Old 09-27-2021, 12:34 PM   #1
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Default v6.37rc1 - September 27 2021

v6.37rc1 - September 27 2021
* Includes feature branch: multichannel, multi-mono, multi-stereo ReaPlugs
* Includes feature branch: ReaLimit and render limiting
* Includes feature branch: MIDI editor note reordering
+ API: improve resolution of and remove center-snap logic from CSurf_OnPanChange*() and CSurf_OnWidthChange*()
+ AU: support difference solo
+ Actions: duplicate selected items creates new groups when duplicating grouped items [t=257557]
+ Actions: duplicate selected items obeys item grouping
+ Actions: fix quirks with 'Expand selected track height, minimize others' action/TCP doubleclick mouse mapping [t=257138]
+ Actions: fix solo button updating when MIDI CC solo state actions are used [t=247350]
+ Actions: fix some soft-takeover corner cases for midi CC actions
+ Automation items: fix possible hang on linux/i686 [t=257166]
+ Batch converter: add brickwall limiter option
+ Envelopes: add advanced project preference (default enabled) to prevent bezier envelope segments from being affected by preceding/following non-bezier points
+ FX browser: scan for new LV2 plug-ins when refreshing list via F5 [t=257658]
+ FX: JSFX, ReaFX VU meter clip indicator behavior matches track VU meters
+ JSFX: support difference solo
+ JSFX: support regular peak metering in cockos loudness meter plugin
+ JSFX: update Flanger preset [t=4908]
+ LV2: notify UIs when time:beatsPerMinute or core:freeWheeling parameter changes occur
+ LV2: support difference solo
+ Linux: allow mousewheel to scroll menus/combobox lists
+ Linux: improve appearance of menus and list/tree views [t=255743]
+ MIDI editor: add custom note order/visiblity mode (ctrl+drag note key in named notes view)
+ MIDI editor: import/export of note names includes custom-view ordering information if set
+ MIDI editor: obey Preferences/Keyboard/alt key opens main menu option on Windows
+ MIDI input: process sysex messages when the terminating byte is a standalone packet [t=257456]
+ MIDI learn: fix "only when selected/focused/visible" preference when using soft takeover [t=253787]
+ MIDI: reset CC/pitch on playback stop is now enabled by default
+ Media explorer: remember the playback start position when stopping preview
+ Media explorer: when selecting new media, if both autoplay and show peaks for selected media are disabled, previous playback will continue
+ Meters: consistent rounding behavior across all peak metering
+ Plug-in pin connector: change track channel count via dropdown, rather than +/- buttons
+ Plug-in pin connector: minor appearance changes
+ Plug-in pin connector: support changing plug-in channel count/configuration for plug-ins that support it (currently only ReaEQ)
+ Plug-in pin connector: support configuring requested VST3 bus size
+ Project bay: read source file attributes from cache if possible, to improve loading time for bays that contain many retained files
+ RMS: fix calculation with certain sample rates [t=257633]
+ Razor edit: allow pressing copy modifier key after mousedown, but before initial mouse move [p=2478084]
+ ReaComp: allow configuration of 1-64 channels, optional multi-mono and multi-stereo modes
+ ReaEQ: support analyzing average of channels or individual channels
+ ReaEQ: support changing channel count from 1-64 channels
+ ReaEQ: update display after resizing when not processing audio
+ ReaFIR: configurable channel count from 1-64 channels in multi-mono and multi-stereo configurations, metering options
+ ReaGate: 1-64 channel support with optional multi-mono/multi-stereo modes
+ ReaLimit: add new program-dependent brickwall limiter plugin
+ ReaLimit: support embedded UI
+ ReaLimit: support multichannel, multi-mono, multi-stereo processing
+ ReaScript: MIDIEditor_GetTake and MIDIEditor_EnumTakes return nil if the MIDI editor is empty
+ ReaScript: add MIDIEditor_EnumTakes()
+ ReaSurround: instantly update I/O size when changing speaker configurations and bypassed
+ ReaVerb: add Channel Tool to allow combining multiple files by channel
+ ReaVerb: configurable channel count, support up to 64 channel impulses
+ ReaVerb: load channel count configuration from presets
+ ReaVerb: reverse impulse modifier can apply to all channels or single channel
+ ReaXcomp: support 1-64 channels, multi-mono/multi-stereo
+ Recording: improve recording behavior with time selection autopunch and PDC [t=242924]
+ Render statistics: report rendered file time, full file path in HTML render statistics
+ Render: VU meter clip indicator behavior matches track VU meters
+ Render: add brickwall limiter option
+ Render: add support for renaming render presets
+ Render: display gain reduction in render peaks display when limiting
