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03-17-2023, 11:57 AM
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#1
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Human being with feelings
Join Date: Jul 2013
Location: Québec
Posts: 523
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v6.78+dev0317 - March 17 2023
v6.78+dev0317 - March 17 2023
- * Includes feature branch: always running non-bypassed FX when the UI is visible
- * Includes feature branch: crossfade new recording with existing media items if configured
- * Includes feature branch: video from background projects
- * Includes feature branch: FX containers
- * Includes feature branch: improvements to aligning takes after recording
- * Includes feature branch: arrange view override mouse modifier sections
- * Includes feature branch: toolbar armed/special animations
- * Includes feature branch: pooled and unpooled ARA edits
- * Includes feature branch: fixed lane comping
- * Includes feature branch: shortcut import/export improvements and multiple main keyboard sections
- * Includes feature branch: preview item selection for grouped tracks
- * Includes feature branch: GR metering as embedded UI for third-party VSTs
- * Includes feature branch: media item fixed lanes
- + FX: allow processing multiple plug-ins in parallel
- + JSFX: make output metering pre-wet/dry/delta-solo
- + MIDI: name new in-project MIDI items with the track name, regardless of whether the item was recorded or created via action
- + Media item lanes: double-click outside of comp areas creates a new comp area between the previous and next existing comp areas
- + Project tabs: add actions to reorder project tabs
- # Media item lanes: add actions, mouse modifiers to split comp areas with or without snap
- # Media item lanes: deal with some corner cases that result in media item fragments left behind while editing in comping lane
- # Media item lanes: fix handling of overlapping comp areas when razor editing
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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03-17-2023, 11:59 AM
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#2
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,009
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Quote:
Originally Posted by STOP
- + FX: allow processing multiple plug-ins in parallel
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To use, right click a plug-in, choose "Process FX in parallel to previous FX" etc.
A block of plug-ins will all receive the same input, their outputs will be summed, any non-touched channels will be passed through dry, wet/dry acts as a volume for each plug-in. If delta solo is used it overrides somewhat.
Also the MIDI output for the non-first FX is ignored (but all FX in a parallel block receive the same MIDI input).
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03-17-2023, 12:01 PM
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#3
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Human being with feelings
Join Date: May 2010
Location: Earth
Posts: 1,883
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Quote:
Originally Posted by Justin
To use, right click a plug-in, choose "Process FX in parallel to previous FX" etc.
A block of plug-ins will all receive the same input, their outputs will be summed, any non-touched channels will be passed through dry, wet/dry acts as a volume for each plug-in. If delta solo is used it overrides somewhat.
Also the MIDI output for the non-first FX is ignored (but all FX in a parallel block receive the same MIDI input).
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Excellent. This will open quite a few new options.
thanks
__________________
Win11, R 64bit
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03-17-2023, 12:07 PM
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#4
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Human being with feelings
Join Date: Dec 2011
Posts: 2,203
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very nice feature !
thx
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03-17-2023, 12:07 PM
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#5
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Quote:
Originally Posted by STOP
v6.78+dev0317 - March 17 2023
[*]+ FX: allow processing multiple plug-ins in parallel
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Nice!
Quote:
Originally Posted by STOP
v6.78+dev0317 - March 17 2023[*]+ Media item lanes: double-click outside of comp areas creates a new comp area between the previous and next existing comp areas
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This was badly needed today in my session and I was about to make a request, you read my mind thanks a lot!
Quote:
Originally Posted by STOP
v6.78+dev0317 - March 17 2023[*]# Media item lanes: add actions, mouse modifiers to split comp areas with or without snap
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Finally, thanks a lot Schwa, it's extremely useful! And also nice to see them in left click context.
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03-17-2023, 12:08 PM
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#6
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,130
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Quote:
Originally Posted by STOP
v6.78+dev0317 - March 17 2023
[*]+ MIDI: name new in-project MIDI items with the track name, regardless of whether the item was recorded or created via action
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Thank you!
