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08-27-2021, 04:58 AM
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#681
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Human being with feelings
Join Date: Jul 2014
Location: Rennes, FR
Posts: 182
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What would be a nice controller for the Reasurround Panner ? Maybe some of you have experienced nice solutions ? iPad ? Joystick ? Trackpad ? Thanks.
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08-27-2021, 09:17 AM
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#682
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Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 618
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Quote:
Originally Posted by Berg
What would be a nice controller for the Reasurround Panner ? Maybe some of you have experienced nice solutions ? iPad ? Joystick ? Trackpad ? Thanks.
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I use my phone and GyrOSC ( http://www.bitshapesoftware.com/instruments/gyrosc/) to pan in real time my ambisonic panners. maybe something similar?
You can point to the objects on the screen, your speakers, or even imaginary targets in the room.
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08-27-2021, 10:14 AM
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#683
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Human being with feelings
Join Date: Feb 2019
Posts: 571
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You could easily set up a TouchOSC panner with a tablet. The classic surround panner is a joystick, but it's not a super popular controller type so it's mostly homebrews I'm seeing. Not sure what the "standard" is for Atmos.
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08-29-2021, 03:11 AM
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#684
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Human being with feelings
Join Date: Jul 2014
Location: Rennes, FR
Posts: 182
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Quote:
Originally Posted by Joystick
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thanks, I did not know this one, could be great ! I'll try
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08-29-2021, 03:12 AM
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#685
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Human being with feelings
Join Date: Jul 2014
Location: Rennes, FR
Posts: 182
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Quote:
Originally Posted by fakemaxwell
You could easily set up a TouchOSC panner with a tablet. The classic surround panner is a joystick, but it's not a super popular controller type so it's mostly homebrews I'm seeing. Not sure what the "standard" is for Atmos.
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Yes I suppose with Lemur ? I tried, I need to optimize it.
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08-29-2021, 08:18 AM
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#686
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,389
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Quote:
Originally Posted by fakemaxwell
You could easily set up a TouchOSC panner with a tablet. The classic surround panner is a joystick, but it's not a super popular controller type so it's mostly homebrews I'm seeing. Not sure what the "standard" is for Atmos.
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There is a MIDI joystick up there but it costs a kidney (for what it is)
Yes I saw consoles for Atmos with the joysic ... it will be nice ... if will exist one affordable
Some improvement can be made however:
1. enlargeable window in will enhance visibility (especially for people like me ...the sight: an issue)
2. better positioning of the source inthe 3D. I see sources are movable 2 axix over 3 when in isometric visualization.
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08-29-2021, 01:41 PM
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#687
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,759
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I‘d probably try to use one of the better gaming controllers, but the hid controller support seems to be abandoned.
Imagine using flying joysticks and their throttle controls.
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08-29-2021, 11:35 PM
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#688
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,389
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Quote:
Originally Posted by airon
I‘d probably try to use one of the better gaming controllers, but the hid controller support seems to be abandoned.
Imagine using flying joysticks and their throttle controls.
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I have the flight joystick. No-go. You need a joystick "old fashion" for the purpose.
When you move it, it has to remain where it is.
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12-01-2021, 11:31 AM
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#689
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Human being with feelings
Join Date: Jul 2014
Location: Rennes, FR
Posts: 182
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There might be a bug when trying to make a 9.1.4 Dolby Atmos compatible preset (Lw Rw), please developers have a look at the screenshot. As Reaper can work with Dolby Atmos thanks to the Dolby Music Panner to address metadata to the Renderer, it could be useful to make some other presets for using 9.1.4 or 9.1.6 in case we want to build 9 channels in the horizontal plane with Lw and Rw loudspeakers. Dealing with Lw and Rw loudspeakers, on the left part there is a bug, on the right part it seems to be OK for the Panner Law.
Last edited by Berg; 02-24-2022 at 01:50 AM.
