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08-10-2018, 02:16 PM
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#161
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by ferropop
this is like telling professional carpenters that aren't able to use a saw and glue, to instead use a fork and bubblegum.
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i'll had:
fork and bubblegum to case 1
spoon and bubblegum to case 2
spoon 2.0 and bubblegum to case 3
spoon and bubblegum 2.0 to case 4
fork and spit to case 5
...
fork 5.0 and spoon 2.0 and spit 10.9 to case 20
then we can the use a container (ai) to glue things too since the reason to develop the container is to glue things and used as a spoon too.
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08-10-2018, 02:30 PM
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#162
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Human being with feelings
Join Date: Dec 2015
Posts: 476
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Unsubscribed from this...
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08-11-2018, 05:32 PM
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#163
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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It would be very unfortunate, if this thread ended on such a negative note.
The feature request is definitely important. I might create some GIFs in Studio One and Cubase and post them here.
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08-11-2018, 05:53 PM
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#164
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Human being with feelings
Join Date: Sep 2008
Location: Calgary, AB, Canada
Posts: 6,551
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Quote:
Originally Posted by _Stevie_
The feature request is definitely important. I might create some GIFs in Studio One and Cubase and post them here.
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I've only half-paid attention to this discussion - was it ever posted as a bug report? Even though I can look at the .gif in the OP and understand why Reaper's doing that to the envelopes, it's 100% not an expected or sensible behavior. It shouldn't be an FR.
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08-11-2018, 11:28 PM
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#165
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by Lokasenna
Even though I can look at the .gif in the OP and understand why Reaper's doing that to the envelopes, it's 100% not an expected or sensible behavior. It shouldn't be an FR.
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Well, it just moves envelope points with items, nothing special.
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08-12-2018, 12:37 AM
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#166
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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@Loka
Well, at least to me area selection / range selection is way more than just being able to copy / paste data. It's the whole flexibility of the tool. So, I'm not sure if a bug report will suffice.
In the following example (Cubase), you can precisely choose which lanes should be range selected and then copied:
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08-12-2018, 12:47 AM
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#167
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Studio One:
not quite as flexiable as Cubase. It will always move/copy *ALL* automation data, when you select the event (item):
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08-12-2018, 01:13 AM
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#168
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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Thanx for the gifs stevie !
Indeed, the method in Cubase is the best IMHO.
Would like to see a statement from Cockos if they ever have plans to integrate this powerful and intuitive Cubase selection method workflow.
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08-12-2018, 04:15 AM
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#169
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by vanhaze
Thanx for the gifs stevie !
Indeed, the method in Cubase is the best IMHO.
Would like to see a statement from Cockos if they ever have plans to integrate this powerful and intuitive Cubase selection method workflow.
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For now it will require a lot of code rewriting to have non-contiguous time selection. Oh, the original FR is here:
https://forum.cockos.com/project.php?issueid=122
https://forum.cockos.com/showthread.php?t=18912
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08-12-2018, 04:22 AM
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#170
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Wow, that's an insanely well thought out FR from Airon!
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08-12-2018, 04:45 AM
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#171
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by _Stevie_
Wow, that's an insanely well thought out FR from Airon!
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Yeah, he is good at writing FRs for sure.
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08-12-2018, 05:22 AM
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#172
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by vitalker
For now it will require a lot of code rewriting to have non-contiguous time selection. Oh, the original FR is here:
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Some of the AI actions already work with non-contiguous lanes, particularly Ctrl+drag and Duplicate.
I therefore hope that it would be straightforward to apply the Ctrl-drag code to all other copy/paste actions too. At the moment (AFAIK), copy/paste only works on single lanes.
Here is an example of what can easily be done with Ctrl-drag, but not with normal copy/paste:
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08-12-2018, 05:52 AM
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#173
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by juliansader
Some of the AI actions already work with non-contiguous lanes, particularly Ctrl+drag and Duplicate.
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Nice, but what I meant by non-contiguous is something like this
https://forum.cockos.com/project.php?issueid=122
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08-12-2018, 06:45 AM
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#174
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by _Stevie_
In the following example (Cubase), you can precisely choose which lanes should be range selected
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the ability to readjust the range by moving the edges of selection (x, y, width) would be nice if appeared on the gif (as in the previously posted video on cubase range). Thanks
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08-12-2018, 06:52 AM
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#175
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by vitalker
For now it will require a lot of code rewriting to have non-contiguous time selection.
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I am not sure about this. For a range selection like in cubase the big development issue is the continous version, after it's a question of time/effort make it non continuous, but might not take so much more time. Anyway! A continuous feature would enough at least for me.
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08-12-2018, 07:02 AM
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#176
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by deeb
A continuous feature would enough at least for me.
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The original FR includes non-contiguous selection, too. So it won't make sense to implement Cubase-like version only.
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08-12-2018, 07:03 AM
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#177
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by vitalker
The original FR includes non-contiguous selection, too. So it won't make sense to implement Cubase-like version only.
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Cubase has non continuous too! It's the most complete area/range selection as far as i know : continous or not.
in cubase continuous range born in Version 5 (i think), (like in the video), and then in version 6 or 7, non continuos happened.
