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Old 06-12-2019, 09:30 AM   #3081
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Quote:
Originally Posted by MixMonkey View Post
...but how are you going to determine/change which FX is focussed?
FocusedFXTrackNavigator does the job of determining.

If nothing has Focus nothing happens.

You still have to focus the FX, by mouse or whatever.

The button just allows mapping on/off at your discretion, whereas OnFXFocus maps automatically.
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Last edited by Geoff Waddington; 06-12-2019 at 09:46 AM.
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Old 06-12-2019, 10:21 AM   #3082
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Quote:
Originally Posted by MixMonkey View Post
I'm not very familiar with the Playtime plugin, but I see from the website that LaunchPad can be used as a controller. If this requires LaunchPad to be active in the MIDI devices section in Reaper prefs, I'm afraid you won't also be able to use it in the Control Surfaces section with CSI.
Using the Launchpad as a MIDI input device is how I've been doing it until now. But Playtimes offers the possibility to toggle FX params in order to trigger specific events inside the plugin. The list of params is quite extensive... This way I'd be way more flexbile. But it only really makes sense if I can control Playtime anytime, without focusing a track or FX. (I'd only enable the MIDI output device for the Launchpad since Playtime nicely takes care of the LED feedback.)

I want to use CSI for live looping, I only use one setup of tracks/instruments and the only "mixing" I want to do is adjusting track volume and muting without using a mouse So probably a different approach than the rest in here.

So yeah, I'd need a way to kind of hardwire a specific VST (on a specific track if that makes it easier) into my control surface... Then again Playtime is a very powerful plugin which brought me to Reaper, so maybe there are more users who'd be interested..

Quote:
Originally Posted by Geoff Waddington View Post
Now that we have a usable architecture, I'm just now starting to document all of this.

Should have a first cut within a week.
perfect!

Last edited by TVbene; 06-15-2019 at 02:05 AM.
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Old 06-12-2019, 02:15 PM   #3083
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Quote:
Originally Posted by Geoff Waddington View Post
Ah, you don't have to use OnFXfocus to trigger MapFocusedTrackFXToWidgets, you can use any button you like
I've done as you wrote:

...
F2 MapFocusedTrackFXToWidgets
...

in MCU.zon, first time in Zone home, second try in Zone Buttons, no way...

Zone "VST: ReaComp (Cockos)"
FocusedFXTrackNavigator
...

in ReaComp.zon but nothing happens, OnFXfocus works instead.
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Old 06-12-2019, 03:02 PM   #3084
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Quote:
Originally Posted by lubvic View Post
I've done as you wrote:

...
F2 MapFocusedTrackFXToWidgets
...

in MCU.zon, first time in Zone home, second try in Zone Buttons, no way...

Zone "VST: ReaComp (Cockos)"
FocusedFXTrackNavigator
...

in ReaComp.zon but nothing happens, OnFXfocus works instead.
Oops, my bad, bug if you do it that way, fixing...
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Old 06-12-2019, 03:29 PM   #3085
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Sorry for all this questions Geoff... i'm getting really involved into this!

If i leave my mcu.zon like this:

Zone Channel|1-8
TrackNavigator
DisplayUpper| TrackNameDisplay
DisplayLower| TrackPanDisplay
TrackTouch+DisplayLower| TrackVolumeDisplay
RotaryPush| TrackCycle PanWidthCycle 2
PanWidthCycle+Rotary| TrackPan 1
PanWidthCycle+Rotary| TrackPanWidth 1
RecordArm| TrackRecordArm
Solo| TrackSolo
Mute| TrackMute
Select| TrackUniqueSelect
Shift+Select| TrackRangeSelect
Control+Select| TrackSelect
Fader| TrackVolume
TrackTouch+Fader| TrackVolume
FaderTouch| TrackTouch TrackUniqueSelect
Shift+Rotary| Reaper 20
VUMeterMain| TrackOutputMeter 0
VUMeterext1_| TrackOutputMeter 0
VUMeterext2_| TrackOutputMeter 0
ZoneEnd

When i touch faders, volume values are shown in lower display but VUMeter stops working 'till i release faders, so i tryied having volume value as default in lower display and show pan values when using rotary but nothing happens.

