![]() |
#1 |
Human being with feelings
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,668
|
![]()
v6.73+dev0117 - January 17 2023
* Includes feature branch: mouse modifier small ID action binding fix * Includes feature branch: fixed lane comping * Includes feature branch: shortcut import/export improvements and multiple main keyboard sections * Includes feature branch: improve samplerate change behavior when loading projects * Includes feature branch: VST3 re-map of parameter IDs due to restartComponent * Includes feature branch: AU parameter list change notification support * Includes feature branch: MIDI editor screenset improvements * Includes feature branch: routing matrix/track wiring input activity indicators * Includes feature branch: preview item selection for grouped tracks * Includes feature branch: VST3 per-channel silence reporting compatibility option * Includes feature branch: better .RfxChain media explorer and clipboard integration * Includes feature branch: ReaReaRea timestretch mode * Includes feature branch: GR metering as embedded UI for third-party VSTs * Includes feature branch: JSFX new features and EEL2 preprocessor * Includes feature branch: render dialog statistics display improvements * Includes feature branch: media item fixed lanes + Action list: add join/heal as default synonyms + Group manager: fix redundant refreshes + Media item lanes: add fixed lane button mouse modifiers to insert or delete lane + Media item lanes: allow creating a comp area in the comping lane + Media item lanes: allow creating a new comp area within the bounds of an existing comp area + Media item lanes: comp areas respect region editing + Media item lanes: display non-playing MIDI media items similar to muted items in the MIDI editor + ReaScript: support "C_LANEPLAYS" in GetSetMediaItemInfo(), read-only + macOS: improve compatibility of 'Open source file' mouse modifier dragging [p=2636376] # Media item lanes: better handling when drag/dropping multiple files onto empty TCP area [p=2636364] # Media item lanes: don't auto-promote new recording when recording into comping lane # Media item lanes: don't move a comp area to a nonexistent lane due to track grouping [p=2636363] # Media item lanes: fix creating comp areas when multiple razor edits exist [p=2636111] # Media item lanes: fix drawing glitch during playback when razor edits and comp areas exist [p=2636115] # Media item lanes: support healing adjacent comp areas by clicking the edge with the delete mouse modifier # Media item lanes: undo improvements # Media item lanes: when editing with mouse modifier to allow empty space between comp areas, or editing unsynced areas, restrict the edit to the edges of adjoining comp areas [p=2636114] # Media item lanes: when initiating comping on a grouped track, ensure that other grouped tracks have a comping lane [p=2636225]
__________________
www.sachetsofrelish.com |
![]() |
![]() |
![]() |
#2 | |
Human being with feelings
Join Date: May 2010
Posts: 4,148
|
![]() Quote:
Please come at me for bringing this back and let's discuss why or why it shouldn't have. Thanks. Last edited by Kenny Gioia; 01-17-2023 at 10:48 PM. |
|
![]() |
![]() |
![]() |
#3 | |
Human being with feelings
Join Date: Dec 2022
Posts: 34
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,395
|
![]() ![]()
__________________
FERRO Songs I've Written/Produced : https://t.ly/OtOM- Instagram : http://www.instagram.com/ferropop |
![]() |
![]() |
![]() |
#5 |
Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,395
|
![]() ![]() This has been a thing forever, but especially fighting against it with Lanes. Just want to place the track at the center of the screen! When near the bottom, you cannot Hand Tool the track to the center of the screen. Is there any way to "unlock" whatever is going in here? I only bring this up because of how frustrating this is going to be when trying to navigate many lanes.
__________________
FERRO Songs I've Written/Produced : https://t.ly/OtOM- Instagram : http://www.instagram.com/ferropop Last edited by ferropop; 01-17-2023 at 11:16 PM. |
![]() |
![]() |
![]() |
#6 |
Human being with feelings
Join Date: Feb 2017
Posts: 5,251
|
![]()
Many of the zoom tcp and project are tedious to work. They move and behave in not friendly way (not smooth). Please keep things we are focused in place, so that we don’t get confused. This is huge workflow detail that reaper is missing hard. The tinny “random” moviments of the things that should stay exactly in the same place.
Examples (but there are more): https://forum.cockos.com/showthread.php?p=2545296
__________________
🙏🏻 Last edited by deeb; 01-17-2023 at 11:33 PM. |
![]() |
![]() |
![]() |
#7 |
Human being with feelings
Join Date: Jan 2014
Posts: 923
|
![]() ![]() |
![]() |
![]() |
![]() |
#8 |
Human being with feelings
Join Date: Jan 2014
Posts: 923
|
![]() ![]() |
![]() |
![]() |
![]() |
#9 |
Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 2,494
|
![]()
I'd like to come back to this behavior:
![]() In sync mode, the comp area behaves like an eraser, which still feels odd. I think the fact that I am in the middle of a mouse gesture means that the comp area should get in the way of whatever's already there, but not delete it, similar to what happens when you're in non-sync mode and you move items around. In my imagination, releasing the mouse would finalize the gesture and delete or truncate other items.
