02-21-2023, 09:30 PM
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#1 |
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Human being with feelings
Join Date: Apr 2016
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v6.75+dev0221a - February 21 2023
* Includes feature branch: resizable render progress/statistics window * Includes feature branch: improvements to aligning takes after recording * Includes feature branch: improved mousewheel and gesture accuracy * Includes feature branch: arrange view override mouse modifier sections * Includes feature branch: toolbar armed/special animations * Includes feature branch: text/control alignment improvements * Includes feature branch: pooled and unpooled ARA edits * Includes feature branch: fixed lane comping * Includes feature branch: shortcut import/export improvements and multiple main keyboard sections * Includes feature branch: improve samplerate change behavior when loading projects * Includes feature branch: MIDI editor screenset improvements * Includes feature branch: preview item selection for grouped tracks * Includes feature branch: GR metering as embedded UI for third-party VSTs * Includes feature branch: media item fixed lanes + MIDI editor: rename named notes/drum map action + macOS: improve behavior of enter/return key in non-REAPER FX plug-in windows [p=2650299] [t=257570] # Automation items: improve insert behavior again for FX AI-only envelopes # Media item lanes: fix hit testing for editable comp areas # Media item lanes: fix incorrect comp area fadeout when creating multiple comp areas on the same source lane # Media item lanes: improve action to comp into new lane, automatically creating comp areas Full Changelog - Pre-Releases - Feature Requests - Generated by WhatsNew2 |
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02-21-2023, 09:31 PM
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#2 | |
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Human being with feelings
Join Date: Apr 2016
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Quote:
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02-21-2023, 09:46 PM
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#3 |
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Human being with feelings
Join Date: Apr 2016
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Not sure whats going on here, record a few lanes, move comp and it looks empty, and no sound from it either. Was happening in previous pre also.
Win10_x64
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02-21-2023, 11:05 PM
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#4 |
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Human being with feelings
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https://forum.cockos.com/showpost.ph...&postcount=125
The display issue I've found in +dev0215 and +dev0219 is still there in +dev0221a. EDIT: In case the gif isn't straightforward enough, look at the top of the picture: the first slider and the description overlap each other. Last edited by Antoine Portes; 02-21-2023 at 11:08 PM. Reason: clarification |
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02-22-2023, 12:43 AM
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#5 | |
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Human being with feelings
Join Date: Jun 2019
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Quote:
On a few plugins (like Native Instruments Raum) there are even worse behaviors to the point I avoid using them, IIRC space bar doesn’t even respond while the plugin is focused. It’s very disruptive when trying to tweak a sound. All I want is the space bar to always start/stop Reaper playback (unless I check “send all keyboard input to plugin” or whatever the option is labelled). I am not at Reaper now but can record gifs later and list the various behaviors by plugin (type) / manufacturer if that helps. |
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02-22-2023, 01:16 AM
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#6 | |
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Human being with feelings
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Quote:
Thank you J
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Win11, R 64bit |
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02-22-2023, 01:45 AM
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#7 | |
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Human being with feelings
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Quote:
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02-22-2023, 04:18 AM
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#8 |
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Administrator
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02-22-2023, 04:45 AM
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#9 |
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
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Bugs are fixed thanks.
Btw would it be possible to allow stretching an item in comp lane while it's included in a comp area? (unsync and stretch) ![]() Also I still believe that the underlying items in a comp area should be a bit more bright (or peaks/notes), maybe to select them as we creating a comp area? It's kind of darkish sometimes and would make things easier to comp if the selected items would be a bit more bright. |
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02-22-2023, 04:49 AM
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#10 |
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Human being with feelings
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Location: Larisa, Greece
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02-22-2023, 04:54 AM
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#11 |
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Human being with feelings
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02-22-2023, 05:08 AM
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#12 |
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Human being with feelings
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02-22-2023, 05:16 AM
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#13 |
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
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Bug with Re and comp areas.
When moving a comp area with RE it duplicates the area instead of moving it. This happens when i move the RE outside of the underlying item. If i move it above it it doesn't duplicate the contents somehow.
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02-22-2023, 05:22 AM
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#14 |
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Human being with feelings
Join Date: Oct 2017
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Maybe it's similar with Edgemeal's bug:
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02-22-2023, 05:30 AM
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#15 |
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Human being with feelings
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02-22-2023, 05:31 AM
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#16 |
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02-22-2023, 06:12 AM
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#17 |
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Administrator
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02-22-2023, 06:35 AM
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#18 | |
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Human being with feelings
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Quote:
To the first editable area to the left try to slip edit the contents. To the second editable area to the right try to move the item to the right until the end of the comp area. |
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02-22-2023, 07:00 AM
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#19 |
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Human being with feelings
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I love how you can drag the comp up and down to audition different comps. Nice.
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02-22-2023, 07:16 AM
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#20 |
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Human being with feelings
Join Date: May 2019
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Found this edge case. When you resync an area, the fades of adjacent areas don't reset.
