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Originally Posted by erichiop
Just wanted to clarify a few of my points
1. Thank you for adding it!
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benefits us all!
Quote:
Originally Posted by erichiop
2.No you don't have this wrong, it is very close to functioning how I described in my original post. But for example, I created a script to replace a blank items' source with the current sessions' .RRP file, so I could essentially have a proxy of my current project within itself. It is ALMOST working except I get a nasty bug when I close and open the project again (Reaper tried to re-render the reaproxy but hangs until I cancel it).
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Maybe one thing we can ask devs for then is additions to or an API for subprojects
Quote:
Originally Posted by erichiop
3. I see what you're saying about multiple Sub Projects for different scenes and I definitely have done that. However for game audio sometimes you have one character who has 250 lines and want to keep the same processing across all (if doing things like parallel processing for effects) but you do not want to render all of the lines each time you export a revision.
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That's a good point which I too would get into with certain game elements too. I have a feeling that this might be a hard one to have (same as using them for takes), I hope not though!
What I was intending to do was to do my edits inside the subprojects (all the messy stuff) and then using the fact that subprojects can output multichannels at once to then mix each actor at on separate tracks even though they come out of the same item.. Same for output stems from the music into the master project too. Love this feature!
Quote:
Originally Posted by erichiop
4.Did not know about the render project using most recent settings function, thank you!! But for V2.0 it would be amazing to combine my first request with this function, it would take it rom good to great.
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indeed, all useful additions!
Quote:
Originally Posted by erichiop
Thanks again for this thread, looking forward to the future of this great feature.
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no probs. What we really need are tons of votes at the top to show the devs how big this feature is