Go Back   Cockos Incorporated Forums > REAPER Forums > REAPER Pre-Release Discussion

Reply
 
Thread Tools
Old 02-14-2023, 01:17 PM   #1
Edgemeal
Human being with feelings
 
Edgemeal's Avatar
 
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 4,138
Default v6.75+dev0214 - February 14 2023

v6.75+dev0214 - February 14 2023

* Includes feature branch: resizable render progress/statistics window
* Includes feature branch: improvements to aligning takes after recording
* Includes feature branch: improved mousewheel and gesture accuracy
* Includes feature branch: arrange view override mouse modifier sections
* Includes feature branch: toolbar armed/special animations
* Includes feature branch: text/control alignment improvements
* Includes feature branch: pooled and unpooled ARA edits
* Includes feature branch: fixed lane comping
* Includes feature branch: shortcut import/export improvements and multiple main keyboard sections
* Includes feature branch: improve samplerate change behavior when loading projects
* Includes feature branch: MIDI editor screenset improvements
* Includes feature branch: preview item selection for grouped tracks
* Includes feature branch: GR metering as embedded UI for third-party VSTs
* Includes feature branch: media item fixed lanes
+ Automation items: correctly handle start offsets when inserting/removing time in/from project via action or region move [t=263582]
+ Automation items: when moving, obey media item snap start/end option [t=276017]
+ Linux: fix hit testing/focus issues when using back-to-back modal dialogs and some window managers
+ MIDI: when extending item by adjusting loop point, set item length to match tick-rounded source length [t=257512]
+ Media item lanes: automatically implode fixed lanes to takes when converting from fixed lane track to non-fixed lane track
+ Media item lanes: editing a comp area in the comping lane always edits the associated media on the source lane
+ Media item lanes: when comping is enabled, all mouse edits either edit an existing comp area or create a new comp area
+ Media item lanes: when moving items or razor edits from fixed lane track to another track, only create lanes on the destination track as needed
+ Project region reorder: avoid audio underruns in background projects when reordering project via region move
+ RPL import: improve UI when duplicates are present
# Actions: fix some scenarios when healing items that contain empty takes
# Media item lanes: automatically heal splits if possible when imploding fixed lanes to takes
# Media item lanes: improve handling of source media items with long fade-in/fade-out
# Media items: decrease empty space above/below media items
# Media items: display selection indicator dot centered for very small media items
# Media items: various appearance tweaks when displaying selection indicator

Full Changelog - Pre-Releases - Feature Requests - Generated by WhatsNew2
Edgemeal is offline   Reply With Quote
Old 02-14-2023, 01:24 PM   #2
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,826
Default

Quote:
Originally Posted by Edgemeal View Post
# Media items: display selection indicator dot centered for very small media items
# Media items: various appearance tweaks when displaying selection indicator
Perhaps it would make sense to have dot from each of 4 sides to make it more clear which item is selected.
vitalker is offline   Reply With Quote
Old 02-14-2023, 02:16 PM   #3
musicbynumbers
Human being with feelings
 
musicbynumbers's Avatar
 
Join Date: Jun 2009
Location: South, UK
Posts: 14,365
Default

Quote:
Originally Posted by vitalker View Post
Perhaps it would make sense to have dot from each of 4 sides to make it more clear which item is selected.
I can't help but think that might be better.

How far can we modify this ourselves? Is it a graphical file we can edit?

Also, thanks for these!

+ Automation items: correctly handle start offsets when inserting/removing time in/from project via action or region move [t=263582]
+ Automation items: when moving, obey media item snap start/end option [t=276017]
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
musicbynumbers is online now   Reply With Quote
Old 02-14-2023, 02:25 PM   #4
schwa
Administrator
 
schwa's Avatar
 
Join Date: Mar 2007
Location: NY
Posts: 17,268
Default

Quote:
Originally Posted by nofish View Post
Reaper currently doesn't return the actual item heights but the height of the whole track
After running that action, the track is no longer a fixed lane track, so the item heights are the height of the whole track, no? Or am I misunderstanding?
schwa is offline   Reply With Quote
Old 02-14-2023, 02:28 PM   #5
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,422
Default