__________________
ReaPack Repository: right-click and copy index URL |
![]() |
![]() |
![]() |
#10 | |
Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 2,494
|
![]() Quote:
![]()
__________________
ReaPack Repository: right-click and copy index URL |
|
![]() |
![]() |
![]() |
#11 |
Human being with feelings
Join Date: Jan 2014
Posts: 923
|
![]() ![]() |
![]() |
![]() |
![]() |
#12 |
Human being with feelings
Join Date: Jun 2020
Posts: 770
|
![]() |
![]() |
![]() |
![]() |
#13 |
Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 2,494
|
![]()
I think this is also unintuitive behavior:
![]() Again, I am in the middle of a mouse gesture and it feels weird that "irreversible" things are happening as part of that. I would have no problem if the stickiness begins after I drop the comp item and drag it again (in that case, I have the option to press Cmd + left drag to get the non-sticky behavior). But activating stickiness (and deleting stuff) as I am in a continuous drag operation makes me feel like I have no control over what's happening. Particularly because I wouldn't expect that moving one item would push and pull the bounds of others with which I am not working. If I think about it, I can press Cmd and drag will have no stickiness, and won't delete stuff (since it doesn't move over the edges of other comp lane items). So from that perspective, there's a workaround, but the default behavior is still pretty odd (IMO) and I question the overall approach to initiating these side effects during mouse gestures.
__________________
ReaPack Repository: right-click and copy index URL Last edited by sockmonkey72; 01-18-2023 at 01:23 AM. |
![]() |
![]() |
![]() |
#14 | |
Human being with feelings
Join Date: Dec 2019
Posts: 214
|
![]() Quote:
My starting project template has 40 empty tracks so I can scroll easily ![]()
__________________
rLive theme |
|
![]() |
![]() |
![]() |
#15 | |
Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 551
|
![]() Quote:
Actually it doesn't work as expected. It displays MIDI items for more then one track, not for just a selected track (MIDI editor per track) Muted notes should become visible only with one MIDI editor per project setting. It will be hard to edit MIDI item with a lot of muted notes. It'll become unreadable and will be hard to to select the right note. Maybe adding a new option might be a good idea? |
|
![]() |
![]() |
![]() |
#16 |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,954
|
![]() |
![]() |
![]() |
![]() |
#17 |
Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,136
|
![]()
There was a big change on this and previous pre regarding re-sync automatically an item on comp lane with a comp area, I preferred the behavior in dev016 much more.
In dev0116, when we were moving an item in comp lane and then back to the area to sync, it could sync while holding the mouse, which was very useful to know if a comp area and an item could sync. In the last two pres this has changed and we can't see, we have to release the mouse and then the area and item will sync, which is not useful as a sync indicator. Can we have back the behavior of dev0116 please?? ![]() |
![]() |
![]() |
![]() |
#18 | |
Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,136
|
![]() Quote:
Maybe it would be nice to have an option so we could switch behavior? |
|
![]() |
![]() |
![]() |
#19 |
Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 13,010
|
![]()
I thought the comp lane was just to display the composite of the other selected segments below it. What purpose does selecting in the top composite lane have?
|
![]() |
![]() |
![]() |
#20 |
Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,745
|
![]()
One MIDI editor per track is per track, not per lane. If you have fixed item lanes and MIDI items on each lane, depending on settings, you'll still see all those items in one editor per track mode and you should too. You can have muted notes (items) on lanes > you should see muted notes in editor. ME Track selector shows and works with lanes as well, so you can do visibility and editability selections from there like always.
Last edited by xpander; 01-18-2023 at 04:36 AM. |
![]() |
![]() |
![]() |
#21 | |
Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,136
|
![]() Quote:
But I don't think would be possible not to delete something while in edit mode, because in comp lane we see whatever happens in comp area. |
|
![]() |
![]() |
![]() |
#22 | |
Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 2,494
|
![]() Quote:
As I mentioned above, with the prefs I posted, I don't experience the problem of seeing all of my lanes piled on top of one another. Nevertheless, this line of argument kind of ignores the fact that seeing all the lanes piled on top of one another isn't a good default behavior (because it's not what most users will want or expect).
__________________
ReaPack Repository: right-click and copy index URL |
|
![]() |
![]() |
![]() |
#23 |
Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,136
|
![]()
May I ask again for a double click context for fixed lane area? It would be useful to edit or sync or in general to divide some actions between left and double click contexts.
Edit: Maybe a double click context could also come in handy for fixed lane buttons? |
![]() |
![]() |
![]() |
#24 |
Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,745
|
![]()
This shouldn't be a guesswork about number of users. I for one certainly want to see all items on lanes/tracks/project how I set them to appear in settings. From my POV, you must be "literal" on those issues. However, I might have misunderstood the point here. I have my own ME settings, which work like I expect them to work so far. If the talk here is about what Reaper has as default settings for ME, I have no say about that...
|
![]() |
![]() |
![]() |
#25 | |
Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 2,494
|
![]() Quote:
Then again, you are generally very agreeable, so maybe it's a both/and/or/yes/no kind of thing.
