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Old 07-31-2017, 07:27 AM   #10
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Join Date: Apr 2014
Posts: 3,108

Further to this - I've been looking at SNM_MoveOrRemoveTrackFX and this behaves in the same way.

Deleting the first fx in the chain results in all the guids changing for all remaining fx in the chain.

This is fine when doing simple stuff - but when I'm relying on GUIDs to keep track of fx plugins - and their GUIDs are likely to change using these functions - this is a major headache.

I can get around it internally in my script - but if an external script were to manipulate the guids (by using for example the above SNM call) - my script will have zero chance of retaining correct data!
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LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner | LBX SRD Smart Knobs
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