This is the modifed .zon:

Zone Channel|1-8
TrackNavigator
DisplayUpper| TrackNameDisplay
//DisplayLower| TrackPanDisplay
DisplayLower| TrackVolumeDisplay
Rotary+DisplayLower| TrackPanDisplay
RotaryPush| TrackCycle PanWidthCycle 2
PanWidthCycle+Rotary| TrackPan 1
PanWidthCycle+Rotary| TrackPanWidth 1
RecordArm| TrackRecordArm
Solo| TrackSolo
Mute| TrackMute
Select| TrackUniqueSelect
Shift+Select| TrackRangeSelect
Control+Select| TrackSelect
Fader| TrackVolume
//TrackTouch+Fader| TrackVolume
//FaderTouch| TrackTouch TrackUniqueSelect
VUMeterMain| TrackOutputMeter 0
VUMeterext1_| TrackOutputMeter 0
VUMeterext2_| TrackOutputMeter 0

ZoneEnd

Last question, is there a way to inhibit all other zones except the effect focused zone, so that those not used by FX paremeters goes dead?
I think this is confusing to have part of the controller dedicated for FXs and part for tracks...

Tell me if i'm pushing your patience to far. :-(

Edit:
Night of the living bugs for me
I noticed that ,if i use "Track GoZone Home", as written previously, when i open a new plugin UI Reaper crashes ;-)

Last edited by lubvic; 06-13-2019 at 02:53 PM.
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Old 06-14-2019, 04:21 PM   #3086
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Quote:
Originally Posted by lubvic View Post
Last question, is there a way to inhibit all other zones except the effect focused zone, so that those not used by FX paremeters goes dead?
I think this is confusing to have part of the controller dedicated for FXs and part for tracks...

Tell me if i'm pushing your patience to far. :-(
That's the purpose of the Action named "NoAction".

You attach a Widget that you don't want to map, but also don't want firing on the underlying Zone:

Code:
Zone SomeZone
        AButton Reaper 223456
        AnotherButton Reaper 33445
        AButtonThatDoesNothingButHidesTheButtonInTheZoneBelow NoAction
ZoneEnd
Quote:
Originally Posted by lubvic View Post
Edit:
Night of the living bugs for me
I noticed that ,if i use "Track GoZone Home", as written previously, when i open a new plugin UI Reaper crashes ;-)
Thanks fixed in the build posted below.
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Old 06-14-2019, 04:25 PM   #3087
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New build is up.

Did not get to the Pinned Tracks bug, but other than that folks, please check and see if your particular issues have been fixed

Also included is a primitive start to docs "How It Works" , including Actions List (lots of explaining to do ), any and all thoughts more than appreciated.
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Old 06-15-2019, 11:11 PM   #3088
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So I have made a decent attempt to get this working with both my Faderport 16 and Faderport 8 units and have gotten the faders working plus the mute,select,solo buttons.

I have a couple of issues though -

1. I can configure the CSI.ini file with the GUI but closing and opening Reaper loses the GUI changes. It appears the GUI doesn't read the settings from the file but the configuration is still working ok when Reaper is started.

2. If Reaper loses focus the Faderports disconnect and do not reconnect. The faders move to infinity. Sometimes restarting Reaper doesn't help and I have to restart the Faderports physically.

3. Scribble not working. Can't see the track number or track name I am working on. Is this implemented yet? I don't need all the fancy metering but should at least be able to see which track I am working on.

4. Many transport buttons don't work despite being listed in the mst file. They don't change start or light up or have any effect. Bank and Channel in particular.

It would be good to have come kind of change log or description of what isn't working or implemented in the zip package. It's very difficult to search this thread for information.

EDIT

From what I can tell scribble is supported but not set up in the config files. How do i sort this out? THe scribble details are in the manual but unsure how I map this to the CSI.

https://pae-web.presonusmusic.com/do...3_19042019.pdf
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Old 06-16-2019, 05:03 AM   #3089
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Quote:
Originally Posted by inertia View Post
So I have made a decent attempt to get this working with both my Faderport 16 and Faderport 8 units and have gotten the faders working plus the mute,select,solo buttons.

I have a couple of issues though -

1. I can configure the CSI.ini file with the GUI but closing and opening Reaper loses the GUI changes. It appears the GUI doesn't read the settings from the file but the configuration is still working ok when Reaper is started.
If you're on Windows, click the Pages box and select A Page and see if you see everything, if so, known Windos behaviour, just use the workaround click.

Quote:
Originally Posted by inertia View Post
2. If Reaper loses focus the Faderports disconnect and do not reconnect. The faders move to infinity. Sometimes restarting Reaper doesn't help and I have to restart the Faderports physically.

3. Scribble not working. Can't see the track number or track name I am working on. Is this implemented yet? I don't need all the fancy metering but should at least be able to see which track I am working on.

4. Many transport buttons don't work despite being listed in the mst file. They don't change start or light up or have any effect. Bank and Channel in particular.

It would be good to have come kind of change log or description of what isn't working or implemented in the zip package. It's very difficult to search this thread for information.

EDIT

From what I can tell scribble is supported but not set up in the config files. How do i sort this out? THe scribble details are in the manual but unsure how I map this to the CSI.

https://pae-web.presonusmusic.com/do...3_19042019.pdf
You are using MCU mode right ?

