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04-19-2022, 04:18 PM
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#1
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Human being with feelings
Join Date: Apr 2021
Posts: 30
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v6.54+dev0419 - April 19 2022
v6.54+dev0419 - April 19 2022
- * Includes feature branch: polyphase synthesis timestretching mode
- * Includes feature branch: video decoding/encoding via Windows Media Foundation
- * Includes feature branch: internal pin management overhaul for future extension
- * Includes feature branch: display options for recent projects list
- * Includes feature branch: media explorer user-defined tags
- + Accessibility: fix role of stateless toolbar buttons
- + Accessibility: hide close button from toolbars when hidden
- + Accessibility: improve MSAA get_accFocus behavior for media explorer toolbar and envelope window
- + FX: add oversampling indicator to floating FX windows
- + MIDI: if notation option "key signature changes affect all tracks" is enabled (default), embed key signature changes when exporting type 1 MIDI files [t=264803]
- + Media buffering: improve recovery from media buffering underruns when using heavy per-item processing
- + Notation editor: improve positioning of accidentals in chords [t=265378]
- + Peaks: improve various sample-level view glitches [t=213166]
- + ReaSamplomatic5000: add pitch detection
- + ReaSamplomatic5000: display note names for pitch offset
- + ReaSamplomatic5000: support sorting sample list by detected pitch
- + Render: display LRA range in HTML render statistics chart
- + Render: display rectified peaks for reference in HTML render statistics
- + Render: more consistent loudness measurement for longer files in HTML charts
- + Render: support HTML render statistics chart without internet connection
- + Render: support rendering region matrix via master [t=265457]
- + Rendering: improve error message display
- + Timestretch: add polyphase synthesis stretching mode (useful for artistic stretches)
- + Video: do not reattempt to open video decoders on audio-only media
- + Video: support encoding audio-only or video-only files with ffmpeg
- + Windows: attempt to compensate for faulty keyframe index when decoding .wma/.wmv files [p=2545755]
- + Windows: deprecate directshow video decode mode
- # FX: fix bug when zero unconnected output pins is enabled [p=2548894]
- # ReaSurround: internal changes to action to set input channel names/colors from sending tracks
- # WMF: support writing m4a
- # WMF: when rendering to m4a/wma, do not bother rendering video frames
- # Windows: prevent trying to open nonexistent .wma video using DirectShow [p=2546884]
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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04-19-2022, 04:41 PM
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#2
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Human being with feelings
Join Date: Oct 2013
Posts: 89
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Nice new features, thanks.
The pitch detect in RS5K doesn't seem to work when you replace the sample with something else, it only works with the first sample you add.
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04-19-2022, 04:47 PM
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#3
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,962
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nitnitNitpick cant see the full name
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04-19-2022, 09:06 PM
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#4
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Human being with feelings
Join Date: Jun 2016
Posts: 580
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I'm not a regular user of pre-release versions, but have been following the progress of the "media item fixed lanes" feature, hoping to see it released soon. Was that intentionally left out of this pre-release?