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03-17-2023, 12:25 PM
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#7
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Human being with feelings
Join Date: Jun 2019
Posts: 2,919
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Quote:
Originally Posted by Justin
To use, right click a plug-in, choose "Process FX in parallel to previous FX" etc.
A block of plug-ins will all receive the same input, their outputs will be summed, any non-touched channels will be passed through dry, wet/dry acts as a volume for each plug-in. If delta solo is used it overrides somewhat.
Also the MIDI output for the non-first FX is ignored (but all FX in a parallel block receive the same MIDI input).
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Thanks, a great first step towards facilitating parallel processing!
Still needs a carefully thought through UX, but I am sure a lot of great feedback will come in soon before I can get back to testing it.
And btw, it should be possible to drag an FX into a container from the main FX chain and not swap position like in this gif:
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03-17-2023, 12:28 PM
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#8
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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There's been times that instead of editing a single comp area, I would like to transfer items between multiple editable areas, so that the areas will not get trimmed. But it's a bit tedious to do so for every comp area.
Would it be possible to have an action to set all areas to editable please? This would make editing so more fluid for various cases.
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03-17-2023, 12:32 PM
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#9
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,256
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This feels so great you guys, thank you for considering these workflow things !!
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03-17-2023, 12:34 PM
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#10
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,256
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Little quirk with lane coloring :
Colors don't propagate to Comp Lane until some sort of edit is done.
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03-17-2023, 12:43 PM
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#11
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Human being with feelings
Join Date: Dec 2015
Posts: 336
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bug
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03-17-2023, 01:30 PM
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#12
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,255
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+ FX: allow processing multiple plug-ins in parallel
+ JSFX: make output metering pre-wet/dry/delta-solo
Very cool thanks! I'll give it a go asap!
+ MIDI: name new in-project MIDI items with the track name, regardless of whether the item was recorded or created via action
Thanks! I've not been able to keep up but I can't help but think this stuff should be part of the wildcard prefs we have if it's not already now
__________________
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
Last edited by musicbynumbers; 03-17-2023 at 02:02 PM.
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03-17-2023, 02:16 PM
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#13
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,255
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+ FX: allow processing multiple plug-ins in parallel
Potentially found a bug with multichannel passthrough not working in parallel mode.
I just tried using the parallel processing on a 4 channel track with two different pieces of audio coming into the track (one on channels 1 and 2, and one on 3 and 4) going into a single parallel plugin with a reasurroundpan at the end.
Even through the plugin just before the reasurroundpan is only set to channels 1 and 2, as soon as you set it to parallel mode, it still blocks channels 3 and 4 getting through.
I was expecting that the parallel mode would still respect channel passthrough and mainly just that the inputs would ignore any plugs before it
EDIT: It seems to only do this when two effects are in parallel mode on channels 1 and 2, it then seems to block 3 and 4. I'll keep testing
I'm now suspecting it might be plugins that have 3 and 4 used as a side chain.. will keep testing
__________________
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
Last edited by musicbynumbers; 03-17-2023 at 02:30 PM.
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03-17-2023, 02:28 PM
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#14
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,009
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Quote:
Originally Posted by musicbynumbers
+ FX: allow processing multiple plug-ins in parallel
Potentially found a bug with multichannel passthrough not working in parallel mode.
I just tried using the parallel processing on a 4 channel track with two different pieces of audio coming into the track (one on channels 1 and 2, and one on 3 and 4) going into a single parallel plugin with a reasurroundpan at the end.
Even through the plugin just before the reasurroundpan is only set to channels 1 and 2, as soon as you set it to parallel mode, it still blocks channels 3 and 4 getting through.
I was expecting that the parallel mode would still respect channel passthrough and mainly just that the inputs would ignore any plugs before it
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Hmm make a screenshot of the wiring diagram for that track. Or post a sample project using builtin fx.
You can’t have a “single parallel plug-in”, in this implementation, by definition. (I assume you mean two plugins parallel in total, with one marked as such)
At any rate, only channels that are untouched by all parallel plugins are passed through. Mixing the dry signal in those cases would be bothersome and probably inconsistent in many cases.
Last edited by Justin; 03-17-2023 at 02:35 PM.