If so, there is a set of files (.mst and .zon) for the FP16, just clone and modify for the FP8(s).

To get into MCU mode, hold down Select on Channels 1 & 2 on power up and select MCU not Logic.

As far as native mode (Studio One) we will support that down the road, but the architecture is just now shaping up, and there is only me...
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Old 06-16-2019, 10:27 AM   #3090
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Quote:
Originally Posted by Geoff Waddington View Post
If you're on Windows, click the Pages box and select A Page and see if you see everything, if so, known Windos behaviour, just use the workaround click.



You are using MCU mode right ?

If so, there is a set of files (.mst and .zon) for the FP16, just clone and modify for the FP8(s).

To get into MCU mode, hold down Select on Channels 1 & 2 on power up and select MCU not Logic.

As far as native mode (Studio One) we will support that down the road, but the architecture is just now shaping up, and there is only me...
I have already cloned and edited for the FP8. Both are working "fine" along side each other in Studio One mode.

I switched to MCU mode but now it's more tricky to get the FP16 working since it's technically 2 banks of 8 in MCU mode. Does this mean I have to set up 3 FP8 surfaces to replicate 24 tracks?

Can you clarify if I should expect the scribble to work or not? I am happy to test the CSI out but it's not usable in production without a working scribble strip. In the meantime, I moved my mixing to Studio One 4 since all the controllers I own work flawlessly.

Faderports still disconnect and don't reconnect when Reaper loses focus.

Workaround for Windows 10 gui doesn't help. I don't really understand what you mean though by "have everything". The page only shows "mixer controler panel" and use track coloring is ticked. The surface window is empty.
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Old 06-16-2019, 12:31 PM   #3091
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Hi Geoff, I tried the new build, and now I'm not getting anything on the C4 for FX. To be honest, I've been struggling to get it fully working but I had something. With the new build I have nothing. Either way I'll post what I have so far. I am getting display names, but no values and the rotaries aren't working. I have not changed anything in the included C4.mst
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Old 06-16-2019, 12:31 PM   #3092
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Borrowed from MixMonkey, C4.zon:

Zone Home
OnFXFocus MapFocusedTrackFXToWidgets
OnTrackSelection MapSelectedTrackSendsToWidgets
SpotErase ToggleShouldMapSends
SlotUp Reaper _da961e76f4ab7d47be2d800d188c934f
SlotDown Reaper _02153033d77e5145a4bf075329c64327

TrackL Reaper _da961e76f4ab7d47be2d800d188c934f
TrackR Reaper _02153033d77e5145a4bf075329c64327

BankLeft Reaper _S&M_WNONLY1
BankRight Reaper _S&M_WNONLY2
ChannelLeft Reaper _S&M_WNONLY1
ChannelRight Reaper _S&M_WNONLY2

Option Reaper 24900
Alt Reaper 24901
ZoneEnd


Zone Send1
DisplayUpperD1| TrackSendNameDisplay
DisplayLowerD1| TrackSendVolumeDisplay
RotaryPushD1| TrackSendMute
RotaryD1| TrackSendVolume
ZoneEnd

Zone Send2
DisplayUpperD2| TrackSendNameDisplay
DisplayLowerD2| TrackSendVolumeDisplay
RotaryPushD2| TrackSendMute
RotaryD2| TrackSendVolume
ZoneEnd

Zone Send3
DisplayUpperD3| TrackSendNameDisplay
DisplayLowerD3| TrackSendVolumeDisplay
RotaryPushD3| TrackSendMute
RotaryD3| TrackSendVolume
ZoneEnd

Zone Send4
DisplayUpperD4| TrackSendNameDisplay
DisplayLowerD4| TrackSendVolumeDisplay
RotaryPushD4| TrackSendMute
RotaryD4| TrackSendVolume
ZoneEnd

Zone Send5
DisplayUpperD5| TrackSendNameDisplay
DisplayLowerD5| TrackSendVolumeDisplay
RotaryPushD5| TrackSendMute
RotaryD5| TrackSendVolume
ZoneEnd

Zone Send6
DisplayUpperD6| TrackSendNameDisplay
DisplayLowerD6| TrackSendVolumeDisplay
RotaryPushD6| TrackSendMute
RotaryD6| TrackSendVolume
ZoneEnd

Zone Send7
DisplayUpperD7| TrackSendNameDisplay
DisplayLowerD7| TrackSendVolumeDisplay
RotaryPushD7| TrackSendMute
RotaryD7| TrackSendVolume
ZoneEnd

Zone Send8
DisplayUpperD8| TrackSendNameDisplay
DisplayLowerD8| TrackSendVolumeDisplay
RotaryPushD8| TrackSendMute
RotaryD8| TrackSendVolume
ZoneEnd
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Old 06-16-2019, 12:33 PM   #3093
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DC1A2 (Klanghelm).zon