+ Render: fix peaks display with very short files
+ Track panels: improve behavior of FX parameter knobs for toggle parameters
+ VST: fix uninitialized pin mapping when plugin I/O increases
+ VST: improve VST2 program support for old plug-ins that do not support effGetProgramNameIndexed
+ VST: improve hard-reset mode to reset soft-reset-only plug-ins
+ VST: improve naming of unnamed programs
+ VST: improve program handling when loading state for plugins that support chunks (e.g. Maize Sample Player)
+ VST: run preset loading synchronously with audio processing
+ Video: fix gfx_deltablit documentation [p=2479952]
+ macOS: fix Big Sur save dialog behavior when exporting to other project types [t=257839]
+ VST: support difference solo (right-click wet/dry knob) to hear difference between dry and phase-inverted wet signal
# Delta solo: output is wet signal + inverted dry signal
# FX pin connector: fix ReaEQ hang
# FX pin connector: fix dropdown positioning
# FX pin connector: support entering any value for track or FX channel count
# FX: add delta solo as I/O menu item in pin connector window
# FX: delta control is a first-class parameter
# FX: update pin connector dialog when changing FX channel configuration via menu
# MIDI editor: autoscroll when reordering note rows
# MIDI editor: custom note ordering is stored per-track rather than per-item
# MIDI editor: fix keyboard drawing glitches around top of view [p=2450683]
# MIDI editor: fix paint linear notes with reordered notes
# MIDI editor: improve auto-selection of custom note view when gluing all items on track [p=2450964]
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Old 09-27-2021, 12:34 PM   #2
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# MIDI editor: remember whether custom note view was active when switching from drum view to piano keys and back
# MIDI editor: when in custom note view, actions to hide unused/unnamed note rows modify custom view
# MIDI note ordering: fix ordering issue after undo [p=2449996]
# MIDI note ordering: give more visual feedback about selected note [p=2450000]
# Meters: more consistency adjustments
# Project bay: fix likely crash due to cross-module alloc/free [p=2476860]
# Project bay: speed up loading of project bays with many retained media items [p=2477382]
# ReaComp/ReaGate: fix auxiliary input hide/restore when switching between multi-X modes and 1/2 channels
# ReaComp/ReaGate: improve detector input combobox labels
# ReaComp/ReaGate: update pin descriptions to reflect multi-mono/multi-stereo status
# ReaComp: fix crash with legacydeprecatedAA enabled
# ReaComp: multichannel optimizations
# ReaComp: safer locking when changing channel state via configuration load
# ReaLimit/ReaEQ: do not change channel count when loading presets
# ReaLimit: add configurable release time
# ReaLimit: add experimental low latency performance mode
# ReaLimit: add preference to autoscroll display
# ReaLimit: add right-click menu options to freeze display when playback stops, clear display when playback starts, both enabled by default
# ReaLimit: adjust gain reduction scale if input peaks over +0dB [p=2479797]
# ReaLimit: allow zooming out more
# ReaLimit: drawing improvements
# ReaLimit: fix crash on macos
# ReaLimit: fix display on windows when display scaling is set
# ReaLimit: fix metering issue on macOS/xcode8 builds
# ReaLimit: gain reduction meter adapts to gain reduction applied
# ReaLimit: improve VU meter response
# ReaLimit: improve control+drag slider behavior
# ReaLimit: improve multi-stereo behavior with odd number of FX channels
# ReaLimit: improve parameter display when automated
# ReaLimit: improve window resizing behavior
# ReaLimit: increase range for ceiling slider
# ReaLimit: minor display changes
# ReaLimit: rename "limit" to "threshold", change slider range to -60/+12 dB (note: existing projects will change, also you can always type in any value for either slider)
# ReaLimit: restore UI size when reopening project
# ReaLimit: some internal processing changes to smooth out response
# ReaLimit: support API call to get current gain reduction via "GainReduction_dB"
# ReaLimit: support changing channel configuration via plug-in pin connector
# ReaLimit: support displaying summed analysis for all channels
# ReaLimit: with link enabled, double click on slider or embedded UI resets both limit and ceiling
# ReaScript: MIDIEditor_EnumTakes takes an editable_only argument
# Recording: tweak time selection autopunch PDC behavior [p=2348413]
# Render: disable limiting option when applying common gain to stems [p=2481941]
# Render: re-enable applying common gain reduction to stems when limiting [p=2483445]
# VU meters: fix loudness readout when input is silent
# VU meters: more clip indicator consistency improvements

