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Old 10-04-2023, 07:27 PM   #1
Edgemeal
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Default v7.0rc7 - October 4 2023

v7.0rc7 - October 4 2023
* Includes feature branch: support up to 32 main toolbars, 16 MIDI toolbars
* Includes feature branch: MIDI CC vertical zoom/scroll
* Includes feature branch: optionally hide collapsed tracks within a folder
* Includes feature branch: export mouse modifiers as a script
* Includes feature branch: target individual fixed lanes when pasting media items
* Includes feature branch: support rendering raw PCM data
* Includes feature branch: Development_Theme theme
* Includes feature branch: JSFX plug-in defined compile-time configuration parameters
* Includes feature branch: video YUV gamut selection
* Includes feature branch: visual track spacers
* Includes feature branch: 128 channels per track
* Includes feature branch: updated Windows manifest for newer OS features
* Includes feature branch: always running non-bypassed FX when the UI is visible
* Includes feature branch: crossfade new recording with existing media items if configured
* Includes feature branch: video from background projects
* Includes feature branch: FX containers
* Includes feature branch: improvements to aligning takes after recording
* Includes feature branch: arrange view override mouse modifier sections
* Includes feature branch: toolbar armed/special animations
* Includes feature branch: pooled and unpooled ARA edits
* Includes feature branch: shortcut import/export improvements and multiple main keyboard sections
* Includes feature branch: GR metering as embedded UI for third-party VSTs
* Includes feature branch: media item fixed lanes
+ Drag and drop: fix potential crash [t=283153]
+ Media item lanes: add mouse modifiers to edit comp areas stopping at media item edges
+ ReaScript: add GetTouchedOrFocusedFX(), supports container addressing, deprecates GetFocusedFX2 and GetLastTouchedFX
+ ReaScript: fix gfx.drawstr() on multiline content drawing with negative Y offset [t=282702]
+ Transport: add support for Measures.Beats as secondary time unit [t=283214]
# Embedded FX: reduce memory use when hiding embedded FX from TCP view
# FX: fix last focused FX behavior for containers
# MIDI editor: fix inserting CC event on mouse down with certain customized mouse modifiers [p=2717465]
# Media item lanes: action to play only next lane counts from the first playing lane (rather than the last playing lane) if multiple lanes are already playing
# Media item lanes: consolidate undo point for comp area syncing for various actions [p=2717447]
# Mixer: fix drawing bug with FX which no longer support embedded UIs [p=2717495]
# ReaScript: fix setting raw PCM render configuration via API
# Theme: Mixer folder balancing by varying track name height
# Theme: User chosen background colour also affects track index area background
# Themes: support manually overriding fonts per-OS in .ReaperTheme file by using _mac/_lin/_win suffix for font names

Full Changelog - Pre-Releases - Feature Requests - Generated by WhatsNew2
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Old 10-04-2023, 08:03 PM   #2
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Quote:
Originally Posted by Edgemeal View Post
v7.0rc7 - October 4 2023
# MIDI editor: fix inserting CC event on mouse down with certain customized mouse modifiers [p=2717465]
Alright, thank you!
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Old 10-04-2023, 09:06 PM   #3
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+ ReaScript: add GetTouchedOrFocusedFX(), supports container addressing, deprecates GetFocusedFX2 and GetLastTouchedFX
Nice! Quickly tested with last touched track fx parameter + in Container, it works!

Quote:
+ Media item lanes: add mouse modifiers to edit comp areas stopping at media item edges
Neat!

Last edited by Edgemeal; 10-04-2023 at 09:19 PM.
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Old 10-04-2023, 11:07 PM   #4
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# MIDI editor: fix inserting CC event on mouse down with certain customized mouse modifiers [p=2717465]

May be by design, but with freehand (snap to grid), you can't draw any point at right corner (same behavior on a clean portable install)
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Old 10-05-2023, 01:01 AM   #5
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Quote:
Originally Posted by Edgemeal View Post
v7.0rc7 - October 4 2023

