![]() |
#1 |
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,352
|
![]()
v6.37 - October 12 2021
Generated by X-Raym's REAPER ChangeLog to BBCode
__________________
subproject FRs click here note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music. Last edited by Dstruct; 10-12-2021 at 01:14 PM. |
![]() |
![]() |
![]() |
#2 |
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,352
|
![]()
__________________
subproject FRs click here note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music. |
![]() |
![]() |
![]() |
#3 |
Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 4,138
|
![]()
Awesome update! Thank You!
![]() |
![]() |
![]() |
![]() |
#4 | |
Human being with feelings
Join Date: Oct 2011
Posts: 3,086
|
![]() Quote:
When we click on a media would it be possible to replay the media from the beginning? It can be very useful when we make the preview of drums, for example. Last edited by ovnis; 10-12-2021 at 11:44 AM. |
|
![]() |
![]() |
![]() |
#5 |
Human being with feelings
Join Date: Sep 2019
Posts: 85
|
![]()
fx containers in 6.38?
![]() |
![]() |
![]() |
![]() |
#6 |
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 16,916
|
![]()
AFAIR it's not in the list of feature branches that were in 6.36+, but not in 6.37rc. But "Media Item lanes" is
![]() -Michael |
![]() |
![]() |
![]() |
#7 |
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 16,916
|
![]()
How to find the ReaVerb Channel Tool ?
Thanks, -Michael |
![]() |
![]() |
![]() |
#8 |
Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,945
|
![]()
Thanks Devs!
|
![]() |
![]() |
![]() |
#9 |
Human being with feelings
Join Date: Jun 2019
Posts: 3,046
|
![]()
Thanks devs, great update! Super happy about the VU meter changes and render limiting
![]() |
![]() |
![]() |
![]() |
#10 | |
Human being with feelings
Join Date: Jun 2019
Posts: 3,046
|
![]() Quote:
I personally would most love it to stop preview, which would be helpful to as quickly as possible interrupt playback of an unexpectedly loud sound. But your suggestion of triggering samples can definitely also be useful. |
|
![]() |
![]() |
![]() |
#11 |
Human being with feelings
Join Date: Dec 2017
Posts: 331
|
![]()
Thank you for huge update!
|
![]() |
![]() |
![]() |
#12 |
Human being with feelings
Join Date: Apr 2011
Location: Germany
Posts: 1,213
|
![]()
Where can I find ReaLimit?
|
![]() |
![]() |
![]() |
#13 |
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,223
|
![]() |
![]() |
![]() |
![]() |
#14 |
Human being with feelings
Join Date: Apr 2019
Posts: 36
|
![]() |
![]() |
![]() |
![]() |
#15 |
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,223
|
![]() |
![]() |
![]() |
![]() |
#16 |
Human being with feelings
Join Date: Apr 2011
Location: Germany
Posts: 1,213
|
![]()
Thanks, after scanning again (F5) it showed up in the FX browser!
![]() |
![]() |
![]() |
![]() |
#17 | |
Human being with feelings
Join Date: Nov 2012
Location: West Midlands, UK
Posts: 455
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#18 |
Human being with feelings
Join Date: May 2021
Posts: 84
|
![]()
great update, Thank you! Appreciating the improved menus on linux.
|
![]() |
![]() |
![]() |
#19 | |
Human being with feelings
Join Date: Nov 2010
Posts: 2,436
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#20 | |
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 16,916
|
![]() Quote:
![]() Now exploring the possibilities later this day ... -Michael |
|
![]() |
![]() |
![]() |
#21 |
Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,603
|
![]() |
![]() |
![]() |
![]() |
#22 | |
Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,603
|
![]() Quote:
For the feature to be complete, setting the active context would be useful. See here if not already https://forum.cockos.com/showthread.php?t=168563 |
|
![]() |
![]() |
![]() |
#23 | |
Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,603
|
![]() Quote:
A lot of VSTis play a bit after the playback is stopped. When the playback went at lower CC1, at the moment of hitting the stop button the CC1 is hard-reset but the sound continues a bit longer. The result is a short burst of louder sound. If the reset was more gradual, this could be eliminated. |
|
![]() |
![]() |
![]() |
#24 |
Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 1,144
|
![]()
Oh! I really love this update! Especially multichannel reaplugs, delta-solo and limiting in render. Good catch with timeselection auto punch and PDC. Hope, that auto monitoring behavior will be optimized too.