Zone "VST3: DC1A2 (Klanghelm)"
/
FocusedFXTrackNavigator
/
DisplayUpperD1 FXParamNameDisplay "Deep" "Deep"
DisplayLowerD1 FXParamValueDisplay "Deep"
/RotaryD1 FXParam ""
Toggle+RotaryPushD1 FXParam "Deep"
/
DisplayUpperD2 FXParamNameDisplay "" "Rlx"
/DisplayLowerD2 FXParamValueDisplay ""
/RotaryD2 FXParam ""
Toggle+RotaryPushD2 FXParam "Relaxed"
/
DisplayUpperD3 FXParamNameDisplay "" "Mono"
/DisplayLowerD3 FXParamValueDisplay ""
/RotaryD3 FXParam ""
Toggle+RotaryPushD3 FXParam "Dual Mono"
/
DisplayUpperD4 FXParamNameDisplay "" "Neg"
/DisplayLowerD4 FXParamValueDisplay ""
/RotaryD4 FXParam ""
Toggle+RotaryPushD4 FXParam "Negative"
/
/DisplayUpperD5 FXParamNameDisplay ""
/DisplayLowerD5 FXParamValueDisplay ""
/RotaryD5 FXParam ""
/Toggle+RotaryPushD5 FXParam ""
/
/DisplayUpperD6 FXParamNameDisplay ""
/DisplayLowerD6 FXParamValueDisplay ""
/RotaryD6 FXParam ""
/Toggle+RotaryPushD6 FXParam ""
/
DisplayUpperD7 FXParamNameDisplay "In" "In"
DisplayLowerD7 FXParamValueDisplay "In"
RotaryD7 FXParam "In"
/Toggle+RotaryPushD7 FXParam ""
/
DisplayUpperD8 FXParamNameDisplay "Out" "Out"
DisplayLowerD8 FXParamValueDisplay "Out"
RotaryD8 FXParam "Out"
/Toggle+RotaryPushD8 FXParam ""
/
/-------------------------------------------------------
/
/DisplayUpperC1 FXParamNameDisplay ""
/DisplayLowerC1 FXParamValueDisplay ""
/RotaryC1 FXParam ""
/Toggle+RotaryPushC1 FXParam ""
/
/DisplayUpperC2 FXParamNameDisplay ""
/DisplayLowerC2 FXParamValueDisplay ""
/RotaryC2 FXParam ""
/Toggle+RotaryPushC2 FXParam ""
/
/DisplayUpperC3 FXParamNameDisplay ""
/DisplayLowerC3 FXParamValueDisplay ""
/RotaryC3 FXParam ""
/Toggle+RotaryPushC3 FXParam ""
/
/DisplayUpperC4 FXParamNameDisplay ""
/DisplayLowerC4 FXParamValueDisplay ""
/RotaryC4 FXParam ""
/Toggle+RotaryPushC4 FXParam ""
/
/DisplayUpperC5 FXParamNameDisplay ""
/DisplayLowerC5 FXParamValueDisplay ""
/RotaryC5 FXParam ""
/Toggle+RotaryPushC5 FXParam ""
/
/DisplayUpperC6 FXParamNameDisplay ""
/DisplayLowerC6 FXParamValueDisplay ""
/RotaryC6 FXParam ""
/Toggle+RotaryPushC6 FXParam ""
/
/DisplayUpperC7 FXParamNameDisplay ""
/DisplayLowerC7 FXParamValueDisplay ""
/RotaryC7 FXParam ""
/Toggle+RotaryPushC7 FXParam ""
/
/DisplayUpperC8 FXParamNameDisplay "" ""
/DisplayLowerC8 FXParamValueDisplay ""
/RotaryC8 FXParam ""
/Toggle+RotaryPushC8 FXParam ""
/
/-------------------------------------------------------
/
/DisplayUpperB1 FXParamNameDisplay ""
/DisplayLowerB1 FXParamValueDisplay ""
/RotaryB1 FXParam ""
/Toggle+RotaryPushB1 FXParam ""
/
/DisplayUpperB2 FXParamNameDisplay ""
/DisplayLowerB2 FXParamValueDisplay ""
/RotaryB2 FXParam ""
/Toggle+RotaryPushB2 FXParam ""
/
/DisplayUpperB3 FXParamNameDisplay ""
/DisplayLowerB3 FXParamValueDisplay ""
/RotaryB3 FXParam ""
/Toggle+RotaryPushB3 FXParam ""
/
/DisplayUpperB4 FXParamNameDisplay ""
/DisplayLowerB4 FXParamValueDisplay ""
/RotaryB4 FXParam ""
/Toggle+RotaryPushB4 FXParam ""
/
/DisplayLowerB5 FXParamValueDisplay ""
/DisplayUpperB5 FXParamNameDisplay ""
/RotaryB5 FXParam ""
/Toggle+RotaryPushB5 FXParam ""
/
/DisplayUpperB6 FXParamNameDisplay ""
/DisplayLowerB6 FXParamValueDisplay ""
/RotaryB6 FXParam ""
/Toggle+RotaryPushB6 FXParam ""
/
/DisplayUpperB7 FXParamNameDisplay ""
/DisplayLowerB7 FXParamValueDisplay ""
/RotaryB7 FXParam ""
/Toggle+RotaryPushB7 FXParam ""
/
/DisplayUpperB8 FXParamNameDisplay ""
/DisplayLowerB8 FXParamValueDisplay ""
/RotaryB8 FXParam ""
/Toggle+RotaryPushB8 FXParam ""
/
/------------------------------------------
/
DisplayUpperA1 FXParamNameDisplay "Wet" "DC1A2"
DisplayLowerA1 FXParamValueDisplay "Wet"
RotaryA1 FXParam "Wet"
Toggle+RotaryPushA1 FXParam "Bypass"
/
DisplayUpperA2 FXParamNameDisplay "" " "
/DisplayLowerA2 FXParamValueDisplay ""
/RotaryA2 FXParam ""
/Toggle+RotaryPushA2 FXParam ""
/
DisplayUpperA3 FXParamNameDisplay "" " "
/DisplayLowerA3 FXParamValueDisplay ""
/RotaryA3 FXParam ""
/Toggle+RotaryPushA3 FXParam ""
/
DisplayUpperA4 FXParamNameDisplay "" " "
/DisplayLowerA4 FXParamValueDisplay ""
/RotaryA4 FXParam ""
/Toggle+RotaryPushA4 FXParam ""
/
DisplayUpperA5 FXParamNameDisplay "" " "
/DisplayLowerA5 FXParamValueDisplay ""
/RotaryA5 FXParam ""
/Toggle+RotaryPushA5 FXParam ""
/
DisplayUpperA6 FXParamNameDisplay "" " "
/DisplayLowerA6 FXParamValueDisplay ""
/RotaryA6 FXParam ""
/Toggle+RotaryPushA6 FXParam ""
/
DisplayUpperA7 FXParamNameDisplay "" " "
/DisplayLowerA7 FXParamValueDisplay ""
/RotaryA7 FXParam ""
/Toggle+RotaryPushA7 FXParam ""
/
DisplayUpperA8 FXParamNameDisplay "" " "
/DisplayLowerA8 FXParamValueDisplay ""
/RotaryA8 FXParam ""
/Toggle+RotaryPushA8 FXParam ""
ZoneEnd
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Old 06-16-2019, 12:38 PM   #3094
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Quote:
Originally Posted by inertia View Post
I have already cloned and edited for the FP8. Both are working "fine" along side each other in Studio One mode.