+ Media item lanes: add mouse modifiers to edit comp areas stopping at media item edges
Yay! Way much better, thanks for adding Schwa! <3
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Old 10-05-2023, 01:14 AM   #6
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So tested again but it doesn't work with the modifier that's moving items with comps.
Could you please make it work with move items with adjacent area edges AND stop at media item edges?
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Old 10-05-2023, 04:03 AM   #7
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Originally Posted by Vagelis View Post
So tested again but it doesn't work with the modifier that's moving items with comps.
Could you please make it work with move items with adjacent area edges AND stop at media item edges?
? I don't even understand how that makes any sense. You'd only be able to move media items to directly on top of other media items.
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Old 10-05-2023, 04:06 AM   #8
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Quote:
Originally Posted by Edgemeal View Post
+ Transport: add support for Measures.Beats as secondary time unit [t=283214]
That was fast! Thanks a lot
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Old 10-05-2023, 04:11 AM   #9
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Quote:
Originally Posted by Vagelis View Post
Yay! Way much better, thanks for adding Schwa! <3
This is great news
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Old 10-05-2023, 04:34 AM   #10
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Originally Posted by harmonicaman View Post
# MIDI editor: fix inserting CC event on mouse down with certain customized mouse modifiers [p=2717465]

May be by design, but with freehand (snap to grid), you can't draw any point at right corner (same behavior on a clean portable install)
Suggest developing a habit where the length of items is slightly longer than the length of MIDI data.
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Old 10-05-2023, 04:55 AM   #11
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Originally Posted by schwa View Post
? I don't even understand how that makes any sense. You'd only be able to move media items to directly on top of other media items.
What I meant was to be able and move media items with comps anywhere as it works now, but when dragging to create comps it should create them at the edge of the items too.
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Old 10-05-2023, 05:43 AM   #12
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Reaper 7 is looking amazing!

KUDOs
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Old 10-05-2023, 07:07 AM   #13
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Is a bug fix planed for fade-in or fade-out bugs with items pasted with razor?

It can be very annoying when you past lots of items with fade.







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Old 10-05-2023, 07:37 AM   #14
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Originally Posted by dangguidan View Post
Suggest developing a habit where the length of items is slightly longer than the length of MIDI data.
Thanks, I'm never against workaround, and I agree for more orchestral pieces. But it would be so time consumming in the arrange view to fit correctly on grid all more EDM oriented tiny rythmic items, just for not being able to fast add a cc point at the bound of a midi item.
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Old 10-05-2023, 09:07 AM   #15
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Originally Posted by harmonicaman View Post
Thanks, I'm never against workaround, and I agree for more orchestral pieces. But it would be so time consumming in the arrange view to fit correctly on grid all more EDM oriented tiny rythmic items, just for not being able to fast add a cc point at the bound of a midi item.
For now, if you can afford a mouse modifier specifically for those last CC points, there is the possible workaround of assigning a modifier so that the CC drawing ignores snap. Draw as you normally would, and at the last point, engage that modifier - you will be able to insert CC right at the edge without doing the (imo more crude) workaround of resizing the MIDI items themselves.

Still a workaround, but a more sophisticated one, if you will

Edit: also, an interesting observation:

Even without any modifier engaged, and snap turned on, you can first draw and then grab the last point, dragging it to the rightmost edge of the item.

Like this:


Last edited by Lunar Ladder; 10-05-2023 at 09:17 AM.
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Old 10-05-2023, 09:25 AM   #16
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Quote:
# Media item lanes: consolidate undo point for comp area syncing for various actions
Nicely done, the split case I was testing is now fixed!

schwa, would you care to give us some hints as to which further types of actions we ought to concentrate our QA testing on re: lane comps undo consolidation?
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Old 10-05-2023, 09:44 AM   #17
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Thanks Lunar Ladder. The second is the same technique I'm using too.
Never thought of the first one, thank you !
So I'm not the only one, would more simple to just have it by default (you can already draw at the start of item bound, so why not) for fast wacom/mouse edit.
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Old 10-05-2023, 09:48 AM   #18
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Quote:
+ Drag and drop: fix potential crash [t=283153]
Thanks! No more crashes nor unexpected popup on drag.
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Old 10-05-2023, 10:30 AM   #19
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With all the feature requests going on in the RC builds I just want to say to Justin and Schwa: AMAZING work on v7!
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Old 10-05-2023, 11:02 AM   #20
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With all the feature requests going on in the RC builds I just want to say to Justin and Schwa: AMAZING work on v7!
+1001
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Old 10-05-2023, 11:56 AM   #21
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Hey hey, all the MIDI Editor / CCs / MPE love has changed some lives! No joke.

