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Old 05-15-2019, 09:31 AM   #39
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Originally Posted by Breeder View Post
edit: it seems "noSort" flag in SetEnvelopePointEx is the culprit! If set to true it breaks looped and pooled items. Ok, I think we can live with this!
Tried calling Envelope_SortPointsEx() after AI points manipulation (when noSort==true)?
Seems to do the trick here.
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