I switched to MCU mode but now it's more tricky to get the FP16 working since it's technically 2 banks of 8 in MCU mode. Does this mean I have to set up 3 FP8 surfaces to replicate 24 tracks?
Yes.

Quote:
Originally Posted by inertia View Post
Can you clarify if I should expect the scribble to work or not? I am happy to test the CSI out but it's not usable in production without a working scribble strip. In the meantime, I moved my mixing to Studio One 4 since all the controllers I own work flawlessly.
Maybe I'm wrong, but I thought someone had FP16 scribble strips working fine.

Quote:
Originally Posted by inertia View Post
Faderports still disconnect and don't reconnect when Reaper loses focus.
Hmmm.. thought we sorted that out, what OS? Latest version of software ?
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Old 06-16-2019, 12:40 PM   #3095
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Quote:
Originally Posted by poetnprophet View Post
Borrowed from MixMonkey, C4.zon:

Zone Home
OnFXFocus MapFocusedTrackFXToWidgets
OnTrackSelection MapSelectedTrackSendsToWidgets
...
I would comment out one of those 2, not sure you can use them simultanesously.
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Old 06-16-2019, 02:31 PM   #3096
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The new documentation speaks of an XTouch.mst file.

Same does not seem to come with the distribution.

Is a version of same available somewhere ?

For the XTouch's Native and/or the MC mode ?

-Michael
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Old 06-16-2019, 02:44 PM   #3097
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Quote:
Originally Posted by inertia View Post
Faderports still disconnect and don't reconnect when Reaper loses focus.
Are you using a USB hub, some users report problems with the original FP (single Channel) and Sabrent hubs.
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Old 06-16-2019, 02:45 PM   #3098
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Quote:
Originally Posted by mschnell View Post
The new documentation speaks of an XTouch.mst file.