Full changelog / Latest pre-releases
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Old 09-27-2021, 12:49 PM   #3
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Big update. Lots of great stuff in there!
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Old 09-27-2021, 01:17 PM   #4
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Great stuff for sure. Any chance of getting the directory path included in the render presets down the road please?
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Old 09-27-2021, 01:29 PM   #5
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Nice! Loving these updates
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Old 09-27-2021, 01:34 PM   #6
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Great, congrats on reaching this milestone!
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Old 09-27-2021, 01:56 PM   #7
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Finally, improvements that I can actually use!
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Old 09-27-2021, 02:56 PM   #8
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Quote:
+ MIDI editor: import/export of note names includes custom-view ordering information if set
Importing doesn't seem to work on new midi items, is it supposed to?

Start new project
Add track
Add empty midi item, double click to open MIDI editor.
Load a (non-reordered) CC note file.
Reorder some notes. ( I moved 3 kicks to very bottom)
Save as new CC note file.

Start new project
Add track
Add empty midi item, double click it to open MIDI editor.
Load the reordered CC note file you just made.
The notes are still in the original order.

I took a look at the new CC note file and can see it has added ordering data and note# for the kicks I moved are at the top of that list, but seems REAPER is ignoring that data?

Files attached.
Win10_x64

Last edited by Edgemeal; 09-28-2021 at 01:56 PM.
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Old 09-27-2021, 04:43 PM   #9
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The I/O and Reset buttons of the Pin Connector aren't visible with Windows Scaling 125% or higher with this update.
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Old 09-27-2021, 10:45 PM   #10
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Quote:
Originally Posted by Funkybot View Post
Big update. Lots of great stuff in there!
"Media Item Lanes" not even mentioned...
-Michael
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Old 09-27-2021, 10:48 PM   #11
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Quote:
Originally Posted by mschnell View Post
"Media Item Lanes" not even mentioned...
-Michael
"Media Item Lanes" is being cooked for the 6.5 version is my guess. Together with all the requests in my signature you welcome.
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Old 09-27-2021, 11:06 PM   #12
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Quote:
Originally Posted by Edgemeal View Post
Importing doesn't seem to work on new midi items, is it supposed to?

Start new project
Add track
Add empty midi item, double click to open MIDI editor.
Load a (non-reordered) CC note file.
Reorder some notes. ( I moved 3 kicks to very bottom)
Save as new CC note file.

Start new project
Add track
Add empty midi item, double click it to open MIDI editor.
Load the reordered CC note file you just made.
The notes are still in the original order.

I took a look at the new CC note file and can see it has added ordering data and note# for the kicks I moved are at the top of that list, but seems REAPER is ignoring that data?

Files attached.
Win10_x64

After importing you might need to switch to "named notes" mode -- reordering isn't visible in piano keys mode
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Old 09-27-2021, 11:11 PM   #13
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# ReaLimit: restore UI size when reopening project

Thank you, this is much appreciated.
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Old 09-27-2021, 11:14 PM   #14
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Quote:
Originally Posted by mschnell View Post
"Media Item Lanes" not even mentioned...
-Michael
the reason it isn't mentioned in the RC thread, via the most recent DEV thread:
Quote:
Originally Posted by schwa View Post
The height-dependent display preferences have changed in the +dev build, in the media item lanes branch...
It will still be a while before that branch is merged into the release version of REAPER so the old label height preference remains as it was previously, in the released version.
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Old 09-28-2021, 02:04 AM   #15
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Quote:
Originally Posted by Edgemeal View Post
v6.37rc1 - September 27 2021
+ Meters: consistent rounding behavior across all peak metering
I have noticed that in some cases there are still some rounding differences between FX/Render meters vs. track meters.