Quote:
Originally Posted by schwa View Post
After running that action, the track is no longer a fixed lane track, so the item heights are the height of the whole track, no? Or am I misunderstanding?
Yes, you're right, I noticed shortly after posting, that's why I deleted the post (you were too fast too reply though ), sorry for the confusion.
nofish is offline   Reply With Quote
Old 02-14-2023, 02:29 PM   #6
sockmonkey72
Human being with feelings
 
sockmonkey72's Avatar
 
Join Date: Sep 2021
Location: Berlin
Posts: 2,617
Default

Quote:
+ Media item lanes: editing a comp area in the comping lane always edits the associated media on the source lane]
After playing with this for a few minutes, I

* absolutely see the utility in having this mode, and
* would only use it in (very) specific instances,

so if it sticks around, which I hope it will, I hope it's behind a toggle action/modifier so that it can be quickly engaged and then disengaged.

Thank you for trying this stuff out!
__________________
ReaPack Repository: right-click and copy index URL
sockmonkey72 is offline   Reply With Quote
Old 02-14-2023, 02:31 PM   #7
Zeno
Human being with feelings
 
Zeno's Avatar
 
Join Date: Sep 2018
Location: HH
Posts: 970
Default

Zeno is offline   Reply With Quote
Old 02-14-2023, 02:35 PM   #8
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,826
Default

Quote:
Originally Posted by musicbynumbers View Post
How far can we modify this ourselves? Is it a graphical file we can edit?
It is. Check the previous thread (+ release notes in there):
https://forum.cockos.com/showthread.php?t=276029

There is already a mod for it
https://forum.cockos.com/showpost.ph...7&postcount=22
vitalker is offline   Reply With Quote
Old 02-14-2023, 02:42 PM   #9
schwa
Administrator
 
schwa's Avatar
 
Join Date: Mar 2007
Location: NY
Posts: 17,268
Default

Quote:
Originally Posted by Zeno View Post
screencap
Any chance you could crop the project down to just the one track, saved immediately before exiting fixed lane mode, and post it?
schwa is offline   Reply With Quote
Old 02-14-2023, 02:48 PM   #10
sockmonkey72
Human being with feelings
 
sockmonkey72's Avatar
 
Join Date: Sep 2021
Location: Berlin
Posts: 2,617
Default

I just noticed that the default MMs

Fixed lane comp areas > Left click > Shift: Move comp area up

and

Fixed lane comp areas > Double click > Shift: Set loop points to comp area

sort of interact in a weird way with one another, where the single-click behavior engages before I have a chance to trigger the double-click behavior, so I can't set the loop points to the comp area without changing the lane position of that comp area.

Testing other single vs double-click MM behaviors, I'm don't think that this is specific to these two actions, but in this particular case, it's a kind of unfortunate combo, which ensures that I'll need to fix something afterward.

macOS 12 just in case.
__________________
ReaPack Repository: right-click and copy index URL
sockmonkey72 is offline   Reply With Quote
Old 02-14-2023, 02:58 PM   #11
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,826
Default

Quote:
Originally Posted by vitalker View Post
Perhaps it would make sense to have dot from each of 4 sides to make it more clear which item is selected.
I believe that's how selected item should look like (bottom one is selected, the top one is unselected): 4 centered indicators, same background color. Maybe the indicators should be a little bigger for easier searching.



Or perhaps buttons bar should be colored (the top one is when buttons are above an item and the bottom one is when buttons are inside an item)?


