05-20-2021, 02:53 PM
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#41 | |
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Human being with feelings
Join Date: May 2006
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05-20-2021, 02:56 PM
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#42 | ||
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 11,223
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LUFS (Aka, loudness based) normalization at render would be far less straightforward than peaks or RMS, so IMHO it should be tackle in your mix and not at render.
Indeed, Loudness definitions can evolve (and it has, we are in EBU-128 v4.0 for broadcast ), so it is less universal than peaks and RMS. Quote:
Integrated Loudness measurement requires sounds to be approx 3s long to be accurate, so below that for short samples like in sample libraries, RMS has still use. RMS is also used a lot in plugin with "auto gain" feature because it is more CPU efficient, simpler to implement, and [delete]doesn't have any[/delete] has way lower lag (300ms per default here, but can be lower) contrary to LUFS momentary (which has a window of 500ms) or shortterm (3s if I remember well). EDIT: lag here is statistical smoothing, based on window size, not CPU power related. Quote:
Anyway, peaks/RMS normalization are nice to have and still relevant And Loudness would be cool for sure.
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05-20-2021, 02:59 PM
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#43 |
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Human being with feelings
Join Date: Nov 2012
Location: West Midlands, UK
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05-20-2021, 03:37 PM
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#44 | |
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Human being with feelings
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Quote:
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05-20-2021, 03:56 PM
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#45 |
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Human being with feelings
Join Date: Dec 2012
Posts: 7,904
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More than efficient, it's kind of essential, at least as an option, but probably best as default. So many plugins and processes are random/non-deterministic that there's just no way of promising that the second render will peak the same as the first. In fact, in many many common cases, I think it's actually rather unlikely that the "normalized" second pass would meet the target peak value.
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05-20-2021, 04:26 PM
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#46 | |||
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Human being with feelings
Join Date: Jul 2016
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Quote:
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Again, this is a matter of use cases. This isn't intended for just a "set and forget" or "auto mix" kind of thing. This is for the purposes of being more efficient and saving time. You obviously don't need it in your workflow. Others would benefit greatly. |
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05-20-2021, 04:35 PM
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#47 | |
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 566
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Quote:
Would it make sense this way? Automation items: Pool source data to track/item/razor edit (Checkbox) copies (Checkbox) splits I think from the text in [prefs_auto_help] it seems to me that it would make sense. Thanks.
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05-20-2021, 04:50 PM
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#48 | |
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Moderator
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Quote:
macOS Big Sur 11.3 MacBook Pro M1
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05-20-2021, 05:02 PM
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#49 | |
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Human being with feelings
Join Date: Jun 2019
Posts: 3,189
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Quote:
For these reasons I also think it should be possible to set 2nd pass render and normalization separately. If both options are active it should first do 2 full renders where the second one overwrites the first and after the 2nd pass is completed the normalization (however it will be implemented) should take place in a third step. |
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05-20-2021, 05:25 PM
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#50 | |
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Human being with feelings
Join Date: Mar 2011
Location: London
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05-20-2021, 07:15 PM
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#51 | |
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Human being with feelings
Join Date: Aug 2013
Location: Tennessee, USA
Posts: 61
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Quote:
While the render dialogue is getting improvements, would it be possible for $item wildcards to work with the recently added option of rendering razor edits? Would be a huge time saver for me in sample editing, and IMO round it out to better match the abilities of the other render options. |
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05-20-2021, 07:19 PM
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#52 |
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
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While rendering is being looked at, could Effect tails not being flushed, and bleeding into the render be addressed, just given how drastically this affects the whole purpose of using a DAW? <3
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05-20-2021, 07:22 PM
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#53 |
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,556
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Normalize Render to Peak RMS is so great. We've had useful actions to do these operations on Audio Items for a while, but these obviously don't apply to tracks with VSTi and effects, etc. This really opens up some possibilities.
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05-20-2021, 10:29 PM
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#54 |
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles
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Big +1 for this. Will suffer the wrath of the off-topic gods for this as there is no conceivable reason the buffer should not be flushed before rendering.
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05-20-2021, 11:19 PM
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#55 | |
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Human being with feelings
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Quote:
What's this?
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05-20-2021, 11:48 PM
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#56 |
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Human being with feelings
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Disappointed.. I like even numbers. ![]() P.S. @ DANIEL I am really hoping it means we can shuffle MIDI notes around to suit. Can`t think of any other way to interpret that.
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05-20-2021, 11:58 PM
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#57 | |
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
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Quote:
Also, maybe good solution to control peaks is able to choose fx chein for second pass. |
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05-21-2021, 12:46 AM
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#58 | ||
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 11,223
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Quote:
I'd like to highlight that I am not opposing against any reaper feature and everthing is welcome especially if it is desired by lot of people of the community ![]() Just wanted to point that RMS is still valid even in render stage. Edit: Quote:
(note: I edited my post to add precisions about this).
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05-21-2021, 01:18 AM
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#59 | |
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 11,223
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Quote:
In this case, maybe "limit to peak", if it isn't limiting (as in "brickwall limiting"), should be called just "Normalize to Peak (Fallback)" or something like that?