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03-17-2023, 02:43 PM
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#15
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Human being with feelings
Join Date: Oct 2013
Location: Argentina
Posts: 1,326
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Quote:
Originally Posted by Justin
Also the MIDI output for the non-first FX is ignored (but all FX in a parallel block receive the same MIDI input).
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Hi Justin! Thanks so much for the new feature. So, in the case of MIDI FXs, if the second and subsequent plugins in a block don't output any MIDI and only receive the signal, what would be the utility of the feature in this case? One sometimes needs to process parallel streams of MIDI data and output different things, but from what I understand of your explanation, I am missing something regarding the use MIDI processors. Could you explain it a little more?
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03-17-2023, 02:55 PM
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#16
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Human being with feelings
Join Date: Jul 2009
Posts: 3,299
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Quote:
Originally Posted by Justin
To use, right click a plug-in, choose "Process FX in parallel to previous FX" etc.
A block of plug-ins will all receive the same input, their outputs will be summed, any non-touched channels will be passed through dry, wet/dry acts as a volume for each plug-in. If delta solo is used it overrides somewhat.
Also the MIDI output for the non-first FX is ignored (but all FX in a parallel block receive the same MIDI input).
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A new parallel system that doesn't rely on the traditional pin connector system ???
Game changer!!!
*** "Run FX in parallel to previous FX" .
Thank you sooo much for your efforts, I can see a clear and exciting path ahead. (I hope that it is heading in the direction that I believe it is)
can't wait to see the progress. ^_^
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03-17-2023, 02:58 PM
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#17
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,255
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Quote:
Originally Posted by Justin
Hmm make a screenshot of the wiring diagram for that track. Or post a sample project using builtin fx.
You can’t have a “single parallel plug-in”, in this implementation, by definition. (I assume you mean two plugins parallel in total, with one marked as such)
At any rate, only channels that are untouched by all parallel plugins are passed through. Mixing the dry signal in those cases would be bothersome and probably inconsistent in many cases.
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Yes, two effects in parallel.
I've narrowed it down a bit to something reproducible
-start with two stereo audio items on a 4 channel track with one item going to 1 and 2 and the other item going to 3 and 4 (separate lanes)
-Put two reaEQs on the track one after the other but both just operating on channels 1 and 2 and are in stereo mode
-Set both to parallel processing
The outcome is that channels 3 and 4 are blocked as soon as there is more than one effect in parallel mode.
It works fine if it's just the one ReaEQ in parallel though.
I might be using it wrong. I thought that you would be able to have multiple effects set to parallel and that the great thing about it would be that they all take their input from the very start of the chain no matter what channels they are on?
__________________
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
Last edited by musicbynumbers; 03-17-2023 at 03:06 PM.
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03-17-2023, 03:12 PM
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#18
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,255
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This is what the wiring looks like. Looks like channels 3 and 4 don't make it through?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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03-17-2023, 03:50 PM
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#19
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Human being with feelings
Join Date: Sep 2019
Location: Austria
Posts: 522
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Shouldn't tick/untick "fixed item lanes" in right click menu "Track control panel context" work for all selected tracks, as other functions in this menu do?
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03-17-2023, 04:30 PM
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#20
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,717
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Quote:
Originally Posted by Reflected
A new parallel system that doesn't rely on the traditional pin connector system ???
Game changer!!!
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Yeah I have never ever seen a feature do that, so this is some very new territory and as you rightly point out opens up some fascinating new areas of functionality. Amazing direction, thank you Justin!
Last edited by MonkeyBars; 03-17-2023 at 07:43 PM.
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03-17-2023, 04:50 PM
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#21
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Human being with feelings
Join Date: Jan 2011
Posts: 1,266
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Quote:
Originally Posted by Justin
...wet/dry acts as a volume for each plug-in.
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Cool! Then it would be great to make it more accessible so one can balance parallel layers without clicking on each plugin/container. I mean both FX list in FX chain window and TCP/MCP.