Last edited by vitalker; 02-14-2023 at 03:19 PM.
vitalker is offline   Reply With Quote
Old 02-14-2023, 03:05 PM   #12
Zeno
Human being with feelings
 
Zeno's Avatar
 
Join Date: Sep 2018
Location: HH
Posts: 970
Default

Quote:
Originally Posted by schwa View Post
Any chance you could crop the project down to just the one track, saved immediately before exiting fixed lane mode, and post it?
sure, no problem

fixed lanes bug.rpp
Zeno is offline   Reply With Quote
Old 02-14-2023, 03:11 PM   #13
schwa
Administrator
 
schwa's Avatar
 
Join Date: Mar 2007
Location: NY
Posts: 17,268
Default

Quote:
Originally Posted by Zeno View Post
sure, no problem
Thanks, got it
schwa is offline   Reply With Quote
Old 02-14-2023, 03:16 PM   #14
dlundqvist
Human being with feelings
 
Join Date: Jul 2022
Posts: 4
Default

Quote:
Originally Posted by Edgemeal View Post
v6.75+dev0214 - February 14 2023

+ Linux: fix hit testing/focus issues when using back-to-back modal dialogs and some window managers
Thank you for this. It's my biggest, and perhaps only, annoyance when using REAPER on Linux. I hope this ends up in next release.
dlundqvist is offline   Reply With Quote
Old 02-14-2023, 03:31 PM   #15
ferropop
Human being with feelings
 
ferropop's Avatar
 
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,441
Default

This is what lanes look like when "Draw selection indicator" is enabled:



Is this the intention? Or a quirk of the v5 theme?
__________________
FERRO
Songs I've Written/Produced : https://t.ly/OtOM-
Instagram : http://www.instagram.com/ferropop
ferropop is offline   Reply With Quote
Old 02-14-2023, 03:42 PM   #16
ferropop
Human being with feelings
 
ferropop's Avatar
 
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,441
Default

I personally love in this pre when in "comp mode" that's all you can do. It honestly felt insane having 700 hitpoints.

This said, having to go Shift-Ctrl-Click the lane to "exit/enter comp mode" is a killer.

Possible to have an action to toggle "Turn off comping" and "Turn on comping (to last used lane)"?

...anything to immediately enter/exit comp mode and keep the mouse where it belongs - on the media items we're focused on!
__________________
FERRO
Songs I've Written/Produced : https://t.ly/OtOM-
Instagram : http://www.instagram.com/ferropop
ferropop is offline   Reply With Quote
Old 02-14-2023, 03:52 PM   #17
schwa
Administrator
 
schwa's Avatar
 
Join Date: Mar 2007
Location: NY
Posts: 17,268
Default

Sure we can add an action. FYI double-click on the lane button also enables/disables a comping lane.
schwa is offline   Reply With Quote
Old 02-14-2023, 03:54 PM   #18
ferropop
Human being with feelings
 
ferropop's Avatar
 
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,441
Default

Thanks schwa, it reinforces this being a "mode", with a specific purpose and set of actions. Most importantly it keeps the focus on the media items both visually and cognitively, and able to switch in/out of the mode when working on those very items.

When comping/editing we're doing a super specific, highly-focused thing -- and having to go way over to a completely different part of the screen to click something, only to return back to those same items - is disruptive to flow. Thanks for hearing it out!
__________________
FERRO
Songs I've Written/Produced : https://t.ly/OtOM-
Instagram : http://www.instagram.com/ferropop
ferropop is offline   Reply With Quote
Old 02-14-2023, 04:00 PM   #19
Zeno
Human being with feelings
 
Zeno's Avatar
 
Join Date: Sep 2018
Location: HH
Posts: 970
Default

Zeno is offline   Reply With Quote
Old 02-14-2023, 04:07 PM   #20
ferropop
Human being with feelings
 
ferropop's Avatar
 
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,441
Default



Curious where this left-drag behaviour context is?

I think it's too easy to accidentally change/destroy comps with a non-modifier left-drag...

In the same way changing takes just required a single left-click (no modifier), it was TOO easy to just click and change active takes.


