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Old 07-03-2020, 12:36 AM   #7
mikefloutier
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Join Date: Dec 2007
Location: Cornwall, UK
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Many thanks SoftSynth, from a theoretical pov I’m still confused as I’ve noticed now that memory usage is still low when the glitching occurs so it presumably must be a cpu issue.

From a practical pov I’ll just keep reducing polyphony until I find an n-1 level that is acceptable from a playability standpoint.

Thanks for all the input; I know a lot more about the subject now.
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