About wet/dry in TCP/MCP. I thought it would be possible to simply show wet parameter in TCP/MCP, but it takes time to set up and takes up a lot of space( https://stash.reaper.fm/46584/dry%20wet%20parameter.png). So maybe it's time for something like this: https://forum.cockos.com/showthread.php?t=244210 (idea 2) ?
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03-17-2023, 04:59 PM
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#22
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Human being with feelings
Join Date: Jan 2013
Posts: 1,177
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Quote:
Originally Posted by STOP
v6.78+dev0317 - March 17 2023
- + Project tabs: add actions to reorder project tabs
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Thank you!!!!!!
Do you foresee API support for this?
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03-17-2023, 05:09 PM
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#23
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,130
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Quote:
Originally Posted by Justin
Also the MIDI output for the non-first FX is ignored (but all FX in a parallel block receive the same MIDI input).
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Just pointing out this could be problematic with Reaticulate, because that FX needs to be in slot 1, followed by the VSTi.
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03-17-2023, 05:39 PM
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#24
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Human being with feelings
Join Date: Mar 2021
Posts: 538
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Quote:
Originally Posted by STOP
[*]+ FX: allow processing multiple plug-ins in parallel
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Very nice! I'm playing with it and I love it! Together with containers it opens up so many new scenarios
It's definitely going to be an everyday tool for me.
Is there an easy way to mix some dry (pre-parallel block) with the output of the block? What I did was to add a dummy pass-through plugin in the parallel block but I might be missing something.
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03-17-2023, 05:58 PM
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#25
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Human being with feelings
Join Date: Oct 2011
Posts: 2,975
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Is it possible to add a logo for fx in parallel or a more distinctive signe?
Actually "ll" is very tiny and it's hard to see the difference between regular FX and FX in parallel. Thx you!
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03-17-2023, 06:01 PM
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#26
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Human being with feelings
Join Date: May 2019
Posts: 398
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Hmmmmm.....This may finally allow some very nice modular editing scripts to be created.
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03-17-2023, 06:39 PM
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#27
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Human being with feelings
Join Date: Jan 2019
Location: China
Posts: 718
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Quote:
[*]+ MIDI: name new in-project MIDI items with the track name, regardless of whether the item was recorded or created via action
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It is still recommended to provide options to refresh names in real time. Moving MIDI items up and down is a common operation.
The advantage of this is that in a MIDI editor, it is easy to know which part is currently being edited.
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03-17-2023, 09:09 PM
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#28
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,009
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Quote:
Originally Posted by _Stevie_
Just pointing out this could be problematic with Reaticulate, because that FX needs to be in slot 1, followed by the VSTi.
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it wouldn't make sense to make those run in parallel to one another, though?
In fact parallel midi doesn't really make much sense anyway. :/
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03-17-2023, 09:10 PM
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#29
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,009
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Quote:
Originally Posted by musicbynumbers
This is what the wiring looks like. Looks like channels 3 and 4 don't make it through?
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oops, that's an error in the drawing, 3/4 would get passed through in that instance (the audio works properly).
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03-17-2023, 09:22 PM
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#30
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,255
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Quote:
Originally Posted by Justin
oops, that's an error in the drawing, 3/4 would get passed through in that instance (the audio works properly).
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To me 3 and 4 are not audible when both plugins on 1 and 2 are active and in parallel mode
__________________
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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03-17-2023, 10:08 PM
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#31
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Human being with feelings
Join Date: Sep 2022
Location: France
Posts: 20
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Thank you
Quote:
Originally Posted by Justin
To use, right click a plug-in, choose "Process FX in parallel to previous FX" etc.
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No bug report, I just wanted to thank you for the recent new features, Justin And encourage you to persevere in this exciting direction. Seeing Reaper become more producer-oriented and a bit less "nerdy" in its interface is a dream come true. I use it during hours everyday to produce, mix and master my songs live on YouTube, so everything that makes it quicker and more fun will always be welcome.
Reaper rules.