Quote:
Originally Posted by Desa
v6.54+dev0419 - April 19 2022
- * Includes feature branch: polyphase synthesis timestretching mode
- * Includes feature branch: video decoding/encoding via Windows Media Foundation
- * Includes feature branch: internal pin management overhaul for future extension
- * Includes feature branch: display options for recent projects list
- * Includes feature branch: media explorer user-defined tags
- + Accessibility: fix role of stateless toolbar buttons
- + Accessibility: hide close button from toolbars when hidden
- + Accessibility: improve MSAA get_accFocus behavior for media explorer toolbar and envelope window
- + FX: add oversampling indicator to floating FX windows
- + MIDI: if notation option "key signature changes affect all tracks" is enabled (default), embed key signature changes when exporting type 1 MIDI files [t=264803]
- + Media buffering: improve recovery from media buffering underruns when using heavy per-item processing
- + Notation editor: improve positioning of accidentals in chords [t=265378]
- + Peaks: improve various sample-level view glitches [t=213166]
- + ReaSamplomatic5000: add pitch detection
- + ReaSamplomatic5000: display note names for pitch offset
- + ReaSamplomatic5000: support sorting sample list by detected pitch
- + Render: display LRA range in HTML render statistics chart
- + Render: display rectified peaks for reference in HTML render statistics
- + Render: more consistent loudness measurement for longer files in HTML charts
- + Render: support HTML render statistics chart without internet connection
- + Render: support rendering region matrix via master [t=265457]
- + Rendering: improve error message display
- + Timestretch: add polyphase synthesis stretching mode (useful for artistic stretches)
- + Video: do not reattempt to open video decoders on audio-only media
- + Video: support encoding audio-only or video-only files with ffmpeg
- + Windows: attempt to compensate for faulty keyframe index when decoding .wma/.wmv files [p=2545755]
- + Windows: deprecate directshow video decode mode
- # FX: fix bug when zero unconnected output pins is enabled [p=2548894]
- # ReaSurround: internal changes to action to set input channel names/colors from sending tracks
- # WMF: support writing m4a
- # WMF: when rendering to m4a/wma, do not bother rendering video frames
- # Windows: prevent trying to open nonexistent .wma video using DirectShow [p=2546884]
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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04-19-2022, 09:47 PM
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#5
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Human being with feelings
Join Date: Jan 2014
Posts: 922
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04-19-2022, 10:13 PM
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#6
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,962
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This is from last dev, as there isnt update changelog about track lanes I think it might be there, although I couldnt reproduce anymore (I also dont have the specific project with the same configuration)
A item goes to the new lane space using Item edit: Move items/envelope points down one track/a bit
EDIT: Could reproduce! Using numpad 8 to go back up
Last edited by daniellumertz; 04-19-2022 at 10:18 PM.
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04-19-2022, 11:02 PM
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#7
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Human being with feelings
Join Date: May 2020
Posts: 418
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Quote:
* Includes feature branch: internal pin management overhaul for future extension
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this is interesting
what does it mean ?
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04-19-2022, 11:11 PM
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#8
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,568
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Quote:
+ Render: support rendering region matrix via master [t=265457]
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Not tested yet but I think this one can be huge ! 🙂
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04-19-2022, 11:11 PM
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#9
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Human being with feelings
Join Date: Feb 2015
Location: Turkey
Posts: 160
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Quote:
Originally Posted by Desa
v6.54+dev0419 - April 19 2022
* Includes feature branch: polyphase synthesis timestretching mode
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Whee, what algorithm is this?
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04-20-2022, 03:12 AM
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#10
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,568
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for people curious here is what the rectified peaks looks like: https://i.imgur.com/b4IS6sJ.png (I don't embed cause it is a bit large)
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render stats: I think having the project name in <title> tag and somewhere in the document can also be nice. Only folder is printed currently.
render stats HTML: there is one script tag below the table, they all have to get at the bottom before body.
Minor: Still missing Doctype and still have some <br> instead of CSS margins.
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04-20-2022, 03:31 AM
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#11
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Human being with feelings
Join Date: Jun 2019
Posts: 2,865
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Quote:
Originally Posted by Desa
[*]+ Timestretch: add polyphase synthesis stretching mode (useful for artistic stretches)
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First drag-import between tracks, then mute color improvement, now new stretching algorithm.. have you devs found my Reaper-wishlist and turned it into your to-do list?  You're on fire lately!
However there is some weird stuff going on.
Most of the media don't produce any sound (no meters on track) when I stretch them with this algorithm. I don't know if it depends on the type of sound, format/metadata of the media, stretching amount or a combination of all.. it just kind of doesn't work about 70% of the time.
Not sure where to begin troubleshooting. Would it help you if I sent you a minimal project?
Also mentioning in regards to the new mute coloration, I think there really should be some color options for selected items (and ideally also tracks). I already fooled myself as I had an item selected on a muted track and the selected item looks as if it is not muted and I have been wondering why don't I hear it, until I recognized the track was muted, unselected the item and saw the item turn dark. It can be especially confusing if the track is not muted but another track soloed and the meters show peaks but no sound comes through.