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12-01-2021, 12:06 PM
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#690
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 14,850
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What are the custom height parameters of the left front height and right front height speakers? Do they have the same influence setting?
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12-02-2021, 03:49 AM
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#691
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Human being with feelings
Join Date: Jul 2014
Location: Rennes, FR
Posts: 182
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Quote:
Originally Posted by schwa
What are the custom height parameters of the left front height and right front height speakers? Do they have the same influence setting?
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Schwa, I couldn't reproduce the bug, please find the 9.1.4 Dolby Atmos preset that works fine, we may need and it will make sense to add Wide % and redefine Side % between LwRw and LrsRrs if it is possible to implement of course !
Last edited by Berg; 02-24-2022 at 01:50 AM.
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12-03-2021, 01:53 PM
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#692
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 14,850
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Quote:
Originally Posted by Berg
Schwa, I couldn't reproduce the bug, please find the 9.1.4 Dolby Atmos preset that works fine, we may need and it will make sense to add Wide % and redefine Side % between LwRw and LrsRrs if it is possible to implement of course !
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This is the 7.1.4 stock configuration with the addition of left/right wide speakers at channels 5 and 6, right?
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12-04-2021, 03:42 AM
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#693
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Human being with feelings
Join Date: Jul 2014
Location: Rennes, FR
Posts: 182
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Quote:
Originally Posted by schwa
This is the 7.1.4 stock configuration with the addition of left/right wide speakers at channels 5 and 6, right?
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Yes it is !
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02-19-2022, 10:29 AM
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#694
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Human being with feelings
Join Date: Sep 2019
Posts: 4
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Custom Speaker Bug?
Hi all, I'm getting a really uneven speaker influence when making a custom speaker configuration (eg. the rings emanating from the speakers are really wacky shapes and not matched right/left or front/back). Is this just a UI bug or are the speakers really using these warped influence patterns (see attached RPL for ReaSurroundPan)? I've double-checked the XYZ position and angles to make sure they are left/right and front/back matched. Any help is greatly appreciated!
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02-19-2022, 10:48 AM
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#695
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Human being with feelings
Join Date: Feb 2006
Location: France
Posts: 897
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It is "normal": the ResurroundPan version is optimized for standard cinema formats.
For everything else you must use the Reasurround version. It lacks some improvements that have been done with the "Pan" but its behaviour is consistent.
For your octophonic pairs it may be no problem to work as you whish ...
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02-19-2022, 11:05 AM
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#696
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Human being with feelings
Join Date: Sep 2019
Posts: 4
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Thanks JM. I see, so it's not as flexible as I imagined. It would be nice if Reaper exposed the parameters it is using to optimize those influence rings for user tweaking.
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04-12-2022, 07:56 AM
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#697
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Human being with feelings
Join Date: Nov 2018
Posts: 24
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Hi all - Just to answer a few ADM profile and EAR Production Suite questions that have popped up in this thread;
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Originally Posted by junh1024
Yes. ADM was supposed to be a universal standard. However, the current situation is far from ideal. Different tools support different subsets, creating incompatibility.
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Quote:
Originally Posted by jm duchenne
I have tried to exchange ADM made in Reaper with the Ear suite and the MPEG-H plugin but it was not working.
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Quote:
Originally Posted by junh1024
Looks there might be many "types" of ADM . Main thing DDM vs the rest is the coordinate system. There might be some PDFs floating round about the ADM standard & DDM. Have you tried the reverse aka MPH ADM or DDM imported into EAR?
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Yes, there's different profiles of ADM. The EAR Production Suite exports conform to the EBU Production Profile ( https://tech.ebu.ch/docs/tech/tech3392.pdf) as junh1024 mentioned, but is fairly tolerant in what it will import (as of v0.7.0). Some tools are only capable of importing ADM in a specific profile and so can not accept these exports. Interoperability between tools and ADM profiles is in the EBU's work plan ( https://tech.ebu.ch/audio) so hopefully this situation should improve.
