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01-29-2023, 06:54 AM
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#1
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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v6.73+dev0129 - January 29 2023
v6.73+dev0129 - January 29 2023
- * Includes feature branch: text/control alignment improvements
- * Includes feature branch: pooled and unpooled ARA edits
- * Includes feature branch: mouse modifier small ID action binding fix
- * Includes feature branch: fixed lane comping
- * Includes feature branch: shortcut import/export improvements and multiple main keyboard sections
- * Includes feature branch: improve samplerate change behavior when loading projects
- * Includes feature branch: VST3 re-map of parameter IDs due to restartComponent
- * Includes feature branch: AU parameter list change notification support
- * Includes feature branch: MIDI editor screenset improvements
- * Includes feature branch: routing matrix/track wiring input activity indicators
- * Includes feature branch: preview item selection for grouped tracks
- * Includes feature branch: VST3 per-channel silence reporting compatibility option
- * Includes feature branch: better .RfxChain media explorer and clipboard integration
- * Includes feature branch: ReaReaRea timestretch mode
- * Includes feature branch: GR metering as embedded UI for third-party VSTs
- * Includes feature branch: JSFX new features and EEL2 preprocessor
- * Includes feature branch: render dialog statistics display improvements
- * Includes feature branch: media item fixed lanes
- + Appearance: improve many small text/control alignment issues
- + FX: add menu item to cut FX including automation
- + Media item lanes: add comp area mouse modifier to create razor edit and move media items
- + Media item lanes: add preference to apply default crossfade to new comp areas
- + Project load: always show details of unrecognized project tokens
- # Media item lanes: display razor edit button to create comp area only if razor edit does not contain a comp area
- # Media item lanes: fix comp areas de-syncing after razor edit duplicate action [p=2640234]
- # Media item lanes: fix displaying lane buttons for later tracks when one track is displaying track icon, lane buttons, and group indicators [p=2640289]
- # Media item lanes: if both source and comp items are selected, comp areas move with media items
- # Media item lanes: media items in the comping lane will remain in sync as long as the part of the item within the comp area does not change (it can be extended longer without un-syncing)
- # Media item lanes: remove crossfade between comp areas when the same source lane is used
- # Media item lanes: trim comp areas on other lanes after razor edit [p=2640319]
- # Recording: fix aligning takes when recording to multiple tracks at once [p=2641133]
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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01-29-2023, 07:09 AM
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#2
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Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 2,093
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Quote:
- # Media item lanes: if both source and comp items are selected, comp areas move with media items
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Awesome, thank you!
Quote:
- * Includes feature branch: text/control alignment improvements
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And for this, huge, these tiny details!
Last edited by sockmonkey72; 01-29-2023 at 07:37 AM.
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01-29-2023, 07:32 AM
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#3
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,302
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It feels like something weird is happening in this dev.
Grabbing the left side of a split moves one area, but the right side moves both areas.
Intended, or bug?
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01-29-2023, 07:35 AM
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#4
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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[*] + Media item lanes: add comp area mouse modifier to create razor edit and move media items
Very cool thanks a lot!
It would be useful though if it didn't add RE when dragging a comp area from the edge:
Also working that way, I think most of the times is better to drop it to a new lane, but when dropped it in the lane add area it went out of sync.
[*] # Media item lanes: display razor edit button to create comp area only if razor edit does not contain a comp area
Even though it would be nice to show it on un-synced comp areas.
[*] # Media item lanes: if both source and comp items are selected, comp areas move with media items
Super nice!
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01-29-2023, 07:45 AM
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#5
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Another thing that doesn't feels quite right is the behavior in comping lane where the RE+comp area copy/pastes the item each time I'm moving it to another area.
I'd find it more useful if it could cut/paste it instead without creating multiple copies, so that it doesn't get messy with the rest comps.
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01-29-2023, 07:47 AM
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#6
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,302
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Quote:
Originally Posted by Vagelis
+ Media item lanes: add comp area mouse modifier to create razor edit and move media items
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Interesting option. Wonder what the intended use case is.
Few things I noticed while casually trying it out:
Sometimes when grabbing the right edge it grabs the left edge instead. Also the behavior on the comp lane feels weird. Might be correct though...
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01-29-2023, 07:53 AM
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#7
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Quote:
Originally Posted by FeedTheCat
Interesting option. Wonder what the intended use case is.
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It's for re-arranging phrases while comping at the same time I prefer to add it to a new lane and re-arrange.
Quote:
Originally Posted by FeedTheCat
Sometimes when grabbing the right edge it grabs the left edge instead. Also the behavior on the comp lane feels weird. Might be correct though...
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Mentioned it on my first gif, it would be better if it doesn't add RE when dragging a comp area from the edge.
EDIT: Maybe to remove RE when we don't drag an area? Then it will work as a normal comp area.
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01-29-2023, 07:58 AM
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#8
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,302
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Quote:
Originally Posted by Vagelis
+ Appearance: improve many small text/control alignment issues
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Very (very) much appreciated!
There's a similar alignment issue in the media explorer.
(It isn't obvious in the default theme because of the icon background color).
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01-29-2023, 08:35 AM
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#9
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,009
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Quote:
Originally Posted by FeedTheCat
Very (very) much appreciated!
There's a similar alignment issue in the media explorer.
(It isn't obvious in the default theme because of the icon background color).
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provide OS info + theme link thanks
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01-29-2023, 09:01 AM
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#10
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Human being with feelings
Join Date: Jun 2019
Posts: 2,919
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Quote:
Originally Posted by Vagelis
[*]+ FX: add menu item to cut FX including automation
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Oh.. got excited to finally get an option to Cut FX when right-clicking them in the mixer but nope..
including automation when cutting FX is definitely a useful feature, if one uses the FX chain window. For the many of us who never open the FX chain window and instead work directly from the mixer with auto-floating FX windows, cutting FX (with or without automation) remains an unaccessible feature. Instead we have to copy->delete->paste..
It would be much appreciated if both menu items for cutting FX could be added to what Reaper calls "FX extended mixer context"!
Actually never understood why not all of the options accessible through the FX chain window are accessible through the mixer FX list too (things like saving FX chains would also be super handy to do right from the mixer FX list).
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01-29-2023, 09:02 AM
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#11
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,302
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Quote:
Originally Posted by Justin
provide OS info + theme link thanks
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The OS is Linux. I think the theme in the screenshot is Peace. But it looks the same with most themes I've tried (even ones with custom icons).
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01-29-2023, 09:26 AM
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#12
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 4,035
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Comp into a new copy of this lane
When used on comp lane the item comps are shown as not-syncd.
Win10_x64
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