![]() Not sure if it makes sense, but I'd have expected it to work like this: ![]() Btw, hadn't noticed that you can double click to edit/resync. Really nice! Edit: Guess it makes sense actually, when you delete items it also deletes the fade:
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Featured scripts: REAPER Update Utility Lil Chordbox Gridbox/Adaptive grid MX Tuner RS5K Link MIDI Editor Magic Donate💝: PayPal|ko-fi Last edited by FeedTheCat; 02-22-2023 at 07:26 AM. |
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02-22-2023, 07:19 AM
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#21 | |
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Human being with feelings
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Quote:
But yes you can also drag horizontally to change comps, the downside is that it trims other areas permanently. I wish they could restore their size after we move the comp somewhere else because then we won't have to worry to accidentally remove other comps. |
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02-22-2023, 07:21 AM
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#22 |
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Human being with feelings
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02-22-2023, 07:51 AM
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#23 |
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Administrator
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02-22-2023, 08:08 AM
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#24 | |
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Human being with feelings
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Quote:
Maybe now? |
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02-22-2023, 08:12 AM
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#25 |
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Human being with feelings
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02-22-2023, 08:18 AM
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#26 | |
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Quote:
Anyways I hope it works with my latest post with it. |
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02-22-2023, 08:25 AM
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#27 |
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Human being with feelings
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02-22-2023, 08:39 AM
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#28 |
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Human being with feelings
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02-22-2023, 08:46 AM
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#29 |
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Human being with feelings
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02-22-2023, 08:52 AM
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#30 | |
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Human being with feelings
Join Date: Apr 2016
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Quote:
I did repro it with this, Daily driver (portable install) 6.75 updated to 0221a, project w/media and reaper.ini. Missing Lane Data.rar, 632 KB https://drive.google.com/file/d/1JnZ...ew?usp=sharing Seems only the first comp area has the bug, on lanes 2+. And if I glue each source item and resync, it seems to fix the issue. Hope that helps! Last edited by Edgemeal; 02-22-2023 at 09:09 AM. |
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02-22-2023, 09:30 AM
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#31 |
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Administrator
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02-22-2023, 09:39 AM
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#32 | |
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02-22-2023, 09:50 AM
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#33 |
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Human being with feelings
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Recording new passes while In/Out of Comp Mode :
![]() The behaviour while IN comp mode seems to make sense! You record a new pass - it "comps itself" into the comp lane. Great! When NOT in comp mode, this doesn't feel right. A comp exists - the expectation is that the comp lane should persistently remain active, and the new recordings simply add themselves as new lanes. This isn't what happens - the new pass solos itself, and you lose all context. Repercussions of the current behaviour : you're recording, you're comping as you go -- then you do a new pass and every single time you have to re-enable the Comp Lane for the singer to hear their lead-in for the new passes. Happens with Punch-Ins also when comp mode off. There's especially no situation where you'd want the entire lane to solo itself on a punch-in.
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FERRO production / reaper substack : https://substack.com/@ferromontanino instagram : http://www.instagram.com/ferropop Last edited by ferropop; 02-22-2023 at 10:15 AM. |
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02-22-2023, 09:55 AM
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#34 | |
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Human being with feelings
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Quote:
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02-22-2023, 09:57 AM
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#35 | |
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Administrator
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02-22-2023, 09:57 AM
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#36 | |
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Human being with feelings
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Quote:
Otherwise this is feeling very close... just that specific behaviour doesn't quite feel right.
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02-22-2023, 10:01 AM
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#37 |
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Human being with feelings
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Got it. Now that I know what I'm looking for, I see the background on the lane button in the GIF. My custom theme shows both the lane button and track background goldness, in fact, sorry for the extra noise.
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02-22-2023, 10:06 AM
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#38 |
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Human being with feelings
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Still mulling over this :
![]() Given that when there's a Time Selection it beautifully punches itself into the comp (yay!), I really don't see why the source-lane item needs to trim itself to the Time Selection. It has its own entire lane, it makes sense to show All the audio for the entire recording pass. No real estate is lost, and we gain the context surrounding the punch-in which is often really useful. A singer will generally sing "into" the punch to allow for proper crossfading, and it's useful to see the lead-up. Lanes fixes the issue of "hidden content" behind item boundaries...but this behaviour brings it back.
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02-22-2023, 10:13 AM
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#39 | |
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Human being with feelings
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Quote:
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02-22-2023, 10:19 AM
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#40 | |
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Human being with feelings
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Quote:
Example : you wanted the singer to punch a single word - so you Time Select that word, punch them in, and they may have sung an absolutely golden lead-up to the punch area. And in the old behaviour, trying to get to that hidden stuff was next to impossible because you're bound by all the other splits -- so then you're exploding takes, etc etc etc, just to get to the stuff. Lanes is INFINITELY better in this regard -- but I'm just saying I don't see the reason to auto-trim the source recording when it's already trimming itself into the comp. Yes it's easier in lanes to just extend out the item, but why even have to? It has its own dedicated lane, let the whole pass exist in the source lane, and the auto-trim happen in the comp lane.
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FERRO production / reaper substack : https://substack.com/@ferromontanino instagram : http://www.instagram.com/ferropop Last edited by ferropop; 02-22-2023 at 10:28 AM. |
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