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04-12-2022, 07:57 AM
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#698
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Human being with feelings
Join Date: Nov 2018
Posts: 24
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Quote:
Originally Posted by Berg
should Reaper propose another way to deliver ADM files ?
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I think native implementations of ADM production in any DAW are definitely more capable of providing a cleaner integration and smoother workflow than third-party tools could possibly achieve.
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09-16-2022, 06:15 AM
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#699
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Human being with feelings
Join Date: Jul 2014
Location: Rennes, FR
Posts: 182
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source names
I was wondering if we could get 8 full characters for the sources names? showing the source number at the beginning seems not very important as we already have it inside the circle ?
Last edited by Berg; 01-18-2023 at 06:00 AM.
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09-18-2022, 05:03 AM
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#700
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Human being with feelings
Join Date: Jul 2014
Location: Rennes, FR
Posts: 182
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rectangular setups sources rotation
I have noticed a not logical behavior when dealing with rectangular reasurroundpan set-ups. When we consider 2 or more sources in a rectangular configuration, if we give an offset between the sources and we want to make a rotation of the sources in the "edit all" mode, only the sources located in the corner loudspeakers are rotating in the rectangular form, the others are rotating in the circle mode. We may want all the sources to stay in the rectangular form, that way we can keep the offset value. Please see the 2 videos below.
Last edited by Berg; 01-18-2023 at 06:00 AM.
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10-04-2022, 11:33 AM
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#701
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Human being with feelings
Join Date: Jul 2014
Location: Rennes, FR
Posts: 182
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ReasurroundPan GUI
It would be nice to make a more compact GUI version of the ReasurroundPan, I remember someone made this proposition before. The panner has nice technical possibilities but to work with, if we could have an extended setting mode, it would help a lot. For example we don't need to always see the meters and with 3D formats that makes a lot of place ! What do you think about this idea ?
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10-05-2022, 01:49 AM
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#702
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,389
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Quote:
Originally Posted by Berg
It would be nice to make a more compact GUI version of the ReasurroundPan, I remember someone made this proposition before. The panner has nice technical possibilities but to work with, if we could have an extended setting mode, it would help a lot. For example we don't need to always see the meters and with 3D formats that makes a lot of place ! What do you think about this idea ?
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To be honest, I would like to have a bigger GUI as well. I mean as an option so that it can fit with all needs.
OR to be able to enlarge it ...
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10-05-2022, 05:28 AM
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#703
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 522
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From a pure GUI perspective, can these channel text areas have a dark appearance when dark mode is being used?
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10-12-2022, 03:02 PM
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#704
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Human being with feelings
Join Date: Feb 2019
Posts: 571
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Something that just tripped me up with ReaSurroundPan- I was downmixing from 5.1 to 2.0, and the default setting of passing through unmapped outputs had me spending a few minutes in confusion.
I think this should default to zero-out like the channel mapper, and potentially be an option on the main face of the plugin as well, rather than buried in the menu. I can't figure out a scenario where you would want to set your output speakers to 2 channels, but then have other channels allowed to output to more additional channels.
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10-12-2022, 03:20 PM
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#705
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Human being with feelings
Join Date: Oct 2019
Location: Moscow, Russia
Posts: 835
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Yeah, I agree that pass through/zero output option on plugin face is better. (Also a pan law value by the way  )
But pass through option need if you want to make a side chain compression on some of channels. I used it several times for music in my last surround project.
PS. But honestly, the side-chain is a separate big question. For now there are many inconveniences because it's mixed with main channels. I think the special dead ended channel bunch for a track would be helpful in many situations. I'm want to make an FR for a long time. So this is a time to.
So that for ReaSurroundPan the zero output option would be better eventually.
Last edited by AZpercussion; 10-12-2022 at 03:44 PM.
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10-14-2022, 09:11 AM
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#706
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Human being with feelings
Join Date: Oct 2019
Location: Moscow, Russia
Posts: 835
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