07-28-2023, 10:12 PM
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#1 |
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Human being with feelings
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Location: Berlin
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v6.81+dev0728 - July 28 2023
Changelog - Pre-Releases Generated by X-Raym's REAPER ChangeLog to BBCode
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ReaPack Repository: right-click and copy index URL |
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07-28-2023, 10:17 PM
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#2 |
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Human being with feelings
Join Date: Mar 2007
Posts: 5,364
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Nice to see some love for Project bay
![]() There is a feature request of mine in Feature Requests sub-forumn which would fit this dev cycle I believe: Save with media option in Project Media/FX Bay - (Feature Requests) |
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07-28-2023, 10:57 PM
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#3 | ||
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Human being with feelings
Join Date: Mar 2007
Posts: 5,364
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And also few other useful feature requests for Project Media/FX Bay here:
Add Oversampling to Project Bay FX Tab Quote:
-- and -- Project bay window automatically scroll to selected item in arrangement Quote:
Oh, and then there is also this Bug Report regarding Project Bay: Project Bay / Automatically retain media - (Bug Reports) |
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07-28-2023, 11:10 PM
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#4 |
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 4,331
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Seems that many things were fixed in this build, will test further after work, thank you very much!
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07-28-2023, 11:49 PM
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#5 | |
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Human being with feelings
Join Date: May 2019
Location: Berlin
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Quote:
Here's an oddity I've stumbled upon but not sure how to reproduce exactly. Sometimes deleting one area deletes all areas. Maybe it has something to do with undo/redo. ![]() I also had the case once, that a single selected item would move all other items on the track (comp lane). Maybe it's related somehow, but I never managed to replicate that.
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07-28-2023, 11:53 PM
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#6 |
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Human being with feelings
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This behavior could maybe be improved, I wouldn't have expected the trimming.
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07-29-2023, 12:19 AM
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#7 |
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Human being with feelings
Join Date: May 2019
Location: Berlin
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I really like how you can delete single split points. I think it might be nice for consistency if you could also delete the split points between synced areas.
![]() The area on the left side of the split could always be extended to take the space of the right side. If the left side is synced, the combined area becomes synced, etc.
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07-29-2023, 04:09 AM
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#8 | |
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Human being with feelings
Join Date: Mar 2021
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Quote:
![]() ![]() ![]() On a mac with a retina screen |
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07-29-2023, 05:35 AM
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#9 |
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
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Bug: the comp area edge is moving with the edge of the item in fixed lanes.
Though, if the edge of the comp area is at the same place with the edge of the item, then dragging it it doesn't move with the edge of the area.
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07-29-2023, 05:39 AM
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#10 |
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
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This is still present, the curvature is not updating in the comp lane. Regarding fades in fixed lanes, isn't it possible to happen when the item has the same length as the comp area?
https://forum.cockos.com/showpost.ph...64&postcount=7 And this is still present as well: https://forum.cockos.com/showpost.ph...9&postcount=18 |
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07-29-2023, 05:58 AM
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#11 | |
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
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Quote:
This wasn't happening before and it was very useful to select muted parts and drop them in some active area. Could this be one last exception? Everything else works perfect though! Also visually this build is the best ever, the comp areas looks great on both comp lane and fixed lanes!
Last edited by Vagelis; 07-29-2023 at 06:09 AM. |
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07-29-2023, 06:39 AM
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#12 |
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
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Some improvement on this behavior would be very welcome as well.
Dragging the fade of a crossfade is moving with the edge of the comp area, but when there's no crossfade the area unsync, in this case the left area. And doing this with the opposite fade unsyncs the right area instead of staying in sync.
