013
Location: New York
Posts: 781
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Quote:
Originally Posted by The Byre View Post
I cannot imagine a single instance where this feature could be of any use within a DAW. Within a game engine, maybe, but not in a DAW.

It is of no use for music, it cannot be used for TV and film post - no, I'm stuck. I can't think of a single instance!

Gun fire for example has to be pitched and panned to the size and position of the gun.

Seriously, I don't see the point!
The point of this seems pretty obvious. It makes random variations so you have more source material to work with when creating or editing sounds. Game audio is definitely the most obvious use case, but I can absolutely see this being useful for tv/film post and music as well.

Any way, I think this looks great. The video refers to Randomizer as a VST 3 plugin, so maybe it would work in Reaper? Maybe not though, I have had problems getting Nuendo's bundled VSTs to work with Reaper in the past.
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