11-02-2021, 01:39 PM
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#1 |
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Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 2,745
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v6.40+dev1102 - November 2 2021
Changelog - Pre-Releases Generated by X-Raym's REAPER ChangeLog to BBCode |
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11-02-2021, 02:25 PM
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Moderator
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Quote:
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Pressure is what turns coal into diamonds - Michael a.k.a. Runaway |
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11-02-2021, 02:40 PM
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#3 | |
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Human being with feelings
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Quote:
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Love is patient and kind; love does not envy or boast; it is not arrogant or rude. It does not insist on its own way; it is not irritable or resentful; it does not rejoice at wrongdoing, but rejoices with the truth. Corinthians 13:4-6 |
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11-02-2021, 02:47 PM
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#4 |
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Human being with feelings
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
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Fantastic stuff, worthy are we not. Still a little inconsistency with "move RE Area without contents", in an admittedly outlandish scenario. 'With contents' seems to be 100%
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www.sachetsofrelish.com |
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11-02-2021, 02:55 PM
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#5 |
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
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Why is the feature called "media item lanes" when the lanes are in a track, not in media items? Is the term "track lanes" already taken?
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11-02-2021, 03:36 PM
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#6 |
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Human being with feelings
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11-02-2021, 03:46 PM
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#7 |
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Human being with feelings
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11-02-2021, 03:58 PM
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#8 |
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Human being with feelings
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Why do we still need FIP if we have proper lanes?
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11-02-2021, 03:58 PM
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#9 |
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Administrator
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VST2s have a 32-bit identifier for each plug-in, VST3s have a 16-byte (128-bit) identifier. You can hash the 16-byte VST3 idents to get a VST2 ident, but there's a small risk of collisions. There are some places in REAPER that have traditionally used these hashes along with the filename of the plug-in, but we're migrating to keeping the full 16-byte VST3 idents to reduce the possibility of an issue occurring when the underlying plug-in gets renamed. You'll have to re-scan the plug-ins in order to add the full VST3 ident to the .ini files (but it'll work whether or not you do).
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11-02-2021, 03:59 PM
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#10 |
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Human being with feelings
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11-02-2021, 04:07 PM
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#11 |
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Human being with feelings
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Are you asking why FIPM is (probably) kept and not removed?
I guess because it would break (change) old projects where FIPM was used when opened with a Reaper version where it isn't available anymore. Or what use it still can have (in addition to lanes)?, then here: https://forum.cockos.com/showthread.php?t=258857
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me on Soundcloud (Beats Rap Reggae) Wikiloops - free online jams, check it out my ReaScripts SWS issue tracker Donations Last edited by nofish; 11-02-2021 at 04:27 PM. |
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11-02-2021, 04:07 PM
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#12 |
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Human being with feelings
Join Date: Dec 2012
Posts: 13,849
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These are fixed lanes, while FIPM allows you to arrange items however you like.
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11-02-2021, 04:08 PM
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#13 |
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Human being with feelings
Join Date: Jun 2019
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11-02-2021, 04:09 PM
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#14 |
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Human being with feelings
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11-02-2021, 04:10 PM
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#15 | |
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Human being with feelings
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Quote:
... Thanks devs (and to anyone else who actually may have requested it)! It works perfectly for my needs.
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11-02-2021, 04:14 PM
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#16 |
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Human being with feelings
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Regarding FX paste could you devs please consider this issue?
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11-02-2021, 04:28 PM
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#17 |
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Human being with feelings
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+ MIDI hardware: per-output device setting to disable MIDI reset messages
OOooooo... ![]() I will have to explore how this interacts with the Prefs MIDI filter dialog. I'm guessing that will be global. Very nice addition for us MIDIots!! ![]() Thanks Devs Cheers, Andrew K
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Cheers... Andrew K Reaper v7.30+• Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe. |
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11-02-2021, 04:32 PM
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#18 | |
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Human being with feelings
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Quote:
https://forum.cockos.com/showthread.php?t=258837 Thanks. Cheers, Andrew K
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Cheers... Andrew K Reaper v7.30+• Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe. |
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11-02-2021, 05:08 PM
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#19 |
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Administrator
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11-02-2021, 05:26 PM
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#20 | |
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Moderator
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Location: Caracas, Venezuela
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Quote:
A few months ago Universal Audio released an updated version of their API Vision plug-in and labeled the previous version *legacy*. This was a mess for all REAPER users because the plug-in they were using in their sessions didn't load anymore.
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Pressure is what turns coal into diamonds - Michael a.k.a. Runaway |
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11-02-2021, 05:32 PM
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#21 |
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Moderator
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Location: Caracas, Venezuela
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I think there's something strange going on with this new pre because 1101 worked fine, I just tried it.