These occur for example when a clipped audio file is imported in Reaper and its (item) gain lowered by -0.05 or -0.15 or -0.25 etc.. in these cases the FX/Render meters will round upwards while the track meters will round downwards.

So for example if I lower the gain of a clipped file by -0.05, the FX/Render meters will show +0.0, while the track meters will show -0.1.

If however I render the clipped file via Reaper and let Reaper normalize it to 0dB and then import it again, the rounding will suddenly be consistent. Lowering the gain by -0.05 will now in both FX/Render meters and track meters result in a peak value of -0.1.

Not that I personally care about this level of mathematical detail but I figured I will better mention it, should this give you devs some clues about something you might still want to improve.

Btw clip indicator behavior is still perfect and consistent everywhere, thanks again for that improvement.
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Old 09-28-2021, 03:38 AM   #16
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Quote:
Originally Posted by mschnell View Post
"Media Item Lanes" not even mentioned...
-Michael
I would be very anxious if media lanes would make it to a stable release with the current state. I expect a lot more after so many requests and ideas from many users.
Mostly I would love to see an auto mute feature for the overlapping parts across lanes. It's been mentioned many times, crossing my fingers since they first appeared..

Except the above, really nice update, congrats!
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Old 09-28-2021, 03:46 AM   #17
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Quote:
* Includes feature branch: MIDI editor note reordering
Any chance to color reordered notes ?
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Old 09-28-2021, 04:45 AM   #18
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Could we please get a mouse-modifier for Delta Solo? Something like CTRL+clicking the wet/dry knob.
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Old 09-28-2021, 05:13 AM   #19
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Quote:
Originally Posted by Edgemeal View Post
+ Envelopes: add advanced project preference (default enabled) to prevent bezier envelope segments from being affected by preceding/following non-bezier points

I searched for bezier in REAPER Prefs but couldn't find anything. Can someone tell me where this setting is found, please?

Thanks!
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Old 09-28-2021, 05:15 AM   #20
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Quote:
Originally Posted by daxliniere View Post
I searched for bezier in REAPER Prefs but couldn't find anything. Can someone tell me where this setting is found, please?

Thanks!
Look in the Advanced tab of the Project Settings.
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Old 09-28-2021, 05:24 AM   #21
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Still getting some slight inconsistencies with LRA and RMS between playback/JS meter and render stats, even with the same test project (which is just one file on one track with no plugins anywhere). Render stats seems to produce predictable results, while the JS is sometimes a bit off.
And oh, the RMS-I value in the JS meter keeps dropping after playback has stopped, is this intended behaviour? That makes comparisons a bit tricky.

Apart from that, great work. Hello ReaLimit, goodbye LoudMax
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Old 09-28-2021, 05:42 AM   #22
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Quote:
Originally Posted by sockmonkey72 View Post
Look in the Advanced tab of the Project Settings.
Ahh, I see, it's per-project. That's cool, Solves the backwards compatibility thing nicely.

Thank you, Sockmonkey!
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Old 09-28-2021, 06:52 AM   #23
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Quote:
Originally Posted by Justin View Post
After importing you might need to switch to "named notes" mode -- reordering isn't visible in piano keys mode
Yes, I'm testing in "named notes" mode only. One midi editor per project if that matters. Even with a clean portable install of rc1, no difference. Also if I reorder some notes then load the non-ordered cc file the notes don't get changed either.

If I do the same thing and save as track template (without media) then load the template in new project, add midi, when I open the midi item the note names are there and reordered.
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Old 09-28-2021, 09:57 AM   #24
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Quote:
Originally Posted by Edgemeal View Post
Yes, I'm testing in "named notes" mode only. One midi editor per project if that matters. Even with a clean portable install of rc1, no difference. Also if I reorder some notes then load the non-ordered cc file the notes don't get changed either.

If I do the same thing and save as track template (without media) then load the template in new project, add midi, when I open the midi item the note names are there and reordered.
Ah, you might also have to select "show custom note view" to enable the ordering
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Old 09-28-2021, 11:57 AM   #25
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Quote:
Originally Posted by Justin View Post
Ah, you might also have to select "show custom note view" to enable the ordering
Ah sorry, I didn't know it was an option, haven't tested this feature in very long time! Enabled and working. Thanks!

