04-07-2022, 09:10 AM
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#1 |
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Human being with feelings
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v6.53+dev0407 - April 7 2022
Changelog - Pre-Releases Generated by X-Raym's REAPER ChangeLog to BBCode |
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04-07-2022, 09:40 AM
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#2 | ||
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Human being with feelings
Join Date: Jun 2020
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Quote:
There's a related bug that's going on this thread with the 3rd gif: ![]() The second gif is also happening but in a different way: ![]() Quote:
Thanks! |
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04-07-2022, 10:06 AM
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#3 |
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Administrator
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04-07-2022, 10:10 AM
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#4 |
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Human being with feelings
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Thanks for the new video support!
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subproject FRs click here note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music. |
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04-07-2022, 11:28 AM
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#5 |
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Human being with feelings
Join Date: Jun 2019
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I hope someday you will find some time to fix it, it is bothering me too. I also hope it won’t be too difficult to add the same behavior as mouse modifier option to the arrange view (for deleting items), after fixing it in the midi editor.
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04-07-2022, 11:40 AM
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#6 |
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Human being with feelings
Join Date: May 2016
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some thoughts about media item lanes
would be interested to try: - make "media item lanes" button a part of TCP via WALTER - Make an option that if a line is selected, the rest can be collapsed so that the selected lane is shown as the only and main one. Make the expand / collapse button of inactive lanes a part of WALTER (visible only if lane selected) ![]() - make possible to allow script "SWS/BR: Toggle play from mouse cursor position and solo item and track under mouse for the duration" (and tons of similar) to play individual lanes or items even if they are not selected - (more subjective one) do not allow "item_bg.png" to cross out of it's lane to avoid overlapping of item backgrounds that use yellow markers
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04-07-2022, 12:13 PM
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#7 |
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04-07-2022, 12:21 PM
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#8 |
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04-07-2022, 12:37 PM
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#9 |
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Human being with feelings
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04-07-2022, 12:43 PM
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#10 |
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Human being with feelings
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04-07-2022, 01:07 PM
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#11 | |
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Human being with feelings
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Quote:
Cheers anyways of course.
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04-07-2022, 01:27 PM
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#12 | |
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Human being with feelings
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Quote:
It seems to do at least as well on the first test I did with some ProRes video. I verified that the WMF was being used. Any performance uplift in this department is very welcome. I track the seeking speed with the View: Move edit cursor to mouse cursor (no snapping) command. My repeat rate for the keyboard is as high as it can go and the delay until repeat happens is as low as it can go too. Makes for a great way to scrub video with a mouse. It's what I use all day. Thank you.
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04-07-2022, 02:41 PM
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#13 | |
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Human being with feelings
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Quote:
![]() One very sad thing for me though is that I noticed on first glance that it doesn't allow for pcm wav rendering for the audio part of the wrapper unlike ffmpeg does. When I'm sending demo videos to clients for games. I tend to render using 16bit wav so the sound is uncompressed as I found there was always artefacts with at least the ffmpeg audio compression. I'll give this one a go compressed and listen out for the classic "waterfall bubbles" in the high end. Be great if there was a wav option though
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subproject FRs click here note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music. |
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04-07-2022, 03:02 PM
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#14 | |
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Human being with feelings
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Quote:
I don't think anyone will expect Melodyne but it could be useful. FYI, maybe this thread from 11 years ago could be helpful for chords? ![]() The 'secret' of polyphonic pitch detection revealed! https://forum.cockos.com/showthread.php?t=74104
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04-07-2022, 03:04 PM
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#15 | |
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Quote:
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04-07-2022, 05:46 PM
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#16 |
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Just spitballing here, and maybe this is annoying and uninformed, but: would some kind of automated remux-after-render solution be an option? Can of worms, maybe...
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04-07-2022, 05:48 PM
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#17 |
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Human being with feelings
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It looks right until you zoom in or play. It seems to be when you get further into the source file the timing goes out.
The section below goes out when zooming in or playing it starts in the source @ 2:14 other sections greater than that are out also. Reaper-wma-Alignment-3.mp4
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04-07-2022, 05:50 PM
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#18 | |
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Quote:
If you are on Windows, could you right-click the .wma items and show source properties, to confirm that they are actually being decoded with wmf, as opposed to ffmpeg or vlc? If you are on Windows and the source properties do not say "using Windows Media Foundation decoder", can you open preferences/video and look at the video decoder priority there? If wmf is not listed first, move or add it so the list looks something like this: ![]() (REAPER considers WMF a video decoder even though in this case it's decoding audio.) Last edited by schwa; 04-07-2022 at 05:59 PM. |
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04-07-2022, 06:00 PM
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#19 | |
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On Win, the Win version uses wma and the Mac version uses m4a
Quote:
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04-07-2022, 06:02 PM
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#20 |
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04-07-2022, 06:17 PM
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#21 |
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I set it to OpenGL, restarted and same issue still using DirectShow
OpenGL - Automatic (• WMF (Windows Media Foundation), Windows Vista+ only, no additional download required) wmf vlc ffmpeg qt:mov,qt,m4v,mp4 dshow:!mov,!mp4,!m4v,!qt Length: 3:12.040 Video: 0x0@1.#Jfps, Aspect=1.00, Decoding format= Audio: 44100Hz 2ch 16bps Using DirectShow decoder Encoded audio format: WMAudioV9
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04-07-2022, 06:21 PM
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#22 |
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Thanks for taking the time to help out with this.