Is there a MM context where left-drag can be prevented from creating accidental comp areas? I've already disabled left-click "move comp area to lane under mouse" as a safety, opting for this "destructive/constructive" action to require a modifier.
__________________
FERRO
Songs I've Written/Produced : https://t.ly/OtOM-
Instagram : http://www.instagram.com/ferropop

Last edited by ferropop; 02-14-2023 at 06:04 PM.
ferropop is offline   Reply With Quote
Old 02-14-2023, 04:32 PM   #21
musicbynumbers
Human being with feelings
 
musicbynumbers's Avatar
 
Join Date: Jun 2009
Location: South, UK
Posts: 14,365
Default

Quote:
Originally Posted by vitalker View Post
It is. Check the previous thread (+ release notes in there):
https://forum.cockos.com/showthread.php?t=276029

There is already a mod for it
https://forum.cockos.com/showpost.ph...7&postcount=22
awesome thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
musicbynumbers is online now   Reply With Quote
Old 02-14-2023, 05:27 PM   #22
DerTonmeister
Human being with feelings
 
DerTonmeister's Avatar
 
Join Date: Nov 2015
Location: Cologne
Posts: 1,945
Default

Quote:
Originally Posted by Edgemeal View Post
* Includes feature branch: shortcut import/export improvements and multiple main keyboard sections
Improvements for that very welcomed feature:

When recording I always fear to accidently stop the recording of a live concert by hitting space for example and wanted to do something more secure as ctrl + space. That works quite well

problem: you have to remap all shortcuts that shall be identical in recording and play mode! It would be quite nice if the alternative action list could overwrite the main list but only if there is an alternative shortcut mapped! Otherwise the respective main shortcut should work also in recording mode.
There should be an addition like "no shortcut" that can be mapped to an action of the alternative list if you really don't want to trigger an existing shortcut in the main shortcut list while recording.
Likewise the other alternative mapping sets could optionally reference to the main mapping set. This way we could create specific shortcut sets for specific use cases without needing to always remap everything else, two sets have in common.
__________________
https://juliusgass.de
DerTonmeister is online now   Reply With Quote
Old 02-14-2023, 05:52 PM   #23
FeedTheCat
Human being with feelings
 
FeedTheCat's Avatar
 
Join Date: May 2019
Location: Berlin
Posts: 2,564
Default

Quote:
Originally Posted by Edgemeal View Post
+ Linux: fix hit testing/focus issues when using back-to-back modal dialogs and some window managers
Glad you're spending more time on Linux Justin, you caught a big one

Quote:
Originally Posted by Edgemeal View Post
# Media items: decrease empty space above/below media items
I personally like it and it looks good in most themes I tested. Oddly enough, the worst one is actually the default theme where it looks like items are overlapping a bit.



Maybe make it follow a preference down the road. There's some weird people around that are obsessing about pixels
__________________
Featured scripts: REAPER Update UtilityLil ChordboxGridbox/Adaptive gridMX TunerRS5K LinkMIDI Editor Magic Donate💝: PayPal|ko-fi
FeedTheCat is online now   Reply With Quote
Old 02-14-2023, 06:26 PM   #24
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 16,552
Default

Quote:
Originally Posted by dlundqvist View Post
Thank you for this. It's my biggest, and perhaps only, annoyance when using REAPER on Linux. I hope this ends up in next release.
is there a forum thread I missed? Sorry it took so long!
Justin is offline   Reply With Quote
Old 02-14-2023, 06:27 PM   #25
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 16,552
Default

Quote:
Originally Posted by FeedTheCat View Post
Glad you're spending more time on Linux Justin, you caught a big one

I normally spend a lot of time, but it's different use-patterns (I found this one when testing the multi-RPL import with duplicates...)
Justin is offline   Reply With Quote
Old 02-14-2023, 09:34 PM   #26
cool
Human being with feelings
 
cool's Avatar
 
Join Date: Dec 2017
Location: Sunny Siberian Islands
Posts: 1,113
Default

Issue fixed for gapped and crossfaded items, but remains if items are leaning against each other:
cool is offline   Reply With Quote
Old 02-15-2023, 03:09 AM   #27
Reno.thestraws
Human being with feelings
 
Reno.thestraws's Avatar
 
Join Date: Nov 2009
Location: Belgium
Posts: 10,495
Default

Quote:
+ Media item lanes: automatically implode fixed lanes to takes when converting from fixed lane track to non-fixed lane track
Thank you DEVS!
__________________
http://www.residenceemilia.com
Reno.thestraws is offline   Reply With Quote
Old 02-15-2023, 03:38 AM   #28
bFooz
Human being with feelings
 