Same does not seem to come with the distribution.

Is a version of same available somewhere ?

For the XTouch's Native and/or the MC mode ?

-Michael
It's just in the picture for illustration, but isn't the MCU.mst perfectly fine for that job ?
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Old 06-16-2019, 04:47 PM   #3099
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Originally Posted by Geoff Waddington View Post
It's just in the picture for illustration, but isn't the MCU.mst perfectly fine for that job ?
Yes, it is, perfect indeed!

Thanks for the new build, it works perfectly for me!
What do you think about having pan values showing when using rotary and keep volume values fixed on lower display?

i can't make pan values shows right now.
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Old 06-16-2019, 05:52 PM   #3100
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I would comment out one of those 2, not sure you can use them simultanesously.
Tried that, same result.

But, the Send functions work just like they should for this so I know the .mst file is ok. I'm just not sure what i'm doing wrong with the zones, I just can't get the actual fx parameters to map.

OK, here is a breakthrough: I am getting the mapping on some tracks but not others. Most specifically seems to be buss tracks only, I can't figure out why only those. Never had this issue in the last build.
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Old 06-16-2019, 09:53 PM   #3101
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Originally Posted by Geoff Waddington View Post
It's just in the picture for illustration, but isn't the MCU.mst perfectly fine for that job ?
The mentioning of "XTouch.mst" suggests it is not. Moreover I forgot to ask which kind of XTouch is meant to be addressed by a potential "XTouch.mst" ("USB", "Compact" (as suggestd by the picture), "One", or "Mini").

AFAIK, there are users here that do use XTouches as Reaper Control Surfaces.

I hopefully will be able to check the new makeup of CSI with my "Compact" in both "MC" and "native" mode (even though we do know that the "Compact" only offers 7 bit resolution in either mode). Or is anybody aware of a new firmware release for the "Compact" improving things ? )
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Old 06-16-2019, 10:29 PM   #3102
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I have a Novation Nucturn 49 with eight rotary knobs.
I would like to have a setup where the knobs is used to control track volume based on parts of the track name - like *RK1 for knob one, *RK2 for knob two etc. This way I can easily setup and change which knobs control what track(s).

Any help, pointers or workarounds appreciated.
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Old 06-16-2019, 11:30 PM   #3103
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Yes.

Maybe I'm wrong, but I thought someone had FP16 scribble strips working fine.

Hmmm.. thought we sorted that out, what OS? Latest version of software ?
Scribble strips don't appear in any mode at all. Are Scribbles implemented in the code base or the config files? I don't see any relevant information in the configs pertaining to the scribbles though. But i'd be willing to help get it working.

I am on the May 2019 update of W10 x64 with the latest Reaper build.
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Old 06-17-2019, 02:56 AM   #3104
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Tried that, same result.

But, the Send functions work just like they should for this so I know the .mst file is ok. I'm just not sure what i'm doing wrong with the zones, I just can't get the actual fx parameters to map.

OK, here is a breakthrough: I am getting the mapping on some tracks but not others. Most specifically seems to be buss tracks only, I can't figure out why only those. Never had this issue in the last build.
Hmmm... the only thing I can think of -- CSI follows Track Visibility (either TCP/MCP checkbox on Page config) .
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Old 06-17-2019, 02:59 AM   #3105
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Scribble strips don't appear in any mode at all. Are Scribbles implemented in the code base or the config files? I don't see any relevant information in the configs pertaining to the scribbles though. But i'd be willing to help get it working.

I am on the May 2019 update of W10 x64 with the latest Reaper build.
Does your zone file look something like this ?

Code:
Zone Channel|1-16
	TrackNavigator
	DisplayUpper|  TrackNameDisplay
	DisplayLower|  TrackPanDisplay
	TrackTouch+ DisplayLower|  TrackVolumeDisplay
	RotaryPush| TrackCycle PanWidthCycle 2
	PanWidthCycle+Rotary| TrackPan 0
	PanWidthCycle+Rotary| TrackPanWidth 1
	RecordArm|  TrackRecordArm
	Solo|  TrackSolo
	Mute| TrackMute
	Select|  TrackUniqueSelect
	Shift+Select|  TrackRangeSelect
	Control+Select|  TrackSelect
	Fader|  TrackVolume
	TrackTouch+Fader|  TrackVolume
	FaderTouch|  TrackTouch
ZoneEnd
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Old 06-17-2019, 06:45 AM   #3106
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Does your zone file look something like this ?