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04-20-2022, 03:42 AM
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#12
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,436
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Quote:
Originally Posted by drichard
I'm not a regular user of pre-release versions, but have been following the progress of the "media item fixed lanes" feature, hoping to see it released soon. Was that intentionally left out of this pre-release?
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The feature is still in this prerelease. A lot of the underlying support code was moved into the main branch so the "* Includes feature branch: media item fixed lanes" changelog line went away, we'll re-add that for the next +dev build.
It will likely be a while before this feature is in a release build, as there are some more developments in the works.
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04-20-2022, 03:52 AM
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#13
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Human being with feelings
Join Date: Jan 2015
Posts: 46
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None of Render/Freeze track options/actions work.
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04-20-2022, 04:06 AM
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#14
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,436
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Quote:
Originally Posted by Ven Adams
None of Render/Freeze track options/actions work.
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Rendering is now deprecated in REAPER.
jk sorry, fixing  Rendering via the render dialog, should not be affected, just the actions.
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04-20-2022, 04:07 AM
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#15
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Human being with feelings
Join Date: Dec 2018
Posts: 47
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sorry for the stupid question, but what’s the meaning behind the color coding of features in the pre-release info?
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04-20-2022, 04:09 AM
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#16
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Human being with feelings
Join Date: Dec 2012
Posts: 13,322
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Quote:
Originally Posted by FapFilter
sorry for the stupid question, but what’s the meaning behind the color coding of features in the pre-release info?
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Just for easy reading. The original file (on LoL) doesn't have it.
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04-20-2022, 04:23 AM
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#17
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,197
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Some awesome stuff here devs. Will test asap thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-20-2022, 04:34 AM
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#18
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,568
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Quote:
Originally Posted by FapFilter
sorry for the stupid question, but what’s the meaning behind the color coding of features in the pre-release info?
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It is just based on the first character of the changelog line (*, #, + // branch, modifications, new things basically)
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04-20-2022, 04:35 AM
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#19
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,436
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Quote:
Originally Posted by X-Raym
render stats HTML: there is one script tag below the table, they all have to get at the bottom before body
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Sorry, what exactly do you mean?
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04-20-2022, 05:31 AM
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#20
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Human being with feelings
Join Date: Apr 2019
Posts: 136
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What's polyphase synthesis and how does it timestretch? Is it FFT resynthesis stretching like paulstretch? In which case this is amazing.
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04-20-2022, 05:45 AM
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#21
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Human being with feelings
Join Date: Jun 2019
Posts: 2,865
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Quote:
Originally Posted by orbitfold
What's polyphase synthesis and how does it timestretch? Is it FFT resynthesis stretching like paulstretch? In which case this is amazing.
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From the restricted possibility I had to test it, it seems to not be like paulstretch. But nonetheless might be cool. Something like paulstretch though would be amazing!
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04-20-2022, 05:52 AM
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#22
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,607
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Quote:
Originally Posted by Phazma
Most of the media don't produce any sound (no meters on track) when I stretch them with this algorithm. I don't know if it depends on the type of sound, format/metadata of the media, stretching amount or a combination of all.. it just kind of doesn't work about 70% of the time.
Not sure where to begin troubleshooting. Would it help you if I sent you a minimal project?
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Definitely, a minimal project with media that doesn't produce sound would be helpful. Can email a link to support@
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04-20-2022, 06:09 AM
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#23
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Human being with feelings
Join Date: May 2006
Location: NA - North Augusta South Carolina
Posts: 4,295
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re. "recent project display":
Display Project Title
Display Project File Part Before Path
Display Full Path
I want just the project title displayed. I see "Display project title" is checked, as well as the other 2 selections.
My first thought is "I need to uncheck the other 2 options". Uncheck Part before path and it unchecks the "part before" and "full path" - but it leaves "Full path highlighted for some reason, while greying out "File part before"?