|
![]() |
![]() |
![]() |
#25 |
Human being with feelings
Join Date: Jul 2014
Posts: 659
|
![]()
Great thanks a lot
![]() |
![]() |
![]() |
![]() |
#26 |
Human being with feelings
Join Date: Jun 2020
Posts: 55
|
![]()
Is there any chance this could be a toggle in the loudness meter options? I have my loudness meter in the Monitor FX, and I use it to measure the LUFS-I and LRA of files in the Media Explorer. With this update, I can't measure files in the Media Explorer anymore.
|
![]() |
![]() |
![]() |
#27 | |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,955
|
![]() Quote:
In the Add FX dialog, right click the loudness meter and choose Duplicate JS FX, give it a new name, then insert the duplicated plugin and click Edit. You'll need to change three lines as follows. line 377 from Code:
(play_state&1) ? ( Code:
1 ? ( Code:
a = (play_state&1) ? ((lufs_m_db+70)*BINS_PER_DB)|0 : -1; Code:
a = ((lufs_m_db+70)*BINS_PER_DB)|0; Code:
b = (play_state&1) ? ((lufs_s_db+70)*BINS_PER_DB)|0 : -1; Code:
b = ((lufs_s_db+70)*BINS_PER_DB)|0; |
|
![]() |
![]() |
![]() |
#28 |
Human being with feelings
Join Date: Jul 2009
Posts: 1,236
|
![]()
The new limiter is brilliant and sounds and works great!
![]() |
![]() |
![]() |
![]() |
#29 | |
Human being with feelings
Join Date: Jun 2020
Posts: 55
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#30 |
Human being with feelings
Join Date: May 2007
Location: Retired living in the Cosmos
Posts: 98
|
![]()
Thanks, you all are the best programmers on the planet. All these features and still only 15 Meg to download.
|
![]() |
![]() |
![]() |
#31 |
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 16,916
|
![]()
I think I found a bug.
Using just a single IR file, no channel tool, just two channels, when activating ZL (which is active by default) I get very weird output - a kind of feedback supposedly with the full FFT size - when sending a signal in the right channel input channel (2), while sending into the left channel (1) works fine. With ZL deactivated, initially the output is OK, but after some time the problem gets prominent. When using the Reverb generator with large Room size, the problem persists even when ZL is deactivated, but without ZL it's a bit less obvious. Easily testable with the "Click source" sound and just adding ReaVerb and then Reverb generator with large Room size. The problem should show when either using a balance plugin before ReaVerb or turning on/off the channels by pin Routing. I in fact used a second track with the clock source glued and routed same to the ReaVerb track so that I could use the click's balance dial. -Michael Last edited by mschnell; 10-14-2021 at 12:06 AM. Reason: Add Title |
![]() |
![]() |
![]() |
#32 |
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 16,916
|
![]()
Regarding the Channel Tool, I also can't get it to work.
In the pin routing window, I set ReaVerb to 4 in channels and four out channels. I send a mono signal to both channels 3+4, (silence to channels 1+2) Out channels are connected straight (3->3, 4->4). Nothing activated in ReaVerb. In the track meters I see that the signal does come out on 3+4. When in the pin routing I temporarily set the output to 3->1, 3->2, the signal goes to 1+2, and can be heard via the Master track. But back to 3->3, 4->4... I tried 1 the Channel Tool as well as "swap" (2 channels, as well source = 1 and dest = 3, as source = 3 and dest = 1), as as "add" (2 channels, source = 3, dest = 1), but this does not send anything to channels 1+2. -Michael |
![]() |
![]() |
![]() |
#33 |
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 16,916
|
![]()
I then also tried a purely internal use of the Channel Tool in ReaVerb. In a simple 2 channel track I send a signal to channel 2 and silence to channel 1. Now I tried both "copy to" and "swap", with channel count 1 and destination channel 1, but never got any output on channel 1 of the track.
BTW.: this is on Win 64. -Michael |
![]() |
![]() |
![]() |
#34 |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,955
|
![]()
The ReaVerb channel tool affects the impulse response, not the input signal.
