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#1 |
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v6.75+dev0214 - February 14 2023
* Includes feature branch: resizable render progress/statistics window * Includes feature branch: improvements to aligning takes after recording * Includes feature branch: improved mousewheel and gesture accuracy * Includes feature branch: arrange view override mouse modifier sections * Includes feature branch: toolbar armed/special animations * Includes feature branch: text/control alignment improvements * Includes feature branch: pooled and unpooled ARA edits * Includes feature branch: fixed lane comping * Includes feature branch: shortcut import/export improvements and multiple main keyboard sections * Includes feature branch: improve samplerate change behavior when loading projects * Includes feature branch: MIDI editor screenset improvements * Includes feature branch: preview item selection for grouped tracks * Includes feature branch: GR metering as embedded UI for third-party VSTs * Includes feature branch: media item fixed lanes + Automation items: correctly handle start offsets when inserting/removing time in/from project via action or region move [t=263582] + Automation items: when moving, obey media item snap start/end option [t=276017] + Linux: fix hit testing/focus issues when using back-to-back modal dialogs and some window managers + MIDI: when extending item by adjusting loop point, set item length to match tick-rounded source length [t=257512] + Media item lanes: automatically implode fixed lanes to takes when converting from fixed lane track to non-fixed lane track + Media item lanes: editing a comp area in the comping lane always edits the associated media on the source lane + Media item lanes: when comping is enabled, all mouse edits either edit an existing comp area or create a new comp area + Media item lanes: when moving items or razor edits from fixed lane track to another track, only create lanes on the destination track as needed + Project region reorder: avoid audio underruns in background projects when reordering project via region move + RPL import: improve UI when duplicates are present # Actions: fix some scenarios when healing items that contain empty takes # Media item lanes: automatically heal splits if possible when imploding fixed lanes to takes # Media item lanes: improve handling of source media items with long fade-in/fade-out # Media items: decrease empty space above/below media items # Media items: display selection indicator dot centered for very small media items # Media items: various appearance tweaks when displaying selection indicator Full Changelog - Pre-Releases - Feature Requests - Generated by WhatsNew2 |
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#2 |
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Perhaps it would make sense to have dot from each of 4 sides to make it more clear which item is selected.
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#3 | |
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How far can we modify this ourselves? Is it a graphical file we can edit? ![]() Also, thanks for these! + Automation items: correctly handle start offsets when inserting/removing time in/from project via action or region move [t=263582] + Automation items: when moving, obey media item snap start/end option [t=276017]
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#4 |
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#5 | |
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#6 | |
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* absolutely see the utility in having this mode, and * would only use it in (very) specific instances, so if it sticks around, which I hope it will, I hope it's behind a toggle action/modifier so that it can be quickly engaged and then disengaged. Thank you for trying this stuff out!
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#7 |
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#8 | |
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https://forum.cockos.com/showthread.php?t=276029 There is already a mod for it ![]() https://forum.cockos.com/showpost.ph...7&postcount=22 |
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#9 |
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#10 |
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I just noticed that the default MMs
Fixed lane comp areas > Left click > Shift: Move comp area up and Fixed lane comp areas > Double click > Shift: Set loop points to comp area sort of interact in a weird way with one another, where the single-click behavior engages before I have a chance to trigger the double-click behavior, so I can't set the loop points to the comp area without changing the lane position of that comp area. Testing other single vs double-click MM behaviors, I'm don't think that this is specific to these two actions, but in this particular case, it's a kind of unfortunate combo, which ensures that I'll need to fix something afterward. macOS 12 just in case.
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#11 | |
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![]() Or perhaps buttons bar should be colored (the top one is when buttons are above an item and the bottom one is when buttons are inside an item)? ![]() Last edited by vitalker; 02-14-2023 at 03:19 PM. |
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#12 | |
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fixed lanes bug.rpp |
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#13 |
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#14 |
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Thank you for this. It's my biggest, and perhaps only, annoyance when using REAPER on Linux. I hope this ends up in next release.
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#15 |
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This is what lanes look like when "Draw selection indicator" is enabled:
![]() Is this the intention? Or a quirk of the v5 theme?
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#16 |
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I personally love in this pre when in "comp mode" that's all you can do. It honestly felt insane having 700 hitpoints.
This said, having to go Shift-Ctrl-Click the lane to "exit/enter comp mode" is a killer. Possible to have an action to toggle "Turn off comping" and "Turn on comping (to last used lane)"? ...anything to immediately enter/exit comp mode and keep the mouse where it belongs - on the media items we're focused on!
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#17 |
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Sure we can add an action. FYI double-click on the lane button also enables/disables a comping lane.
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#18 |
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Thanks schwa, it reinforces this being a "mode", with a specific purpose and set of actions. Most importantly it keeps the focus on the media items both visually and cognitively, and able to switch in/out of the mode when working on those very items.
