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Old 09-13-2017, 02:19 PM   #22
bozmillar
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Join Date: Sep 2009
Posts: 593
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Quote:
Originally Posted by 1eqinfinity View Post
I'm thinking about stories and ways to make GUI more welcoming for different use cases.
I consider this to be the hardest part of plugin development. You come up with a plugin that does tons of cool things, but in order to make it usable, you have to start seriously gutting and neutering features, which really really hurts. Especially when you know the potential of what a control can do, but you have to simplify it to make it usable.

You really have to remove yourself emotionally from the plugin to be able to view it from an outsider's point of view when it comes time to productizing it. The switching back and forth between "I can do all these things!!!" and "It should only do these things" is really hard, but necessary.
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