The result is what I want - *just the title* - but it's confusing that "Display full path" is still highlighted? And vice-versa for clicking on "file part before path"?
Also - "Clear recent project list" as a selection choice positioned that close to the other 3 selections makes me very nervous... this is a "set and forget" option, but someone fiddling around a bit recklessly could get in a hurry, or maybe think they need to "reset" it, or some such and wipe out their recent projects list, which could be a Very Big Deal. Maybe it should have a "are you sure? Y/N" added to it?
/Great feature, so much more legible!
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04-20-2022, 06:14 AM
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#24
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Human being with feelings
Join Date: Nov 2011
Posts: 308
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Quote:
Originally Posted by Desa
v6.54+dev0419 - April 19 2022- + ReaSamplomatic5000: add pitch detection
- + ReaSamplomatic5000: display note names for pitch offset
- + ReaSamplomatic5000: support sorting sample list by detected pitch
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Found several issues with these changes:
The pitch detection button does some weird things when changing samples from media explorer:
A similar issue happens when you have the option "Do not assign pitch, note, or channel when inserting into sampler" turned on. Pitch detection only works on the first try:
It also doesn't respond when you change samples from RS5k's dropdown menu.
The sorting function consequently also doesn't work.
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04-20-2022, 06:39 AM
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#25
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,197
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* Includes feature branch: polyphase synthesis timestretching mode
This is very cool
Something's I found so far..
-no matter the stretch amount. it seems to go silent about 85% near the end of the audio item. Although that's at the 32768 FFT size. It gets closer to the end the lower the bin size
-Has ability to clip the track output quite easily with glitchy spikes and just full on "too loudness" (especially if the subdivision is high) so the output might have to be limited (but that's something the user can do I guess)
Very cool to have it though thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-20-2022, 06:57 AM
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#26
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,660
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Quote:
Originally Posted by Desa
v6.54+dev0419 - April 19 2022
[*]+ ReaSamplomatic5000: add pitch detection[*]+ ReaSamplomatic5000: display note names for pitch offset[*]+ ReaSamplomatic5000: support sorting sample list by detected pitch
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Great!
Quote:
Originally Posted by Desa
v6.54+dev0419 - April 19 2022[*]+ Timestretch: add polyphase synthesis stretching mode (useful for artistic stretches)
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Wooow, a time stretch algorithm based on the spectral domain and with option to change the fft size? amazing!
Actually i was testing last night all the stretching modes because i wanted to achieve the kind of stretch that sounds a bit robotic, or to say more granular.
While i have done this with other daws, i was a bit sad and surprised that i couldn't achieve this sound in Reaper. (At least to my knowledge)
The only mode close to it is the simple widowed fast, but it sounds bad when we stretch a lot the item with some metallic timbre and like there is some sample rate reduction which destroys the sound.
Then i tried to replicate what i wanted and what i have heard in some other daws with a granular plugin which sounded a lot better.
I recorded one take with the fx and some others with the simple windowed fast mode that can clearly hear the difference.
I would really love if there was some update on simple windowed fast, or another granular mode that would sound a lot better to achieve this kind of stretch effect which is not possible now in Reaper.
Examples: (the voice is from a text to speech software to create a fast example so sorry about that, but i have tried it with other sounds too and i get the same results)
unprocessed: https://mega.nz/file/EMhjhZQD#4FUKpm...fVEyLHE6la5wog
processed with fx and how it should sound, or at least close to it:
https://mega.nz/file/QQ4QzTxC#7oG-kO...Jwb84_xHEzWZv0
processed with simple windowed fast x2:
https://mega.nz/file/ZBwBWYBQ#8rJq7u...vZBLL3jZTagkIk
processed with simple windowed fast x4:
https://mega.nz/file/oAI2DYJK#Plco7Q...eONcxRgTAZlqds
processed with simple windowed fast x8:
https://mega.nz/file/gBwjHYBQ#7SDIik...otS22WmbWXScvQ
It is very clear that while stretching the sound x4 times is close to the sound i want, the quality has changed drastically and even more at x8 times.