Join Date: Jul 2010
Location: Slovakia
Posts: 2,685
Default

Quote:
Originally Posted by Edgemeal View Post
* Includes feature branch: toolbar armed/special animations
My old theme I use has a dedicated button bg for armed actions. Perhaps it would be easier and nicer to make the button blink/breath by crossdissolving armed-nonarmed bg.
bFooz is offline   Reply With Quote
Old 02-15-2023, 03:39 AM   #29
Daodan
Human being with feelings
 
Join Date: Jan 2011
Posts: 1,745
Default

Quote:
+ MIDI: when extending item by adjusting loop point, set item length to match tick-rounded source length [t=257512]
Perfect! Thanks.
Daodan is online now   Reply With Quote
Old 02-15-2023, 04:11 AM   #30
Reno.thestraws
Human being with feelings
 
Reno.thestraws's Avatar
 
Join Date: Nov 2009
Location: Belgium
Posts: 10,495
Default

Quote:
Originally Posted by bFooz View Post
My old theme I use has a dedicated button bg for armed actions. Perhaps it would be easier and nicer to make the button blink/breath by crossdissolving armed-nonarmed bg.
Or, it would be cool to have both

SOmething like this

Armed -> New toolbar special animation

Semi Armed -> blinking

What's semi armed ?

Use a mouse modifier to semi armed an action (example : ctrl+alt+ right click on toolbar icon)

now the action is stored in the CTRL + ALT click on an item instead of the simple click

This would give armed action a new dimension with lots of potential for the users
__________________
http://www.residenceemilia.com
Reno.thestraws is offline   Reply With Quote
Old 02-15-2023, 04:46 AM   #31
nappies
Human being with feelings
 
nappies's Avatar
 
Join Date: Dec 2017
Posts: 343
Default

Quote:
Originally Posted by vitalker View Post
I believe that's how selected item should look like (bottom one is selected, the top one is unselected): 4 centered indicators, same background color. Maybe the indicators should be a little bigger for easier searching.



Or perhaps buttons bar should be colored (the top one is when buttons are above an item and the bottom one is when buttons are inside an item)?

+1 This looks much more clean and readable!
nappies is offline   Reply With Quote
Old 02-15-2023, 05:00 AM   #32
Reno.thestraws
Human being with feelings
 
Reno.thestraws's Avatar
 
Join Date: Nov 2009
Location: Belgium
Posts: 10,495
Default bug turning into fixed lane mode by using mouse modifiers



Hi

The track lane mode behave correctly when switch a track into fixed lane mode via right click on TCP

But, if a track is toggled into this mode by using directly the mouse modifiers tool in the toolbar, the follow/lead is not sync

2 options :

1)the tool should not work if track lane mode is not active
2)follow/lead should be synced


And, again, thank you devs. you are amazing (Edit : Just discovered the alt+click on the track lane head to play the lane while mouse is down... this is genius, just genius)
__________________
http://www.residenceemilia.com

Last edited by Reno.thestraws; 02-15-2023 at 05:10 AM.
Reno.thestraws is offline   Reply With Quote
Old 02-15-2023, 06:01 AM   #33
Sexan
Human being with feelings
 
Sexan's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 5,017
Default

Is the "hide media item/collapse" feature from v6.59+dev0606 going to come back (to see only one lane at once)?

This will get into issue when you have have lots of lanes/takes you will not be able to edit them separately (converting them to takes).

v6.59+dev0606, collapse/hide feature


At least as alternative solution. Cant speak for others but I don't want to see takes again when done with lanes, I want to see and work only with active one (less visual clutter, can expand it, zoom into it etc)

Last edited by Sexan; 02-15-2023 at 06:11 AM.
Sexan is offline   Reply With Quote
Old 02-15-2023, 06:32 AM   #34
FeedTheCat
Human being with feelings
 
FeedTheCat's Avatar
 
Join Date: May 2019
Location: Berlin
Posts: 2,564
Default

Quote:
Originally Posted by Sexan View Post
Is the "hide media item/collapse" feature from v6.59+dev0606 going to come back (to see only one lane at once)?
I'd really like to know that as well... at least if it's on the table or not.

