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Old 01-29-2018, 03:29 PM   #1
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Default v5.71pre16a - January 29 2018

v5.71pre16a - January 29 2018
  • # FX: simplify I/O initialization of media item FX on multichannel tracks [p=1945506]
  • # JS: categorize JS edited within the last 24 hours as new
  • # VST: fix setting hard reset compatibility option from Add FX context menu [p=1946919]
  • # VST: use file creation time rather than last modified time to determine whether to categorize plugin as new
Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 01-29-2018, 10:17 PM   #2
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Originally Posted by _Stevie_ View Post
[*]# JS: categorize JS edited within the last 24 hours as new
Wow, thank you!
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Old 01-30-2018, 05:35 AM   #3
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I've updated to this release and I still have reverb tails at the start of my bounces.
What do I need to change to get back previous behaviour, please?
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Old 01-30-2018, 05:45 AM   #4
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Great stuff!
But i got to go back to pre15 because pre16 and pre16a are really prone to crash when working with heavy projects (many tracks and plugins).
pre15 works fine.

a.
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Old 01-30-2018, 05:47 AM   #5
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Originally Posted by daxliniere View Post
I've updated to this release and I still have reverb tails at the start of my bounces.
What do I need to change to get back previous behaviour, please?
On pre16a? With what plugin?
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Old 01-30-2018, 06:38 AM   #6
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I have 13 'return' tracks in the project, I couldn't tell you which one is doing it.
PM'd you.
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Old 01-30-2018, 06:46 AM   #7
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this behavior appears to be new as of 5.71pres onward.

https://forum.cockos.com/showthread.php?t=202625
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Old 01-30-2018, 06:48 AM   #8
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Quote:
Originally Posted by daxliniere View Post
I have 13 'return' tracks in the project, I couldn't tell you which one is doing it.
PM'd you.
It would sure save a lot of time on this side if you could bypass plugins to let us know which ones are not resetting!
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Old 01-30-2018, 07:30 AM   #9
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is pre16a supposed to fix this with Synth1 VSTi? https://forum.cockos.com/showthread.php?t=201482

render tails still happening but maybe it is another issue like synth1 not having any reset support or something. Anything we can do?
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Old 01-30-2018, 07:49 AM   #10
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Expected behaviour ?

With arturia Jup V3.

I play a midi track with this synth,
Stop : the sound continues
Start : the (same) sound continues
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Old 01-30-2018, 08:00 AM   #11
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For bridged plugins it's impossible to set "Hard reset" option. At least checkmark doesn't show at all.

Also when trying to set the "Hard reset" option, it disables the "Inform plugin when track channel count changes" option, if it were enabled. This happens for both bridged and non-bridged plugins.


EDIT: Whoops, this seems fixed in 16a.
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Old 01-30-2018, 08:03 AM   #12
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Quote:
Originally Posted by ovnis View Post
Expected behaviour ?

With arturia Jup V3.

I play a midi track with this synth,
Stop : the sound continues
Start : the (same) sound continues
Can confirm with various instrument plugins, even when "Run FX for [ ] ms" is set to 0 (or "Flush FX on stop" is ENABLED). This doesn't seem right.


Looks like this FX clearing buffers thingie needs some more work, guys.

Last edited by EvilDragon; 01-30-2018 at 08:11 AM.
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Old 01-30-2018, 08:53 AM   #13
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Quote:
Originally Posted by schwa View Post
It would sure save a lot of time on this side if you could bypass plugins to let us know which ones are not resetting!
I'll see what I can do, but under the pump for time at the moment.
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Old 01-30-2018, 09:21 AM   #14
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Okay, well this is disturbing. I just opened the project and all 3 times I attempted to render output, it crashed before starting, so... I can't work out which plugins are still doing this, but I also can't finish the project.

I'm reverting to pre12a to retest (last version I had installed)
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Old 01-30-2018, 09:24 AM   #15
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farrrrk. pre12a is doing the same thing. NOTHING has changed on my system since this morning when I completed several bounces of this project. WTF.