Please see my screenshot in post #18. It sounds like you are changing the "output" dropdown, but the part you want to change is the "video decoder priority" list. Please make sure the priority list has wmf listed first, as I have it in that screenshot, or at least before dshow. After changing that you don't need to restart REAPER, but you do need to close and reopen the project. |
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04-07-2022, 07:22 PM
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#23 |
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Human being with feelings
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I set it to
wmf ffmpeg vlc qt:mov,qt,m4v,mp4 dshow:!mov,!mp4,!m4v,!qt but it's not using WMF so I set it to force wmf and it's using WMFD but it's still out:
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04-07-2022, 10:21 PM
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#24 |
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04-08-2022, 12:00 AM
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#25 |
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04-08-2022, 01:22 AM
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#26 |
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Tried that last RE thing in free item positioning mode; it's OK until you expand the RE:
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04-08-2022, 02:16 AM
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#27 |
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04-08-2022, 03:35 AM
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#28 |
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1
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04-08-2022, 05:18 AM
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#29 | |
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Human being with feelings
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Quote:
Is this moving-fast bug related to also not being able to delete really small MIDI notes when right-clicking and moving the mouse? |
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04-08-2022, 05:42 AM
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#30 |
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Ah, I've just discovered that WMF supports embedding flac audio in mp4 although it's completely undocumented. We'll see if we can make that work too.
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04-08-2022, 07:37 AM
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#31 |
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Ohhhh, nice the mp4 audio/video rendering on Windows.
Is metadata also supported? Iirc, mp4 has ID3-support in general...
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04-08-2022, 08:12 AM
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#32 |
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Human being with feelings
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Reporting that on my system (see below), any newer dev build than v6.53-dev404 gets me tons of audio cracklies. My current project has about 20 Omnispheres in it and all MIDI - perf load is about 13% so no CPU overloading going on.
So...all dev releases from dev404a, including today's dev407 all audio crackle for me. System: Windows 11 x64 (nconventional setup - nothing special) Latest RME PCIe driver for ASIO audio. Reaper dev builds as stated above (again, nothing special on its setup) Any ideas? Last good build for me again was v6.53-dev404, Current produciton release is fine, too. Please advise if you can. Thanks. Last edited by Cinemascore; 04-08-2022 at 08:25 AM. |
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04-08-2022, 08:49 AM
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#33 | |
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Quote:
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04-08-2022, 02:20 PM
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#34 | |
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Human being with feelings
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Quote:
). Maybe some option to display additional title bar area above items intead of yellow pixel* trick
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04-08-2022, 03:02 PM
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#35 | |
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Human being with feelings
Join Date: Sep 2014
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Quote:
When it's zoomed out the peaks show as correct but play early. As you can see when zoomed in the peaks moves, this is where it actually plays the hit from. As said it only goes out after around the 2:14 mark in the source file, any source section after that time is out. The other tacks are mostly using short source files for the instruments and don't seem to be out but the Drums have long files. The whole file is inserted then the start an length adjusted with the script. You can try this manually with the wma drum I uploaded drag it in the set the start to 2:14.000 then do the same with the wav on the next track. ![]()
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04-08-2022, 03:37 PM
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#36 | |
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Quote:
Like most compressed formats, .wma embeds some sort of keyframe index so that the decoder can seek to a new position without having to decompress the entire file sequentially to get there. The decoder looks in the index for the keyframe immediately before the seek position, goes there, and then starts reading samples until it gets to the exactly correct timestamp. The problem is that the index is not correct for this file. Specifically, after a certain point in the index, the keyframes start to point to a position that is *later* than the target position, so it's impossible for REAPER to recover by reading more samples. In fact I can tell you exactly where the index fails, it's at 128 seconds (2:08) into the file. To summarize, I think REAPER will play this file correctly, using the WMF decoder, if it's played from the start, or starting at any point prior to 2:08. If playback (or the zoomed-in display) starts at any point after 2:08, the decoding will be ahead of where it is supposed to be and the playback will be early and out of time. For completeness, I'll note that the WMF decoder does seem to handle this file better than the ffmpeg decoder did. I think that the current +dev build of REAPER, using the WMF decoder, will convert this file properly using the batch converter, because the batch converter never needs to seek the file so the faulty index has no effect. Please let me know if any of that isn't clear! |
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04-08-2022, 04:44 PM
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#37 |
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Human being with feelings
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THANKS ! yep sure enough I tried another drum style wma and it was fine. So out of all the hundreds of drum wma's the one I chose had an error.
When I reset the codec priority it's now using the WMF but it would not do that originally until I just put wmf only in the list. If someone else could drag this in their Win Reaper then right click source properties and see if it's using WMF. RockHardLA%5e_120_Style.wma ![]()
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04-08-2022, 04:48 PM
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#38 | |
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Human being with feelings
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Quote:
Thanks for your reply. It's not overrunning - the whole project performs perfectly as long is it's running on a build before dev-404a. To finish my cue work today, I just installed the 6.53 release version and it worked flawlessly. I'll wait and see if this gets sorted out later. Thought I'd report in. |
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04-08-2022, 05:47 PM
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#39 |
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Human being with feelings
Join Date: Oct 2011
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New bug:
Issue with Peaks opacity. Now, it's only on/off.
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04-09-2022, 12:41 AM
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#40 |
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