For anyone else as clueless as me, View > Show/hide note rows > Show custom note row view
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Old 09-28-2021, 12:59 PM   #26
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this version broke some of scripts code that expect the Wet parameter to be the last one and now it is Delta. I was using reaper.TrackFX_GetNumParams() to get the number of parameters and then get the last one for the wet. This was because other plugins could name the parameter "Wet" too so this way I was sure I got quickly the Dry/Wet reaper parameter. Maybe you could change the order to be Delta and then Wet as the last one to keep compatibility. Or maybe there is a better way to get the wet parameter that I don't know.
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Old 09-28-2021, 01:08 PM   #27
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Quote:
Originally Posted by heda View Post
this version broke some of scripts code that expect the Wet parameter to be the last one and now it is Delta. I was using reaper.TrackFX_GetNumParams() to get the number of parameters and then get the last one for the wet. This was because other plugins could name the parameter "Wet" too so this way I was sure I got quickly the Dry/Wet reaper parameter. Maybe you could change the order to be Delta and then Wet as the last one to keep compatibility. Or maybe there is a better way to get the wet parameter that I don't know.
There is something in my memory that tells me that wet was the first one always, but i should be confused with something else.
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Old 09-28-2021, 01:09 PM   #28
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Quote:
Originally Posted by heda View Post
this version broke some of scripts code that expect the Wet parameter to be the last one and now it is Delta. I was using reaper.TrackFX_GetNumParams() to get the number of parameters and then get the last one for the wet. This was because other plugins could name the parameter "Wet" too so this way I was sure I got quickly the Dry/Wet reaper parameter. Maybe you could change the order to be Delta and then Wet as the last one to keep compatibility. Or maybe there is a better way to get the wet parameter that I don't know.
Same here, was simply getting last param, so I changed script to loop backwards and search for Wet since REAPER params are always last anyways shouldn't be a problem. But ya Delta, Bypass, Wet order would be good.

Last edited by Edgemeal; 09-28-2021 at 01:54 PM.
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Old 09-28-2021, 01:32 PM   #29
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Quote:
Originally Posted by pentecost View Post
the reason it isn't mentioned in the RC thread, via the most recent DEV thread:
That means the "includes" in the RC are planned for the released version. I did not know that, but it does seem obvious.

-Michael
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Old 09-29-2021, 03:42 PM   #30
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Quote:
Originally Posted by Coachz View Post
Great stuff for sure. Any chance of getting the directory path included in the render presets down the road please?

I have been using this for my setup for a while.
You will need to make an individual script for each destination and then load it into your actions list and make it part of a custom action. I made a folder called "Render destinations" that I keep my destination scripts in.
I know this works on windows.

This is the script (it's very short)


reaper.GetSetProjectInfo_String(0, 'RENDER_FILE', 'PUT YOUR FILE PATH HERE', true)
-- it's called RENDER_FILE, but it really is for the render directory. Put your file path in between the ' marks where it says PUT YOUR FILE PATH HERE


This example below renders it to my dropbox folder for my music library into a folder titled 2021.


reaper.GetSetProjectInfo_String(0, 'RENDER_FILE', 'E:/Dropbox (Personal)/_DropboxBig/Music Library/_Electronic/2021', true)

again this is only for windows that I know for sure. I hope this helps.

edit..
This destination will have to be first in your list of each custom action

Here is my custom action for this below.

Custom: Set time selection and render Stereo Mix to 2021 folder
Script: Render Destination 2021.lua
Item: Select all items
Time selection: Set time selection to items
Script: me2beats_Move time selection end right one measure.lua
Script: Apply render preset - Stereo Mix.lua
Item: Unselect (clear selection of) all items
Track: Unselect (clear selection of) all tracks
File: Render project, using the most recent render settings
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Old 10-01-2021, 01:11 PM   #31
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Quote:
Originally Posted by Justin View Post
Ah, you might also have to select "show custom note view" to enable the ordering
When you load a cc note file that contains re-ordered notes then the view should auto switch just like it does when you re-order notes initially by hand!
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Old 10-03-2021, 05:30 AM   #32
Justin
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Originally Posted by Edgemeal View Post
When you load a cc note file that contains re-ordered notes then the view should auto switch just like it does when you re-order notes initially by hand!
Hmm, yes.
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