The Windows' "working" mouse cursor comes up for a couple seconds, then it just dumps to the desktop.
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Old 01-30-2018, 09:26 AM   #16
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Project plays perfectly so loading plugins offline won't be any help.
I have never seen this before.
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Old 01-30-2018, 09:33 AM   #17
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Oooooohkay, I got it.
One thing HAD changed from this morning. This morning's project was at 44.1kHz and this afternoon's project was at 48kHz. My RME UFX is clocked from Crane Song HEDD192 via wordclock, which means I have to manually set the system sample rate with a hardware knob.

When I went to investigate the reverb tail issue for you I didn't change the HEDD's SR back to 44.1kHz. Locked to 48kHz, this seems to make REAPER crash.

For reference, in the project that crashed, I have enabled force project samplerate (to 44.1kHz).
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Old 01-30-2018, 09:44 AM   #18
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It seems that even with no reverbs/delays, you can get a bit of noise. Start rendering output while in playback. See for yourself.
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Old 01-30-2018, 12:12 PM   #19
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The iosono bug still exists. Also the rewire issue is not solved
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Old 01-30-2018, 01:16 PM   #20
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Quote:
Originally Posted by EvilDragon View Post
Can confirm with various instrument plugins, even when "Run FX for [ ] ms" is set to 0 (or "Flush FX on stop" is ENABLED). This doesn't seem right.


Looks like this FX clearing buffers thingie needs some more work, guys.
Thanks for mentioning this. Since we're on the topic- with "Flush FX on Stop" ENABLED it would appear that a lot of instrument plugins don't get sent any kind of NOTE OFF message on Transport STOP.

Compared in the screencap are ReaSynth, VirtualCZ, and AIR Xpand!2. It's difficult to see because of the framerate and the MIDI Logger getting flushed on transport stop but ReaSynth seems to receive a NOTE OFF message while the others don't.

Happens to me in some NI Reaktor Instruments as well, mostly Monark.

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Old 01-30-2018, 01:21 PM   #21
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That's a slightly different issue than the one discussed. Flushing FX buffers doesn't have anything to do with note off messages in this case.
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Old 01-30-2018, 01:26 PM   #22
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Quote:
Originally Posted by EvilDragon View Post
Can confirm with various instrument plugins, even when "Run FX for [ ] ms" is set to 0 (or "Flush FX on stop" is ENABLED). This doesn't seem right.

There are some moving targets here, unfortunately, or more accurately, targets that are not moving enough. Many of the VST3 synths I am testing do not reset buffers ever, in either 5.70 or 5.71pre*.

Do you have an example of a plugin that resets buffers in 5.70 but not 5.71pre?
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Old 01-30-2018, 01:46 PM   #23
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Quote:
Many of the VST3 synths I am testing do not reset buffers ever, in either 5.70 or 5.71pre*.
Same issue with lots of my VST2 synths.
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Old 01-30-2018, 01:52 PM   #24
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Sorry, schwa. I meant VST2 plugins only. I don't use VST3i plugins really (although I have a few of them installed - same issue with them).
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Old 01-30-2018, 01:53 PM   #25
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Same question -- I'm trying to identify a regression from 5.70 to 5.71 but so far all I can identify is plugins that behave badly in both versions.
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Old 01-30-2018, 02:03 PM   #26
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Hmm. Indeed, even going back to 5.62 some VSTi are just not flushing on stop. Weird.