Code:
Zone Channel|1-16
	TrackNavigator
	DisplayUpper|  TrackNameDisplay
	DisplayLower|  TrackPanDisplay
	TrackTouch+ DisplayLower|  TrackVolumeDisplay
	RotaryPush| TrackCycle PanWidthCycle 2
	PanWidthCycle+Rotary| TrackPan 0
	PanWidthCycle+Rotary| TrackPanWidth 1
	RecordArm|  TrackRecordArm
	Solo|  TrackSolo
	Mute| TrackMute
	Select|  TrackUniqueSelect
	Shift+Select|  TrackRangeSelect
	Control+Select|  TrackSelect
	Fader|  TrackVolume
	TrackTouch+Fader|  TrackVolume
	FaderTouch|  TrackTouch
ZoneEnd
Yes, it looks like this. The track colour isn't sent to the select button and the track information is missing from the scribble.

Also, I can only move the faders with the bank button (blocks of 8) and not the channel button (move one at a time)
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Old 06-17-2019, 08:09 AM   #3107
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Yes, it looks like this. The track colour isn't sent to the select button and the track information is missing from the scribble.

Also, I can only move the faders with the bank button (blocks of 8) and not the channel button (move one at a time)
"The track colour isn't sent to the select button"

FP16 native mode is not supported yet, will be down the road -- MCU has no concept of track colour, are you using FP16 MCU mode ?
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Old 06-17-2019, 09:43 AM   #3108
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Hmmm... the only thing I can think of -- CSI follows Track Visibility (either TCP/MCP checkbox on Page config) .
Hi Geoff, for the tracks that work, they are in the MCP only, not the TCP, of course I can enable them for the TCP and it still works. The ones that dont work are in both TCP and MCP. But that still doesn't narrow it down, I have 1 buss track that doesn't work. And 1 folder track that does.

CSI is set to follow MCP (in my template, anything in the TCP is in the MCP). Both the ProX and C4 profiles are set to sync zones.

I will try to rebuild my template today while testing and see if I can find what's causing it.
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Old 06-17-2019, 10:30 AM   #3109
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Okie doke, Geoff I think I found the bug. When a track is hidden in the MCP, any track after that will not have mapping to the fx. The widgets still seem to work, like I said the send function in MixMonkey's zon that I copied works for the sends, and works as intended when all tracks are shown in the MCP. So, at least I'm not going crazy now trying to figure out if my mappings are working or not, and now i can get to remapping my stuffs.

I just checked with collapsed folder tracks, same bug. But if I already have a plugin on a track that is after a hidden/collapsed track (therefore not working), if I re-enable those then the plugin will immediately start working....even if already open.

Also, the FX controls are not active until the project is playing. I don't remember that being a thing, not sure if that matters for anyone.
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Old 06-17-2019, 10:56 AM   #3110
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Okie doke, Geoff I think I found the bug. When a track is hidden in the MCP, any track after that will not have mapping to the fx. The widgets still seem to work, like I said the send function in MixMonkey's zon that I copied works for the sends, and works as intended when all tracks are shown in the MCP. So, at least I'm not going crazy now trying to figure out if my mappings are working or not, and now i can get to remapping my stuffs.

I just checked with collapsed folder tracks, same bug. But if I already have a plugin on a track that is after a hidden/collapsed track (therefore not working), if I re-enable those then the plugin will immediately start working....even if already open.

Also, the FX controls are not active until the project is playing. I don't remember that being a thing, not sure if that matters for anyone.
Thanks for the hard work !!

Are you using MapFocusedTrackFXToWidgets ?

What happens if you switch to MapSelectedTrackFXToWidgets ?
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Old 06-17-2019, 12:37 PM   #3111
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"The track colour isn't sent to the select button"

FP16 native mode is not supported yet, will be down the road -- MCU has no concept of track colour, are you using FP16 MCU mode ?
Yes i am using MCU mode as you explicitly told me to switch to as Native mode isn't supported.

I missed your reply about the FP being connected to a hub. They are both connected to a monitor USB input which is forwarded to the computer but this should have no bearing on the CSI implementation surely? The FPs work perfectly with the MCU generic controller and Klinke's controller as well as Studio One. No disconnections.
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Old 06-17-2019, 12:44 PM   #3112
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Yes i am using MCU mode as you explicitly told me to switch to as Native mode isn't supported.
Cool, i was thrown off by the colour mention.

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Originally Posted by inertia View Post
I missed your reply about the FP being connected to a hub. They are both connected to a monitor USB input which is forwarded to the computer but this should have no bearing on the CSI implementation surely? The FPs work perfectly with the MCU generic controller and Klinke's controller as well as Studio One. No disconnections.
Yup, stands to reason that's not the problem.

Trying to sort out what I changed here to mess things up so much...
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Old 06-17-2019, 01:03 PM   #3113
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Cool, i was thrown off by the colour mention.



Yup, stands to reason that's not the problem.