__________________
ReaPack Repository: right-click and copy index URL |
|
![]() |
![]() |
![]() |
#26 | |
Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,136
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#27 | ||
Human being with feelings
Join Date: Oct 2011
Posts: 3,086
|
![]() Quote:
Quote:
Maybe adding a new option could be a good idea? "One MIDI Editor per track and per lane"? Like that, it would always one MIDI item displayed at once and no more grey notes or darker notes. Even with overlaped MIDI items which are on non fixed lanes track. Actually, I think it's not a great idea to display notes of items not clicked as muted because, in fact, when a lane is muted, it's not MIDI notes which are muted. Plus, if we edit a MIDI item which is on a fixed lane mutes, notes of this item will be muted... It can be confusing. Moreover, how to know which note is really muted or not? Why not follow the type of poster there is with "One MIDI editor per project" with darker notes for exemple? There would be more consistency with the rest. Last edited by ovnis; 01-18-2023 at 06:29 AM. |
||
![]() |
![]() |
![]() |
#28 | |
Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 2,494
|
![]() Quote:
__________________
ReaPack Repository: right-click and copy index URL |
|
![]() |
![]() |
![]() |
#29 |
Human being with feelings
Join Date: Oct 2011
Posts: 3,086
|
![]()
+1000
|
![]() |
![]() |
![]() |
#30 | |
Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,136
|
![]() Quote:
Why not moving it without edit mode on? |
|
![]() |
![]() |
![]() |
#31 | |
Human being with feelings
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,668
|
![]() Quote:
__________________
www.sachetsofrelish.com |
|
![]() |
![]() |
![]() |
#32 |
Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,136
|
![]()
BTW this is the exact same behavior when we 're not in edit mode and we 're moving an area from lanes, because it overlaps other areas.
I guess the reason this is important to stay like this in edit mode is because any edit in lanes should be reflected in comp lane. If one wants to move just the item in comp lane and unsync from comp area, it could be done without edit mode on. In short: if we want to edit an item in comp lane, edit mode should be off, if we want to edit an item in a comp area in lanes, edit mode should be on and edit inside the area. |
![]() |
![]() |
![]() |
#33 |
Human being with feelings
Join Date: Jan 2014
Posts: 923
|
![]() ![]() |
![]() |
![]() |
![]() |
#34 |
Human being with feelings
Join Date: Jan 2014
Posts: 923
|
![]() ![]() |
![]() |
![]() |
![]() |
#35 | ||
Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,523
|
![]() Quote:
I think it's fine now that we have easy ways to remove splits. At least it's consistent. I still would be interested to try if/how "drawing in" comp-areas would function (think of freehand draw envelope). Hard to tell with these things without trying. Quote:
![]() I briefly tried it, but apparently "heal splits in items" doesn't deal with empty takes at all. Anyhow, sorry for going off-topic. P.S. Maybe I'm just confused at this point, but why is take 2 empty in the gif? Shouldn't it be take 1?
__________________
Featured scripts: REAPER Update Utility Lil Chordbox Gridbox/Adaptive grid MX Tuner RS5K Link MIDI Editor Magic Donate💝: PayPal|ko-fi |
||
![]() |
![]() |
![]() |
#36 |
Human being with feelings
Join Date: May 2017
Posts: 186
|
![]() |
![]() |
![]() |
![]() |
#37 |
Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,222
|
![]()
Hey devs,
there is an unexpected behavior introduced beginning with v6.73+dev0113 concerning splitting and trimming MIDI items (custom scripts using the API). I suspect these guys here to be the culprit: from 113 Code:
+ MIDI split: when trimming items, chase CC/pitch/etc Code:
# MIDI split: fix incorrect note added after split 1. Custom trim head script (revealing the area before, to show that it's gone) 2. Then splitting (also custom split script) at few bars later = notes and a CC curve are appearing in the split item, although it shouldn't contain anything Here's what happens with 113 and upwards: ![]() And here's the expected behavior from 112: ![]() If you need the custom scripts, let me now!
__________________
My Reascripts forum thread | My Reascripts on GitHub If you like or use my scripts, please support the Ukraine: Ukraine Crisis Relief Fund | DirectRelief | Save The Children | Razom |
![]() |
![]() |
![]() |
#38 | |
Human being with feelings
Join Date: May 2010
Posts: 4,148
|
![]()
In the previous build(s), you could use the mouse modifier to create a new comp area. BUT only if that area was a non-chosen area. So if you were working thru your song and picked lane 1 as your choice, you couldn't drag on lane 1 to create the next area. It would only extend the previous one. Which you could already do just by grabbing and trimming the end of that area. So you'd have to draw it on lane 2, then switch it back to lane 1 to start hearing that lane. I think that's inconsistent. Using that mouse modifier should always perform the function of creating a new area. IMHO.
Quote:
And that was my issue. The context mm is for creating new comp areas. It should do that whenever used. If you want to extend them, just use the trim tool. It's right threre. Last edited by Kenny Gioia; 01-18-2023 at 08:58 AM. |
|
![]() |
![]() |
![]() |
#39 |
Human being with feelings
Join Date: Jul 2016
Location: Los Angeles
Posts: 1,753
|
![]() |
![]() |
![]() |
![]() |
#40 | |
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,223
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|