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03-17-2023, 10:33 PM
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#32
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,009
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Quote:
Originally Posted by musicbynumbers
To me 3 and 4 are not audible when both plugins on 1 and 2 are active and in parallel mode
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post a project, they should be. Here's my test for this case (I fixed the wiring diagram glitch):
(note the passthrough channels are quieter because the parallel ReaEQs end up applying +6dB gain since they are summed)
Last edited by Justin; 03-17-2023 at 10:41 PM.
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03-17-2023, 11:29 PM
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#33
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Human being with feelings
Join Date: Jan 2013
Posts: 1,177
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Found a consistent crash while editing an Empty Item.
Steps to reproduce:
Right Click on an empty item and try to edit its notes.
Upon clicking "OK" or "APPLY", Reaper Crashes.
This is on a clean Portable install
Code:
Version: 6.78.18_f5326acu (6.78.18_f5326acu)
Code Type: ARM-64 (Native)
Parent Process: ??? [1]
Responsible: REAPER [5639]
User ID: 501
Date/Time: 2023-03-18 02:26:02.921 -0400
OS Version: macOS 11.4 (20F71)
Report Version: 12
Anonymous UUID: 1C42979E-F8A0-123C-C23D-D1B5DA059E52
Sleep/Wake UUID: 1C3798E7-F78C-4DB6-9515-6C1C17085B1A
Time Awake Since Boot: 21000 seconds
Time Since Wake: 14000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 reaper Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000001100a6
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [5639]
VM Regions Near 0x1100a6:
-->
__TEXT 102920000-1031c0000 [ 8832K] r-x/r-x SM=COW /Users/*/REAPER.app/Contents/MacOS/REAPER
Application Specific Information:
Performing @selector(onSwellCommand:) from sender REAPERSwell_button 0x11cc3d210
Thread 0 Crashed:: reaper Dispatch queue: com.apple.main-thread
0 com.cockos.reaper 0x0000000102d54a5c ItemNotesProc(HWND__*, unsigned int, unsigned long, long) + 2692
1 com.cockos.reaper 0x0000000102d54a4c ItemNotesProc(HWND__*, unsigned int, unsigned long, long) + 2676
2 com.cockos.reaper 0x0000000102d93be4 SwellDialogDefaultWindowProc(HWND__*, unsigned int, unsigned long, long) + 444
3 com.apple.AppKit 0x0000000185593d7c -[NSApplication(NSResponder) sendAction:to:from:] + 456
4 com.apple.AppKit 0x0000000185593b78 -[NSControl sendAction:to:] + 96
5 com.apple.AppKit 0x0000000185593a80 __26-[NSCell _sendActionFrom:]_block_invoke + 152
6 com.apple.AppKit 0x0000000185593970 -[NSCell _sendActionFrom:] + 196
7 com.apple.AppKit 0x000000018559389c -[NSButtonCell _sendActionFrom:] + 104
8 com.apple.AppKit 0x0000000185590910 NSControlTrackMouse + 1696
9 com.apple.AppKit 0x0000000185590244 -[NSCell trackMouse:inRect:ofView:untilMouseUp:] + 160
10 com.apple.AppKit 0x00000001855900b8 -[NSButtonCell trackMouse:inRect:ofView:untilMouseUp:] + 740
11 com.apple.AppKit 0x000000018558f32c -[NSControl mouseDown:] + 636
12 com.apple.AppKit 0x000000018558d6b4 -[NSWindow(NSEventRouting) _handleMouseDownEvent:isDelayedEvent:] + 4384
13 com.apple.AppKit 0x00000001854fe064 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 2444
14 com.apple.AppKit 0x00000001854fd46c -[NSWindow(NSEventRouting) sendEvent:] + 352
15 com.apple.AppKit 0x00000001854fc344 -[NSApplication(NSEvent) sendEvent:] + 2568
16 com.cockos.reaper 0x0000000102c09e18 -[REAPERapp sendEvent:] + 3088
17 com.apple.AppKit 0x00000001857c9b78 -[NSApplication _handleEvent:] + 76
18 com.apple.AppKit 0x000000018536bcd4 -[NSApplication run] + 636
19 com.apple.AppKit 0x000000018533d71c NSApplicationMain + 1064
20 libdyld.dylib 0x0000000182aad450 start + 4
Last edited by lexaproductions; 03-18-2023 at 11:49 AM.