Trying to sort out what I changed here to mess things up so much...
Ah ok, I didn't know colouring was an MCU limitation. The buttons were green when I started the FPs in MCU mode and before they had no colour at all in Native mode.

I've never seen the scribbles working on the numerous times I have tested the Faderport and this is the first time I have seen it pretty stable with the faders not doing weird things. I finally understood from the new documentation how this pieces together, so maybe that's why I had more success this time.
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Old 06-17-2019, 03:11 PM   #3114
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Thanks for the hard work !!

Are you using MapFocusedTrackFXToWidgets ?
This one, the other one doesn't work at all.
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Old 06-19-2019, 07:32 AM   #3115
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Smile Status of Console 1 integration

Hi all!

I recently got the Softube Console 1, and was happily surprised to see that it's being worked on as an extended control surface in Reaper.

I'm wondering about the current state of integration, if it's worth it for me to begin looking into integrating it with non-Softube plugins at this point.

If it is, what resources can I turn to to start plodding around with this?

Thanks a lot for doing this, it's amazing work really!
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Old 06-19-2019, 07:59 AM   #3116
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Hi all!

I recently got the Softube Console 1, and was happily surprised to see that it's being worked on as an extended control surface in Reaper.

I'm wondering about the current state of integration, if it's worth it for me to begin looking into integrating it with non-Softube plugins at this point.

If it is, what resources can I turn to to start plodding around with this?

Thanks a lot for doing this, it's amazing work really!
I also own a Console 1 and am interested in this. From what I have seen already, the CSI can be tied to plugins and since the console 1 works as a generic midi controller I am guessing you'l be good to go with the CSI.
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Old 06-19-2019, 10:48 AM   #3117
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I've been following this thread for a while and wanted to ask a couple questions.

I am currently using a full X-Touch with reaper and using the klinke MCU on a PC but plan on switching to a mac in the near future and was hoping this would take over as I have grown attached to a couple features in the klinke.

I was wondering if it was possible to use the drill downs to show only the Parent track folders unless the select button is held down which would then switch to only showing the parent track and the children track on the controller. Also is there a way to hide tracks on the MCU and still have them visible on the Mixer window. And lastly I currently love the way that the send/receive is handled by the klinke protocol where you can hold select down in SEND mode to show all sends to a receive track. is that at all possible?

Thanks for all your hard work to everyone on this thread! this project is amazing!
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Old 06-19-2019, 10:50 AM   #3118
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Hi all!

I recently got the Softube Console 1, and was happily surprised to see that it's being worked on as an extended control surface in Reaper.

I'm wondering about the current state of integration, if it's worth it for me to begin looking into integrating it with non-Softube plugins at this point.

If it is, what resources can I turn to to start plodding around with this?

Thanks a lot for doing this, it's amazing work really!
Geoff (the brains behind CSI) has a C1 so he's got you covered. lol

Basically this will work with any Midi controller, the results may vary but for the most part you'll be a happy camper.

It's turn my Mackie C4 from a Jurassic brick, into a roaring dancing dinosaur, with bells and whistles.
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Old 06-19-2019, 11:43 AM   #3119
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Geoff (the brains behind CSI) has a C1 so he's got you covered. lol

Basically this will work with any Midi controller, the results may vary but for the most part you'll be a happy camper.

It's turn my Mackie C4 from a Jurassic brick, into a roaring dancing dinosaur, with bells and whistles.
Great! Thanks guys.

So. How does it all work then? Any pointers? A couple of (possibly stupid) questions:

1. It's not a matter of actual integration right? So I can't use, for example, the "native" Softube ssl4k channel strip together with any compressor of my choice, right? I have to choose to work either with softubes internal stuff or dedicate the controller to other plugins?

2. Is it possible to have the console 1 control several plugins at once, so that I could build a "channel strip" of my own, say one saturator, one eq, one compressor, and so on?
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Old 06-19-2019, 01:10 PM   #3120
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Great! Thanks guys.

So. How does it all work then? Any pointers?
You don't run the Softube Software, just use the plugins as you would normally, like any others.

Here's an ancient demo, mostly about performance, but at the start there is a quick view of FX mapping:
https://www.youtube.com/watch?v=ravhFzHcYKI&t=6s


Quote:
Originally Posted by ramses View Post
1. It's not a matter of actual integration right? So I can't use, for example, the "native" Softube ssl4k channel strip together with any compressor of my choice, right? I have to choose to work either with softubes internal stuff or dedicate the controller to other plugins?
Yes you can mix and match, just by mapping, you don't have to choose.

Quote:
Originally Posted by ramses View Post
2. Is it possible to have the console 1 control several plugins at once, so that I could build a "channel strip" of my own, say one saturator, one eq, one compressor, and so on?
Absolutely !!
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