When comping/editing we're doing a super specific, highly-focused thing -- and having to go way over to a completely different part of the screen to click something, only to return back to those same items - is disruptive to flow. Thanks for hearing it out!
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#19 |
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#20 |
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![]() ![]() Curious where this left-drag behaviour context is? I think it's too easy to accidentally change/destroy comps with a non-modifier left-drag... In the same way changing takes just required a single left-click (no modifier), it was TOO easy to just click and change active takes. Is there a MM context where left-drag can be prevented from creating accidental comp areas? I've already disabled left-click "move comp area to lane under mouse" as a safety, opting for this "destructive/constructive" action to require a modifier.
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FERRO Songs I've Written/Produced : https://t.ly/OtOM- Instagram : http://www.instagram.com/ferropop Last edited by ferropop; 02-14-2023 at 06:04 PM. |
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#21 | |
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#22 | |
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When recording I always fear to accidently stop the recording of a live concert by hitting space for example and wanted to do something more secure as ctrl + space. That works quite well problem: you have to remap all shortcuts that shall be identical in recording and play mode! It would be quite nice if the alternative action list could overwrite the main list but only if there is an alternative shortcut mapped! Otherwise the respective main shortcut should work also in recording mode. There should be an addition like "no shortcut" that can be mapped to an action of the alternative list if you really don't want to trigger an existing shortcut in the main shortcut list while recording. Likewise the other alternative mapping sets could optionally reference to the main mapping set. This way we could create specific shortcut sets for specific use cases without needing to always remap everything else, two sets have in common.
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#23 | |
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![]() I personally like it and it looks good in most themes I tested. Oddly enough, the worst one is actually the default theme where it looks like items are overlapping a bit. ![]() Maybe make it follow a preference down the road. There's some weird people around that are obsessing about pixels ![]()
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#24 |
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#25 |
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#26 |
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Issue fixed for gapped and crossfaded items, but remains if items are leaning against each other:
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#27 | |
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#28 |
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#29 | |
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#30 | |
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SOmething like this Armed -> New toolbar special animation Semi Armed -> blinking What's semi armed ? Use a mouse modifier to semi armed an action (example : ctrl+alt+ right click on toolbar icon) now the action is stored in the CTRL + ALT click on an item instead of the simple click This would give armed action a new dimension with lots of potential for the users
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#31 | |
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#32 |
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![]() ![]() Hi The track lane mode behave correctly when switch a track into fixed lane mode via right click on TCP But, if a track is toggled into this mode by using directly the mouse modifiers tool in the toolbar, the follow/lead is not sync 2 options : 1)the tool should not work if track lane mode is not active 2)follow/lead should be synced And, again, thank you devs. you are amazing (Edit : Just discovered the alt+click on the track lane head to play the lane while mouse is down... this is genius, just genius)
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http://www.residenceemilia.com Last edited by Reno.thestraws; 02-15-2023 at 05:10 AM. |
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#33 |
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Is the "hide media item/collapse" feature from v6.59+dev0606 going to come back (to see only one lane at once)?
This will get into issue when you have have lots of lanes/takes you will not be able to edit them separately (converting them to takes). v6.59+dev0606, collapse/hide feature ![]() At least as alternative solution. Cant speak for others but I don't want to see takes again when done with lanes, I want to see and work only with active one (less visual clutter, can expand it, zoom into it etc)
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#34 | |
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The collapsing into takes is a cool idea, but has a lot of issues. You basically have to enable fixed lanes each time you want to edit your comp, otherwise you risk messing up your source lanes/secondary comps. So it'd probably be best if all items were locked upon collapse... which would suck.
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#35 |
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Talking about buttons for the TCP: it would be useful for the end-user if we had 4 or 5 buttons by default that we can change using the the Theme Adjuster.
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#36 |
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#37 |
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Oh great Thank you!
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#38 | |
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This is just my 50 cents from an outside perspective, I get that you have your reasons. I think that users are going to spend most of their time in the collapsed state. So imo workflow in this state should heavily influence decisions made about the design of the lanes/comping feature. It feels very backwards to me to add this core component at the end. The feedback you get from us along the way might also look a lot different.
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#39 | |
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Join Date: Oct 2017
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Yes it would be nice to comp in comping lane but I'd prefer this when we have the feature to show only the comping lane. Now with all lanes visible it doesn't need to comp in the comping lane and we could get back the ability to move just the item without the comp area when we remove it. |
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#40 |
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Also I got really curious to ask regarding the new additions with buttons on TCP, can we also place buttons to the space next to fixed area numbers?
If not this would be incredible to have, we could add buttons to collapse, show only lanes, or only the comp lane or all of them, and other cool stuff. |
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