And if you see, non continuos is several continuos ! so the jobs can be done with just continuous which is what matters! Also is worth mentioning in almost all situations the time to do the job with continuos or non continuous is basically the same.
Last edited by deeb; 08-12-2018 at 07:15 AM.
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08-12-2018, 07:11 AM
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#178
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Quote:
Originally Posted by deeb
Cubase has non continuous too! It's the most complete area/range selection as far as i know : continous or not.
in cubase continuous range born in Version 5 (i think), (like in the video), and then in version 6 or 7, non continuos happened
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Nope, Cubase is always contigious. You can't have gaps.
It's always the same selection for all items.
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08-12-2018, 07:20 AM
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#179
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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you can download the Cubase operation manual here and check page 81: Range editing https://www.steinberg.net/en/support...lements_7.html
Here is a bit of what it says:
Making selection ranges for several non-contiguous tracks:
You can create selection ranges that cover several tracks. It is also possible to exclude tracks from a selection range:
1. Create a selection range from the first to the last desired track.
2. Press [Ctrl]/[Command] and click in the selection range on the tracks that you
want to exclude from the selection.
3. In the same manner,you can add a track to the selection range by [Ctrl]/[Command]-clicking in the selection range area on the track.
--------
so in the gif example you provided you already doing non continuos. Maybe We are talking about 2 different things then?.
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08-12-2018, 07:23 AM
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#180
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Ah you mean excluding tracks. Yep, that's what I showed in the GIF.
I was talking about this here:
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08-12-2018, 07:24 AM
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#181
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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right! that is non continuos time selections or something ! anyway never seen that implementation , but to be honest i don't think it would be that useful. Maybe for other needs that are not mine ...
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08-12-2018, 07:25 AM
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#182
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Exactly!
Quote:
Originally Posted by _Stevie_
Nope, Cubase is always contigious. You can't have gaps.
It's always the same selection for all items.
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08-12-2018, 07:35 AM
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#183
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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However, that's possible in Studio One:
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08-12-2018, 07:47 AM
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#184
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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ahh cool! i like it too! : ) does a continuos range x, y, width readjustable in S1 like in Cubase? (the first thing showing range selection in https://streamable.com/7nrby)
Last edited by deeb; 08-12-2018 at 08:23 AM.
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08-12-2018, 08:24 AM
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#185
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Yes, it's a bit different, as in Cubase, but it's doable:
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08-12-2018, 08:27 AM
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#186
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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yes it is! seems to works well too! Thank you for the information.
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08-12-2018, 08:42 AM
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#187
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by _Stevie_
However, that's possible in Studio One:
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No, it's not what is pictured on that picture. There are no gaps(on timeline) between items.
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08-12-2018, 08:48 AM
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#188
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by vitalker
No, it's not what is pictured on that picture. There are no gaps(on timeline) between items.
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just in the gif. Seems it will work. Waiting confirmation ...
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08-12-2018, 09:25 AM
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#189
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by deeb
just in the gif. Seems it will work. Waiting confirmation ...
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Here is a gap. Show me on your gif it.
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08-12-2018, 09:26 AM
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#190
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Ah okay, then we talked about 3 (!) different things.
I hope the GIF now shows what you mean.
Yep, that's also possible, see here: (in Cubase, too, btw)
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08-12-2018, 09:26 AM
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#191
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by vitalker
Here is a gap. Show me on your gif it.
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i ment stevie gif on S1
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08-12-2018, 09:28 AM
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#192
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by _Stevie_
Ah okay, then we talked about 3 (!) different things.
I hope the GIF now shows what you mean.
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it doesn't i think! he means non continuous tracks/lanes with non continuous time selections (gaped time selections)
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08-12-2018, 09:33 AM
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#193
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by deeb
i ment stevie gif on S1
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Me too. I don't see any gaps on his gif.
There is only continuous selection.
@_Stevie_ there are no breaks, you can't make multiple selections with breaks in time.
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08-12-2018, 09:35 AM
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#194
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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There were gaps, just smaller ones, the principle stays the same, though.
Anyway, more complete:
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08-12-2018, 09:35 AM
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#195
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by vitalker
Me too. I don't see any gaps on his gif.
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that is what i am trying to say, you don't see because he didn't try to do so
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08-12-2018, 09:36 AM
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#196
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by _Stevie_
There were gaps, just smaller ones, the principle stays the same, though.
Anyway, more complete:
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yes! thats it! thanks
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08-12-2018, 09:39 AM
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#197
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by _Stevie_
There were gaps, just smaller ones, the principle stays the same, though.
Anyway, more complete:
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Yes, that's it! Can you copy it like on previous gifs? Don't make gif, just answer please.
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08-12-2018, 09:41 AM
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#198
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Yep, you can
Now we need this for Reaper.. :P
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08-12-2018, 09:45 AM
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#199
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by _Stevie_
Yep, you can
Now we need this for Reaper.. :P
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Yes, now I agree with you.
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08-12-2018, 05:21 PM
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#200
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,117
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This shouldn't require an incredible amount of coding, seeing that we already have half of area duplication FR by using Regions. Regions gives us Area Duplication in the horizontal direction, but without the vertical. It works perfectly, but duplicates EVERY track in the selected time rather than just the 'selected' ones.
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