u-he plugins are fine and obedient. Albino 3 is obedient. Korg plugins seem to be obedient. Synapse Audio The Legend isn't obedient, for example. Roland plugins aren't obedient either... Pianoteq 6 seems obedient (both VST2 and VST3)! VirtualCZ isn't obedient. Etc.
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Old 01-30-2018, 02:09 PM   #27
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What that means is that some plugins don't flush buffers at all, not in response to a soft reset and not in response to a hard reset. Those plugins will never have flushed buffers in any version of REAPER, which complicates understanding/debugging 5.71pre behavior.
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Old 01-30-2018, 02:10 PM   #28
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That's a bummer So there's no way to force buffer flushing on those plugins at all, it needs to be handled by the plugin?
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Old 01-30-2018, 02:13 PM   #29
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As far as I can tell those plugins are just buggy. I'm not aware of any harder reset that we can send the plugin other than deleting and re-inserting it.
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Old 01-30-2018, 02:27 PM   #30
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Quote:
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That's a slightly different issue than the one discussed. Flushing FX buffers doesn't have anything to do with note off messages in this case.
Ah, my bad. Thought that may have accounted for ovnis's issue so figured I'd mention it.
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Old 01-30-2018, 03:08 PM   #31
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Quote:
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As far as I can tell those plugins are just buggy. I'm not aware of any harder reset that we can send the plugin other than deleting and re-inserting it.
I do that for my Track Inspector script to reset dpmeter2, that's a different kind of reset I needed but it worked. I read chunk and write same chunk again. I needed it to reset the plugin from the script without creating undo point that loadpreset was creating. Not elegant but it worked. Maybe that's the only solution for buggy plugins too.
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Old 01-30-2018, 03:24 PM   #32
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Quote:
Originally Posted by schwa View Post
As far as I can tell those plugins are just buggy. I'm not aware of any harder reset that we can send the plugin other than deleting and re-inserting it.
Boy, then there's an awful lot of buggy plugins out there, hmm...
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Old 01-30-2018, 06:42 PM   #33
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Quote:
Originally Posted by EvilDragon View Post
Boy, then there's an awful lot of buggy plugins out there, hmm...
a massive email campaign to those dev's then...

Make yer plugins flush their buffers ...plz
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Old 01-30-2018, 07:38 PM   #34
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Default what about a "reload plugins" option? radio button?

FL studio has this on the backend - you can reload a plugin from the plugin parameters window. What about an option to reload existing plugin, ie. "kill" it then "reload" it...? would that solve this?

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Old 01-31-2018, 01:57 AM   #35
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We are now at v5.71pre16, but the region vs tempo envelope bugs that were worked on in v5.70 are still not fixed:

Regions vs Tempo envelope bugs still remaining in v5.70


Since regions are so buggy, I avoid using them, so there are probably many more bugs that I haven't noticed. Indeed, other users have reported that regions even mess up automation envelopes other than the tempo map:

Duplicating content ruins envelopes

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Old 01-31-2018, 02:36 AM   #36
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Quote:
Originally Posted by EvilDragon View Post
Boy, then there's an awful lot of buggy plugins out there, hmm...
Oh yeah, babay !

You should see the plugins mess from the coding side, kudos to the devs for continuing to slay these dragons !
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Old 01-31-2018, 06:07 AM   #37
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Quote:
Originally Posted by juliansader View Post
We are now at v5.71pre16, but the region vs tempo envelope bugs that were worked on in v5.70 are still not fixed:

Regions vs Tempo envelope bugs still remaining in v5.70


Since regions are so buggy, I avoid using them, so there are probably many more bugs that I haven't noticed. Indeed, other users have reported that regions even mess up automation envelopes other than the tempo map:

Duplicating content ruins envelopes

Thing is…. People might start switching DAW’s for bugs like these (no work around) and they might not return… (Kudos for the improvements already made in this area though)
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Old 01-31-2018, 06:15 AM   #38
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I don't think Cockos is concerned about people switching DAWs (because they aren't market-driven), so you can't use that as a leverage to get your pet peeve bug fixed. You can certainly try, though, but don't be surprised if it doesn't work.

Also, you make it say as if other DAWs don't have no workaround bugs. They sure do.

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Old 01-31-2018, 06:17 AM   #39
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IIRC, I've seen some users being moderately successful throwing big tantrums though

But really seldom!
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Old 01-31-2018, 06:17 AM   #40
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Some, but not all, and not every time.
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