The collapsing into takes is a cool idea, but has a lot of issues.
You basically have to enable fixed lanes each time you want to edit your comp, otherwise you risk messing up your source lanes/secondary comps. So it'd probably be best if all items were locked upon collapse... which would suck.
__________________
Featured scripts: REAPER Update UtilityLil ChordboxGridbox/Adaptive gridMX TunerRS5K LinkMIDI Editor Magic Donate💝: PayPal|ko-fi
FeedTheCat is online now   Reply With Quote
Old 02-15-2023, 06:33 AM   #35
Mercado_Negro
Moderator
 
Mercado_Negro's Avatar
 
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,741
Default

Talking about buttons for the TCP: it would be useful for the end-user if we had 4 or 5 buttons by default that we can change using the the Theme Adjuster.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
Mercado_Negro is offline   Reply With Quote
Old 02-15-2023, 06:34 AM   #36
schwa
Administrator
 
schwa's Avatar
 
Join Date: Mar 2007
Location: NY
Posts: 17,268
Default

Quote:
Originally Posted by Sexan View Post
Is the "hide media item/collapse" feature from v6.59+dev0606 going to come back (to see only one lane at once)?
Yes, but not until the rest of the lanes/comping feature is extremely stable.
schwa is offline   Reply With Quote
Old 02-15-2023, 06:52 AM   #37
Sexan
Human being with feelings
 
Sexan's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 5,017
Default

Oh great Thank you!
Sexan is offline   Reply With Quote
Old 02-15-2023, 07:31 AM   #38
FeedTheCat
Human being with feelings
 
FeedTheCat's Avatar
 
Join Date: May 2019
Location: Berlin
Posts: 2,564
Default

Quote:
Originally Posted by schwa View Post
Yes, but not until the rest of the lanes/comping feature is extremely stable.
Thank you for the transparency schwa.

This is just my 50 cents from an outside perspective, I get that you have your reasons.

I think that users are going to spend most of their time in the collapsed state. So imo workflow in this state should heavily influence decisions made about the design of the lanes/comping feature. It feels very backwards to me to add this core component at the end. The feedback you get from us along the way might also look a lot different.
__________________
Featured scripts: REAPER Update UtilityLil ChordboxGridbox/Adaptive gridMX TunerRS5K LinkMIDI Editor Magic Donate💝: PayPal|ko-fi
FeedTheCat is online now   Reply With Quote
Old 02-15-2023, 07:39 AM   #39
Vagelis
Human being with feelings
 
Vagelis's Avatar
 
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,261
Default

Quote:
Originally Posted by Edgemeal View Post
v6.75+dev0214 - February 14 2023
+ Media item lanes: editing a comp area in the comping lane always edits the associated media on the source lane
+ Media item lanes: when comping is enabled, all mouse edits either edit an existing comp area or create a new comp area
The new feature where the item in comping lane is moving with the item in the comp area is nice, but I think it would be better when we remove an area to be able and edit the item (move etc without the area). Still don't know why it's only possible to create comp areas in comping lane while all lanes are visible. Because this prevents us to move or edit the item in the comping lane even when there are no areas.
Yes it would be nice to comp in comping lane but I'd prefer this when we have the feature to show only the comping lane.

Now with all lanes visible it doesn't need to comp in the comping lane and we could get back the ability to move just the item without the comp area when we remove it.
Vagelis is offline   Reply With Quote
Old 02-15-2023, 07:50 AM   #40
Vagelis
Human being with feelings
 
Vagelis's Avatar
 
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,261
Default

Also I got really curious to ask regarding the new additions with buttons on TCP, can we also place buttons to the space next to fixed area numbers?
If not this would be incredible to have, we could add buttons to collapse, show only lanes, or only the comp lane or all of them, and other cool stuff.
Vagelis is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.