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07-29-2023, 09:40 AM
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#13 | |
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Human being with feelings
Join Date: Sep 2019
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Quote:
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07-29-2023, 10:19 AM
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#14 |
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Human being with feelings
Join Date: Sep 2019
Location: Austria
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![]() The comp area in lane 2 gets out of sync after reactivate comping, even it was not touched. after unsyncing a comp area in noncomp mode, wouldn't it make sense: - The comp area in the takelane area, which is still in sync with the comp lane gets adjusted to what is still in sync. - The area, which is not present anymore in the comp lane gets marked without the yellow border, as an area, which was used in the comp, but altered ("grey overlay, as it is already"). - The user edit in the yellow line of the comp lane adds the 2 edit points also in the take lane, which it belongs too. Anyway, at the end of the gif comes a weird behavior, where an untouched comp area of lane 2 gets unintentionally altered to lane 1 by switching lanes in the area next to the mentioned, but it shouldn't. Hope that helps. |
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07-29-2023, 11:24 AM
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#15 |
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Human being with feelings
Join Date: Feb 2023
Location: Kentucky
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I know this is an edge case - but when dragging/dropping a media item from the project bay into a track with fixed item lanes, it lands across all of them - as though lanes weren't enabled. It can be fixed by dragging the item to a different track and then back down.
EDIT: Doesn't seem to *always* happen - haven't figured out what specific property causes this interaction. Just a small thing - figured I'd mention it because I noticed it. ![]() As someone using Reaper for sound design - I'm loving the item lanes! Even though I'm not using them necessarily as intended haha.
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Recovering broadcast engineer; collector of tedious hobbies. Sound Designer, Actor, 3D Artist -- PodCube™ Writer, Co-Host, Sound Designer -- Digital Folklore Last edited by MasonAmadeus; 07-29-2023 at 12:40 PM. |
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07-29-2023, 03:11 PM
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#16 |
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
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Settings : Time Selection Punch ON, with Create New Comp Areas for New Recordings While Comping OFF
Situation : super common, "hey sing a few more takes of that phrase" but using Time Selection to auto mute only and not auto-commit. ![]() Issues: 1. Recordings are trimmed to Time Selection, which creates this awkward gap to the L/R of the item when swiping it, because it's impossible to perfectly swipe to the edges. Then you have to manually resize the items out, create crossfades, and it's just a whole awkward process. 2. Recordings are trimmed to Time Selection, which I'll insist with my dying breath is the wrong default behaviour. We have lanes! Let stuff be the length of the recording pass, and we swipe in what we want! And if Auto Comp is on, just promote the Time Selection slice as normal, but leave the full recording pass in the source lane. I really don't get the pushback on this. This happens because Time Selection is the shared mechanism for both Auto Mute and Punch In Area. The fact that when I move the Crossfade/Comp-Area edge it intelligently expands the underlying item is Great, but does this not suggest that the full recording pass should just be visible to begin with? Look how much cleaner this is if the punches weren't trimmed to Time Selection: ![]() No nonsense, no edge weirdness, no having to expand items. We have lanes - there is space - just show the whole recording pass!
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FERRO production / reaper substack : https://substack.com/@ferromontanino instagram : http://www.instagram.com/ferropop Last edited by ferropop; 07-30-2023 at 11:45 AM. |
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07-29-2023, 03:12 PM
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#17 |
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Human being with feelings
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Related to above :
![]() A weird interaction on the right edge, not sure what's up.
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07-29-2023, 03:25 PM
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#18 |
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Human being with feelings
Join Date: Jan 2016
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To add to all of the above :
If you swipe an area that is beyond the edges of a source item, maybe auto expand the edges of the item to fit the Comp Area in the Comp Lane instead of leaving a problematic gap. Honestly this suggestion feels kludgy to me but might be a good behaviour to consider nonetheless. Better imo is to just capture the whole recording like I said above, and it solves 99% of cases.
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FERRO production / reaper substack : https://substack.com/@ferromontanino instagram : http://www.instagram.com/ferropop Last edited by ferropop; 07-29-2023 at 05:22 PM. |
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07-29-2023, 10:51 PM
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#19 | |
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Human being with feelings
Join Date: Nov 2007
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Quote:
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07-29-2023, 10:54 PM
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#20 |
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Human being with feelings
Join Date: Sep 2021
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![]() headerless PCM sample data, very much appreciated. Thank you, devs!
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07-30-2023, 09:25 AM
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#22 |
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Human being with feelings
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For context:
https://forum.cockos.com/showthread.php?t=281035 |
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