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Old 01-10-2023, 11:35 PM   #41
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Old 01-11-2023, 02:29 AM   #42
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Quote:
Originally Posted by ferropop View Post
I also struggle to think of a scenario where you need Razors while Comping Mode is active. If freed of this, it leaves REs useful for things like auditioning. But there might be a brilliant better use that involves both at the same time, not sure.
Lanes can be used a lot for heavy editing and arrangement and not just for comping similar takes, so RE is very useful for editing together with comping too. Example: select a part at the end of the take and move it at the start of it, delete or stretch without switching modes or just drop a selection on lane add area and create a new lane to edit or comp.

Last edited by Vagelis; 01-11-2023 at 02:36 AM.
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Old 01-11-2023, 04:07 AM   #43
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Hey schwa, I put some more thought into my proposal. What I was essentially proposing is a very simple "draw in areas" behavior. While this would be quite clean and intuitive, it does have its drawbacks.

Here's an example where the current behavior is much better. Two long vocal takes, but you want to try out different parts of a small section:



What I would propose at this point is the following:

Starting a right-drag outside of an active comp area will create a new section with two split points. One where the drag starts and one where it ends. Exactly like the current behavior. (gif above and case 1 in my previous post)

Starting a right drag inside of an active comp area will act like a draw/eraser tool. Allowing you to "draw in" the bounds of that area. Effectively extending the area, erasing split points and merging areas. (Case 2 and 3 in my previous post).

I think this would allow us to make all possible manipulations to comp areas by just using right-drag, while remaining simple and straight forward to use.

That said, it might be a good idea to not over-engineer this behavior at this point
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Old 01-11-2023, 04:40 AM   #44
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Something is off with comp areas and undo/redo. Sometimes comp areas just vanish. Can't figure out how to consistently reproduce it though.

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Old 01-11-2023, 05:18 AM   #45
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What's also interesting is how edits to items in the comp lane should be reflected in comp areas.

E.g splitting an item in the comp lane:



Or moving item edges when comping is turned off:



I briefly watched some videos on how other DAWS deal with this and afaict Logic doesn't allow edits to individual parts in the comp lane (the comps are put together in one item?), Ableton's approach is more similar to razor comping in the previous dev version (you can't tell where a comp came from, except by the name).

I can imagine this becoming very hard to keep in sync. One approach that might be worth trying is to recompute matching comp areas for items that have been edited.
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Old 01-11-2023, 05:40 AM   #46
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Poor devs, so many variables.

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Old 01-11-2023, 05:46 AM   #47
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Quote:
Originally Posted by FeedTheCat View Post
What's also interesting is how edits to items in the comp lane should be reflected in comp areas.

E.g splitting an item in the comp lane:
Yes i agree it would be very nice to have an option to auto group items with same source between lanes and master lane, the only problem is that if we move the item in comping lane, if the same item in lanes is longer in length, it should cut it to the same length as the item in master lane, I guess.


Quote:
Originally Posted by FeedTheCat View Post
I briefly watched some videos on how other DAWS deal with this and afaict Logic doesn't allow edits to individual parts in the comp lane (the comps are put together in one item?), Ableton's approach is more similar to razor comping in the previous dev version (you can't tell where a comp came from, except by the name).
Cubase is ahead regarding editing and comping i guess, because you can edit both in lanes and master lane and the changes affect both, even though this is easier since cubase auto-split the comps in lanes.

EDIT: If we had an option to auto group an item on master lane with the item from lanes when we split a comp with a "split at comp edges" modifier, it would be really amazing!
That way any edit will become audible instantly even if the comp breaks. Maybe this set of actions could be placed somewhere on comp area with a small icon to trigger.

Last edited by Vagelis; 01-11-2023 at 06:00 AM.
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Old 01-11-2023, 05:49 AM   #48
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Old 01-11-2023, 06:14 AM   #49
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Devs please take a small look how nicely Logic handles editing and comping, previously i suggested to auto group by splitting a comp, but this looks way better.
When in editing mode the comps are still active and they do not break, instead it's possible to move freely the item anywhere with the comp even if we split it, this is so cool and extremely flexible for the arrangement!

https://youtu.be/-vepaE-H4EU?t=237

EDIT: Hypothetic analysis of how this works:

In editing mode all comps are being preserved and "glued" with the items, moving the item is also moving the comp as in comping mode but together, if an item/comp is overlapping another comp as we move it horizontally, it should create split points to the overlapped comp area automatically. If we split an item/comp it should create a split point to the comp too, so that it's being preserved after we go back to comping.
After we're done with editing and comping we could have another action to turn it off, show just the result in top master lane and remove the comp areas.

Just to add that logic has a useful action to split all comp areas, which makes it easier to move the comp with the item in editing mode. Another cool thing that makes sense is when we edit the item on top master lane, all edits should affect the same items in lanes, like splitting them for example.

Last edited by Vagelis; 01-11-2023 at 06:56 AM.
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Old 01-11-2023, 06:19 AM   #50
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Quote:
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* Includes feature branch: shortcut import/export improvements and multiple main keyboard sections
Is this intended to fix the issue of keymapping when migrating settings from Windows -> Mac?
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