For example, if you have a single-channel impulse response and stereo input, by default the impulse will be applied to both channels. You could then add a channel tool with source=1, count=1, action=copy, destination=2, which will duplicate the impulse response into channel 2. The output will be the same but now you have the impulse on separate channels for further manipulation. You could then add another channel tool with source=1, count=1, action=addto, destination=2, which will add the impulse to itself on channel 2, so the effect is doubled on channel 2. If you set action=subtractfrom instead, the impulse will be subtracted from itself, resulting in no reverb on channel 2. |
![]() |
![]() |
![]() |
#35 |
Human being with feelings
Join Date: Jan 2010
Posts: 2,771
|
![]()
+ FX pin connector: support changing plug-in channel count, mulit-mono, multi-stereo configuration for ReaFX that support it
Now this feature is implemented, I think it could be interesting to choose which channel a ReaEQ band is processing (L = channel 1, R = channel 2, channel 3, channel 4, LR = stéréo, channels 3-4, etc.). |
![]() |
![]() |
![]() |
#36 | |
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 16,916
|
![]() Quote:
IMHO, not intuitive and not a good idea whatsoever. If only the "elements" are concerned, I don't see how to verify what is happening, as the elements have no meters nor can their channels directly be auditioned. IMHO ReaVerb internally should handle the channels in a compatible way to pin routing. I.e. if the pin routing is 1->, 2->2, 3->3, ... on input and output, the rack channels should be reproduced and available for assigning to the inputs and outputs of the Elements and to the ReaVerb output "pins" (e.g. via "swap") (Don't know if another implementation would be (easily) doable...) What I tried to do as an example was a full stereo Reverb created by two stereo impulse files "in parallel", that are fed by the left (1) and the right (2) input channel respectively, and their outputs (channel 1+2 with with of them) mixed together. Here obviously the "file" elements have mono inputs (AFAIK mixing together input channels 1+2) and stero outputs on channels 1+2, hence the Channel Tool elements are necessary. My idea was (e.g.) to - copy channel 2 to channel 3 - copy channel 2 to channel 4 - copy channel 1 to channel 2 - "left" reverb impulse file to create stereo output for left source - swap channel 1+2 with 3+4 for allow for bypassing left reverb and have right signal be worked on - "right" reverb impulse file to create stereo output for right source - add channels 3+4 to channels 1+2 for full stereo reverb in "pins" 1+2. Maybe this even does work, but I don't know how I am supposed to definitively check it. -Michael Last edited by mschnell; 10-13-2021 at 01:23 PM. |
|
![]() |
![]() |
![]() |
#37 |
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,223
|
![]()
ReaVerb in X channel mode applies one channel of impulse response to each input channel, and produces output on that same channel.
The Channel Tool can be used to combine multiple stereo impulse responses into a 4 channel impulse response, for example. You could do File, then swap those channels to 3/4, then add another File (which then goes to 1/2), thus producing 4 channels of impulses responses from two stereo files. How you map these 4 channels to the I/O is up to you and done via the pin mapper. |
![]() |
![]() |
![]() |
#38 | |||
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 16,916
|
![]() Quote:
![]() Quote:
Quote:
Nonetheless it would be nice to be able to create a full stereo (or even more complex) configuration internally in (a 2 channel) ReaVerb, so that this preset could be easily reused. -Michael Last edited by mschnell; 10-14-2021 at 12:01 AM. |
|||
![]() |
![]() |
![]() |
#39 |
Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 16,916
|
![]()
I additionally installed the old version of ReaVerb, and it features the same quirk.
I reproduced it simply using a clicj source item, the "Reverb Generator" (room size 65, every thing else = default) and pin routing: Very different output with ZL enabled with input "pin" channel 1 vs channel 2 connected to the sound source (bad with channel 2). Very weird: if I additionally connect the input to channel 1 pin, the problem with channel2 seems to vanish ?!?!?!? Am I doing something wrong ? Can anybody verify this ? -Michael Last edited by mschnell; 10-14-2021 at 06:27 AM. |
![]() |
![]() |
![]() |
#40 | |
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,223
|
![]() Quote:
Last edited by Justin; 10-14-2021 at 07:51 AM. |
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|