When double-clicking on .rpp's REAPER starts but doesn't load the project. Big Sur 11.6.2 MacBook Pro M1
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Pressure is what turns coal into diamonds - Michael a.k.a. Runaway |
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11-02-2021, 05:36 PM
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#22 |
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11-02-2021, 05:43 PM
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#23 |
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Human being with feelings
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Embass, right now, looking for the bugs...
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11-02-2021, 05:57 PM
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#24 |
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Human being with feelings
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11-02-2021, 06:02 PM
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#25 | ||
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Human being with feelings
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Quote:
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I totally get that FIP is actually amazingly great for certain things like complex crossfades. But the interaction between FIP and MIL is likely to get very confused. Imo, the dev team ought to save placement data totally separately for the two view modes, so they can both be used successfully and consistently. Possibly a tall order logically and UX-wise! |
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11-02-2021, 06:13 PM
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#26 |
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Human being with feelings
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11-02-2021, 07:09 PM
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#27 |
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Administrator
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11-02-2021, 07:15 PM
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#28 |
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Human being with feelings
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![]()
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11-02-2021, 10:51 PM
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#29 |
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Human being with feelings
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With Options: Show file extension even when file type displayed set to Off, the .RfxChain extension still appears in the media explorer
Since we have a few options to view FX now (TCP, Mixer, scripts), an option to not open the FX Chain window when dragging or adding a chain would be appreciated |
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11-03-2021, 12:02 AM
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#30 |
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
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Hey Embass your screencaps are great, thanks!
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11-03-2021, 12:10 AM
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#31 |
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Human being with feelings
Join Date: Apr 2021
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In this Pre the presets saved as defaults of the various VSTs are not recalled and the plugins start in their initial state.
Back to the previous Pre, everything works smoothly. |
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11-03-2021, 12:27 AM
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#32 | |
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Human being with feelings
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Quote:
https://i.ibb.co/JpXYQYj/BWL-not-working-2.gif What you see in this gif is the entire render, the file that I get matches the loudness calculations of the render window. As you can see the LUFS-I target is met, but the brickwall limiting seems to be skipped altogether, resulting (in this example) in a clipped file. I have also tried brickwall limiting without normalizing, doesn't work either. The limiting just doesn't happen if the output is video. |
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11-03-2021, 12:49 AM
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#33 | |
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Human being with feelings
Join Date: Jun 2019
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Quote:
In old projects where the items are not exactly on lane, they should be nudged up or down to the closest lane and if for eg. their vertical size is <1,5 lane they should be reduced to 1 lane and if it is >1,5 lane they should be expanded to 2 lanes. If however the devs want to add per-lane actions, the concept of having items occupy more than 1 lane will not work and it gets a bit more complicated. Perhaps it could be solved by a dialog showing up that says "This track contains items which are taller than 1 lane. Lane-based actions will not work. Should items be automatically resized to allow lane-based actions?" with the options Yes, No, Cancel. Yes would just reduce item size to 1 lane and move its upper edge to the closest lane. No would do what I proposed in the first 2 paragraphs, disallowing per-lane actions. Cancel would do nothing, allowing the user to take care of item sizes and positions himself before switching to MIL. Last edited by Phazma; 11-03-2021 at 12:58 AM. |
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11-03-2021, 01:20 AM
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#34 |
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Human being with feelings
Join Date: Jan 2014
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11-03-2021, 02:18 AM
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#35 |
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Human being with feelings
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11-03-2021, 02:38 AM
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#36 |
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Human being with feelings
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11-03-2021, 04:02 AM
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#37 |
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Administrator
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By any chance does this project have the master FX disabled, or any other reason why the master track would not be processed normally?
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11-03-2021, 04:27 AM
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#38 | |
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Human being with feelings
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Quote:
For this reason the following script is always running, which disables the master FX chain on render: Code:
local bypassed = false
local rtf = "Render to file"
local que = "Queued Renders"
local fw = reaper.JS_Window_FindTop
function SetAction(action, state)
if reaper.GetToggleCommandState(action) == 1 ~= state then
reaper.Main_OnCommand(action, 0)
end
end
function Main()
if not bypassed and (fw(rtf,true) or fw(que,true)) then
bypassed = true
SetAction(16, 0) -- disable FX on master track
elseif bypassed and not (fw(rtf,true) or fw(que,true)) then
bypassed = false
SetAction(16, 1) -- enable FX on master track
end
reaper.defer(Main)
end
Main()
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11-03-2021, 04:57 AM
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#39 |
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Administrator
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Location: NY
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Ah, well, that's the reason it's not limiting in this build. We'll change things so the limiting is not dependent on the master track state.
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11-03-2021, 05:01 AM
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#40 |
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Human being with feelings
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