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03-17-2023, 11:48 PM
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#34
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Human being with feelings
Join Date: May 2011
Location: KZ ALA
Posts: 112
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Quote:
Originally Posted by STOP
v6.78+dev0317 - March 17 2023
[*]+ JSFX: make output metering pre-wet/dry/delta-solo
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How to make it?
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03-18-2023, 12:36 AM
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#35
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Human being with feelings
Join Date: Jan 2010
Posts: 2,724
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Mark all FX that process the same signal at the same time
Quote:
Originally Posted by ovnis
Is it possible to add a logo for fx in parallel or a more distinctive signe?
Actually "ll" is very tiny and it's hard to see the difference between regular FX and FX in parallel. Thx you!
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I agree, and also think that the "logo" should be on all parallel FX, which means not only the one that processes in parallel according to the previous one. We should select at least two consecutive FX, tick "process FXs in parallel" in the right-click menu, and both should be marked with a logo or anything else that should be clear to the user. Otherwise, as it is currently working, the first FX can be considered as hierarchically superior to the second one, although the signal flows at the same time in both FX.
I don't know if I'm very clear or if that makes sense to you. Please comment.
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03-18-2023, 01:01 AM
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#36
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Human being with feelings
Join Date: Jun 2019
Posts: 2,919
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Quote:
Originally Posted by Justin
In fact parallel midi doesn't really make much sense anyway. :/
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It does make sense. For example when layering various virtual instruments on the same track which should be processed through different FX chains.
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03-18-2023, 01:03 AM
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#37
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,130
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Quote:
Originally Posted by Justin
it wouldn't make sense to make those run in parallel to one another, though?
In fact parallel midi doesn't really make much sense anyway. :/
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Ah maybe I was misunderstanding. I thought the MIDI wouldn’t reach the VSTi anymore, when you add a parallel FX chain after Reaticulate + VSTi.
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03-18-2023, 01:12 AM
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#38
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Human being with feelings
Join Date: Dec 2018
Posts: 503
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Quote:
Originally Posted by Justin
[...]
In fact parallel midi doesn't really make much sense anyway. :/
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Related to this, and what Phazma said a couple of posts above: in some genres [and workflows], it's common to send same MIDI to several instruments to make layered sounds.
For example:
Code:
MIDI source ------------ MIDI instrument
\
\------- MIDI instrument
\
------ MIDI instrument
At the point of instruments, MIDI signal is "parallel".
Not sure if that is the same as what you or _Stevie_ mean by parallel MIDI, though.
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03-18-2023, 01:18 AM
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#39
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Human being with feelings
Join Date: Feb 2017
Posts: 4,952
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Quote:
Originally Posted by n997
Related to this, and what Phazma said a couple of posts above: in some genres [and workflows], it's common to send same MIDI to several instruments to make layered sounds.
For example:
Code:
MIDI source ------------ MIDI instrument
\
\------- MIDI instrument
\
------ MIDI instrument
At the point of instruments, MIDI signal is "parallel".
Not sure if that is the same as what you or _Stevie_ mean by parallel MIDI, though.
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it makes a lot of sense and very useful for layered instruments
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03-18-2023, 01:31 AM
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#40
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Human being with feelings
Join Date: Jun 2019
Posts: 2,919
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Quote:
Originally Posted by n997
Related to this, and what Phazma said a couple of posts above: in some genres [and workflows], it's common to send same MIDI to several instruments to make layered sounds.
For example:
Code:
MIDI source ------------ MIDI instrument
\
\------- MIDI instrument
\
------ MIDI instrument
At the point of instruments, MIDI signal is "parallel".
Not sure if that is the same as what you or _Stevie_ mean by parallel MIDI, though.
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Exactly, that’s what I meant.
Personally for working with layered MIDI instruments however I would prefer to keep the layers on separate tracks (so they are easily accessible and mixable if needed) but hidden inside a folder bus that sends MIDI to all of them and receives audio from all of them more detailled FR here
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