04-06-2019, 01:59 AM
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#41 |
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Hey, while you're here. I see you added high precision mode at some point to the code.
What was the problem in the first case? All can see in code is that it changes the amount of samples taken from REAPER? If high precision mode fixes something here, why not just use it as default and remove the option from the menus completely? It doesn't seem that much slower here. |
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04-06-2019, 06:50 AM
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#42 |
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,495
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You can read about it here, some of the 1770-4 test files didn't pass in normal mode but do in high precision mode.
The explaination is here. As that's a cornercase imo (very short files with offsetted audio blocks) I added is as additional high precision mode and not as default, as in majority normal mode works just fine. (Besides things like generate envelope, go to max. short term / momentary don't work correctly in high precision mode and would need a code rewrite.) These are the EBU testfiles that are supposed to check out with -23.0 max. momentary:
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me on Soundcloud (Beats Rap Reggae) Wikiloops - free online jams, check it out my ReaScripts SWS issue tracker Donations Last edited by nofish; 04-06-2019 at 07:06 AM. |
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04-06-2019, 07:21 AM
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#43 | ||
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Quote:
Can you just explain for future reference what happens when one has high precision mode turned on with these things (go to max. short term, envelope etc...)? |
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04-06-2019, 07:34 AM
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#44 | ||
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,495
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Quote:
Quote:
![]() These features are disabled when using high precision mode in next SWS version (for now).
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me on Soundcloud (Beats Rap Reggae) Wikiloops - free online jams, check it out my ReaScripts SWS issue tracker Donations Last edited by nofish; 04-06-2019 at 07:40 AM. |
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04-07-2019, 11:17 AM
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#45 |
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Awesome, thanks man
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04-15-2019, 05:21 PM
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#46 |
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Human being with feelings
Join Date: Dec 2017
Posts: 15
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Recently, whenever I use SWS Loudness “Go to maximum short-term” and “Go to maximum momentary” it highlights areas beyond the end of my audio tracks, where there is no audio at all.
Any idea how I can reset this, and make it work properly again? |
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06-01-2019, 06:32 AM
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#47 | |
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,495
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Quote:
There's a bug in current SWS (v2.10.0 #1) when analyzing with high precision mode on and creating graphs / going to max. short-term / momentary. So for now, turning high precision mode off for analyzing should fix. Sidenote: There's currently also another bug which could lead to a crash when analyzing items shorter than 3 seconds (fixed for next SWS version). |
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06-09-2019, 07:28 PM
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#48 |
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Human being with feelings
Join Date: Dec 2017
Posts: 15
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Thank you. Turning off high precision mode worked!
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03-17-2021, 05:08 AM
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#49 |
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Human being with feelings
Join Date: Jun 2011
Posts: 26
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Breeder,
I'm using this to even out loudness between voice over clips in a project I'm working on, and I'm running into inconsistent loudness. I used to have the same problem in iZotope RX, so it's just inherent in the math, but interestingly enough they just rolled out a fix for this in RX 8: "Program loudness gate." It gates the loudness calculation (I.E. it discards parts of the clips that are too quiet (in momentary loudness) from the loudness calculation.) This is way more useful for program material that consists entirely of voice! Apparently this is part of the new set of revisions to the B.S1770 standard Documentation: https://www.itu.int/dms_pubrec/itu-r...0-I!!PDF-E.pdf Basically signal below -70 LKFS momentary and over 10 LU below a rolling average of the momentary loudness (short-term maybe?) are discarded from the loudness integration. Any chance you could implement this too? Thank you for all your hard work! Edit: It looks to already be implemented. Interesting...I wonder why I'm getting inconsistent loudness depending on the amount of silence in clips? Last edited by PelPix; 03-17-2021 at 05:27 AM. |
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03-17-2021, 07:09 AM
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#50 | |
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,495
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Quote:
So your issue lies somewhere else I'd assume. Make sure you use latest SWS version (v2.12.1 #3 currently) as there have been fixes to SWS Loudness measurement. Then if you happen to analyze rather short files you can try to enable 'high precision mode' (see https://forum.cockos.com/showthread....98#post2118098). If issue still persists please open a new issue on the SWS tracker, ideally with steps (test project) to reproduce. https://github.com/reaper-oss/sws/issues |
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05-04-2021, 08:25 AM
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#51 |
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Human being with feelings
Join Date: Dec 2018
Location: Paris (France)
Posts: 175
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05-04-2021, 10:54 AM
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#52 | |
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,495
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It's described in ebu tech3341 doc:
Quote:
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05-04-2021, 11:00 AM
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#53 | |
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Human being with feelings
Join Date: Dec 2018
Location: Paris (France)
Posts: 175
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Quote:
After some more thought and research, i think i'll be better off adjusting my levels by looking at the meter visually, and then using SWS loudness on all my tracks simultaneously to make sure they don't peak too high (and also have a look at the "RMS"-ish value in SWS loudness, which won't hurt). |
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