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05-21-2021, 01:42 AM
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#60 | |
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Human being with feelings
Join Date: Mar 2016
Posts: 1,260
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Quote:
If someone's working on contemporary music tracks of 4 mins length, sure. In my case, I may be working on a speech based broadcast programme that's an hour long. Of course, I will be setting the balance as I go through editing and mixing, aiming for a particular loudness target, but at the end of the programme when I come to render, it may still be a dB or two outside range (depending on a lot of factors). Then a producer may ask to re-edit a particular section, which can change the integrated LUFS value. With programmes that length, it's not feasible to listen through to the entire mix, raise things a dB or two to hopefully bring it into range, listen through to the entire thing again etc... The only practical way is to use a highly transparent brickwall limiter to adjust the final gain (while keeping true peaks compliant) and then render to see if you've hit the target. And then render again if it's 0.1dB outside range. And then of course, I might have to deliver one version at -23LUFS for broadcast, and one at -16LUFS for a podcast version. It's not as simple as adding 7dB to the first one, since the limiter will then be working harder, pulling down more peaks and thus the overall level so the effective gain will be <7dB. Depending on the programme content and dynamics, it's not always easy to estimate how much "extra gain" you have to add to compensate for this. Hence, this feature - to have Reaper do the heavy lifting for us so I can just press Render and go and make a cup of tea (or more likely, get on with some other work) knowing it will end up compliant - would be a great boost to workflow. I have a feeling there's a script out there that might do this anyway - one of Heda's VIP scripts I think? But not sure if it's exactly what I'm describing. Andy |
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05-21-2021, 01:57 AM
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#61 |
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Human being with feelings
Join Date: Jun 2019
Posts: 3,189
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You've made some good points about the validity of RMS. But I think nobody was even arguing against it. We are all happy with RMS being an option and want LUFS in addition to it (not instead of it). I personally just found it strange that LUFS wasn't there while RMS was, given that I think LUFS is applied in more situations (but that is subjective). andyp24 made a perfect example. In broadcast it is typical to request a specific LUFS level and if you can mix without having to worry too much about it or doing multiple renders and adjusting until the level is reached it saves a lot of time.
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05-21-2021, 02:59 AM
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#62 |
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 11,223
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@andyp24, @Phazma
Thx for detailed workflow explanation, it makes sense !
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05-21-2021, 04:20 AM
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#63 |
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Human being with feelings
Join Date: Apr 2019
Posts: 454
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Woww multichannel render. So, is it possible multitake in one item render, in the future?
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05-21-2021, 04:38 AM
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#64 |
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Human being with feelings
Join Date: Aug 2015
Posts: 3,822
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i'm still getting pooled AI when grabbing a slice from the middle of an existing AI.
![]() note that the same maneuver doesn't result in a pooled AI if it isn't taken from the middle of an existing AI, for example taking a RE that includes either AI start or AI endpoint.
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mccrabney scripts: MIDI edits from the Arrange screen ala jjos/MPC sequencer |
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05-21-2021, 05:06 AM
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#65 |
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Human being with feelings
Join Date: Oct 2017
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THIS!!!
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05-21-2021, 05:50 AM
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#66 | |
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Human being with feelings
Join Date: Apr 2018
Posts: 359
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Quote:
Please work this out for us. also my fabfilter plugs no longer load but it looks like you probably know there is a vst issue. Thank you! Make it great! |
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05-21-2021, 05:59 AM
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#67 |
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Human being with feelings
Join Date: Apr 2014
Posts: 4,182
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+1 - Yes this would be great!
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05-21-2021, 07:05 AM
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#68 | |
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Human being with feelings
Join Date: Oct 2007
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Quote:
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05-21-2021, 07:45 AM
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#69 |
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 870
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+1 lufs
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05-21-2021, 08:09 AM
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#70 | |
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Human being with feelings
Join Date: Oct 2013
Location: Brooklyn, NY
Posts: 396
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Quote:
(I realize this isn't the thread for this discussion, but it makes me wonder if there might be a way to make SWS LUFS analysis of short items "contextually intelligent" by somehow cross-referencing LUFS readings of adjacent items? Obviously this wouldn't be ideal for every situation, but would help dialogue editors and podcasters.) |
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05-21-2021, 08:36 AM
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#71 |
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Human being with feelings
Join Date: Mar 2016
Posts: 1,260
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Perhaps this could be one of the uses for the "item container" feature that appeared in a recent dev build and then was removed again.
If all the items making up a segment of an interview etc could be "grouped" in a container that looks like a single item to SWS then it could do its Loudness Normalisation on the whole thing, instead of individual items. |
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05-21-2021, 08:56 AM
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#72 |
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Human being with feelings
Join Date: Nov 2007
Location: Sweden
Posts: 895
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OK, something happened ... Some of my VST3's didn't load. After re-scanning some came back, but not all of them.
Somebody else? Edit: ALL of them Waves ... WHAT A SHOCKER! Edit 2: Other hosts load OK.
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Valenzia Vision Last edited by Valle; 05-21-2021 at 09:05 AM. |
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05-21-2021, 09:15 AM
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#73 |
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Human being with feelings
Join Date: Jun 2019
Posts: 3,189
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If you just briefly skim the thread you see many posts mentioning plugins from various manufactures not working. So no, it is not just you and the devs are well aware. They also explained that they were trying some security check which (as you see) many plugins don’t pass and they will revert it to how it was before.
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05-21-2021, 09:24 AM
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#74 | |
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Human being with feelings
Join Date: Nov 2007
Location: Sweden
Posts: 895
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Quote:
Thing is I went back to "stable" v6.29. But now they won't load even after cleaning and re-scanning. For the time being I'm fine, though, because I don't use Waves anymore - in new projects, that is.
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Valenzia Vision |
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05-21-2021, 09:47 AM
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#75 | |
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Human being with feelings
Join Date: Oct 2013
Location: Brooklyn, NY
Posts: 396
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Quote:
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05-21-2021, 03:22 PM
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#76 | |
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 11,223
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Quote:
How that's the trick ? Simple but clever actually.
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05-24-2021, 01:26 AM
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#77 | |
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Human being with feelings
Join Date: Feb 2021
Posts: 2,824
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Quote:
Adding my own +1 for built-in LUFS export support. Last edited by chmaha; 05-24-2021 at 05:38 AM. |
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