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04-20-2022, 07:09 AM
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#28
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,568
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@schwa
Here are few tweaks to make it HTML 5 valid and semantic:
https://gist.github.com/X-Raym/5a356...7c85/revisions
- all <script> are pushed right before body (info)
- <br> tags are replaced by CSS rules (margins)
- doctype and html lang attribute have been added
- semantic tags for title (h1) and infos (list instead of paragraph)
- table set to 100% wide for readability (optional but... why not)
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04-20-2022, 07:18 AM
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#29
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Human being with feelings
Join Date: Jun 2019
Posts: 2,865
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Quote:
Originally Posted by Justin
Definitely, a minimal project with media that doesn't produce sound would be helpful. Can email a link to support@
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Done.
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04-20-2022, 07:23 AM
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#30
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,436
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Quote:
Originally Posted by X-Raym
Here are few tweaks to make it HTML 5 valid and semantic:
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Thanks... we'll incorporate some of this. I'm not worried about the <script> placement as the script elements always appear after their target elements, and it's more convenient to generate the code as is.
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04-20-2022, 07:45 AM
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#31
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,568
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Quote:
Thanks... we'll incorporate some of this.
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Choose what you like in these
EDIT: if charts can be 100% width resizable if window size change, it would be nice !
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04-20-2022, 07:53 AM
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#32
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Human being with feelings
Join Date: Dec 2017
Location: Sunny Siberian Islands
Posts: 848
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Quote:
Originally Posted by Desa
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OMG! Very cool algorithm! This is a good native analogue of PaulStretch.
By tomorrow I will release 10 albums of meditative ambient music, haha.
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04-20-2022, 08:26 AM
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#33
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Human being with feelings
Join Date: Feb 2015
Posts: 751
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Great updates, especially the pitch detection in RS5K.
But gosh, that timestretch kinda had me thinking something different.
Hopefully, timestretch / pitch-shift will be added at some point to the sampler for keeping sample playback speed when playing different notes.
Last edited by Ozman; 04-21-2022 at 01:32 PM.
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04-20-2022, 09:04 AM
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#34
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Super Moderator (no feelings)
Join Date: Dec 2007
Location: On or near a dike
Posts: 9,829
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Quote:
Originally Posted by cool
By tomorrow I will release 10 albums of meditative ambient music, haha. 
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OK I do the horror sci-fi movies then.
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04-20-2022, 03:14 PM
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#35
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 11,976
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[OT, sorry]
Quote:
Originally Posted by Vagelis
Actually i was testing last night all the stretching modes because i wanted to achieve the kind of stretch that sounds a bit robotic, or to say more granular.
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Might want to check out Akaizer (if you haven't yet).
edit:
Does have metallic timbre though, so maybe not what you're looking for...
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04-20-2022, 06:28 PM
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#37
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Human being with feelings
Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 288
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Quote:
Originally Posted by Desa
+ Peaks: improve various sample-level view glitches [ t=213166]
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Thanks for fixing this. Did some quick testing and this works as expected now
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04-22-2022, 07:34 AM
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#38
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,660
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Quote:
Originally Posted by nofish
[OT, sorry]
Might want to check out Akaizer (if you haven't yet).
edit:
Does have metallic timbre though, so maybe not what you're looking for...
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Thanks nofish, i can already do this with granular plugins by changing the speed and grain size, but i would like to have this as a native stretch mode in Reaper for better and faster use, like Ableton and other daws have it.
Soundtouch is also nice and seems that it has 3 window sizes from the settings, but not at the size i want which is with closer gaps. It would be nice though if we could change the grain size in soundtouch as we can do with simple windowed fast.
Mostly I'm dreaming that hopefully will see this one day in reaper:
https://forum.cockos.com/showthread.php?t=229526
*regarding this old request i would prefer a new granular mode from simple windowed fast because of the bad quality
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