There's a lingering issue with MPE, partially addressed by JulianSader's script "js_Option - Selecting single note or CC in active take sets channel for new events"

Because with MPE every note is on a different channel, to edit/draw CCs for particular notes requires switching to the appropriate channel on a per-note basis manually. The above script automatically changes the active channel to the last-touched note/cc's channel.

A lot of people are fearful that this script can break at any time, esp with JSader not really being around and it being glitchy at times. This feels pretty core to me, and I'm sure a lot of people would appreciate a native implementation of "last touched note/cc sets appropriate MIDI channel as active" for MPE editing. Something we can keep in the MIDI Editor toolbar and activate when necessary.
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Old 10-05-2023, 01:22 PM   #22
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Quote:
Originally Posted by Edgemeal View Post
v7.0rc7 - October 4 2023
# Mixer: fix drawing bug with FX which no longer support embedded UIs [p=2717495]
thanks!!!
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Old 10-05-2023, 01:24 PM   #23
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Quote:
Originally Posted by harmonicaman View Post
# MIDI editor: fix inserting CC event on mouse down with certain customized mouse modifiers [p=2717465]

May be by design, but with freehand (snap to grid), you can't draw any point at right corner (same behavior on a clean portable install)
Might be related with my bug report.
https://forum.cockos.com/showpost.ph...10&postcount=1
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Old 10-05-2023, 02:04 PM   #24
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Default Lanes bug

My triangle button in track lanes mode is set to change from on to multiple lanes. I only can switch the view from multiple to a single lane if the vertical height is big enough to see the yellow "play dots" of each lane (testing on a track with 37 lanes and 2 comp lanes). If the track height is smaller, clicking the triangle doesn't get me from multiple to one lane (switching from one lane to multiple lanes works nevertheless...)
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Old 10-05-2023, 02:34 PM   #25
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Quote:
Originally Posted by Gass n Klang View Post
My triangle button in track lanes mode is set to change from on to multiple lanes. I only can switch the view from multiple to a single lane if the vertical height is big enough to see the yellow "play dots" of each lane (testing on a track with 37 lanes and 2 comp lanes). If the track height is smaller, clicking the triangle doesn't get me from multiple to one lane (switching from one lane to multiple lanes works nevertheless...)
Fixing, thanks.
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Old 10-05-2023, 03:27 PM   #26
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I guess is the same bug as Gass found?

Can't switch from small lanes to one lane at minimum track height. Though, switching from big lanes to one lane it works.

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Old 10-05-2023, 04:08 PM   #27
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Quote:
Originally Posted by Vagelis View Post
I guess is the same bug as Gass found?

Can't switch from small lanes to one lane at minimum track height. Though, switching from big lanes to one lane it works.

yes that's it.
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Old 10-05-2023, 04:11 PM   #28
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I could be wrong, but it wouldn't be the case to just increase the minimum height very little?
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Old 10-05-2023, 11:21 PM   #29
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Is there already an option to move/copy items from multiple tracks to lanes of one track? Moving an item from one track always goes to the same one lane of the other track.
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Old 10-06-2023, 02:16 AM   #30
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hi! i think is not desired:

could we keep the playing state of the lanes?

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Old 10-06-2023, 02:23 AM   #31
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it is not copying right! i was expecting to move all the lanes , since it's colappsed and i have enabled: "razor edits on colappsed fixed lanes tracks affects all lanes"


PS: i think it would be nice to have a similar action that would allow same happen with all operations, delete, copy , move, etc, not just with RE Basically everything lanes are colapsed into 1 lane , so if i copy or move or delete while colapsed it should happen to all. i think.



edit: sorry i can't reproduce it.
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Old 10-06-2023, 02:32 AM   #32
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i love this, but i am not sure if it is a bug or a feature.
Is this docker division a new feature? Can we divide more?

Code:
[][]
[  ] 

[  ]
[  ]

[][][]
[][][]

[][  ]
[    ]

would be amazing !

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Old 10-06-2023, 03:17 AM   #33
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No, seriously and honestly!

I'm absolutely thrilled!!

Thank you very much!
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Old 10-06-2023, 03:25 AM   #34
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any chance for background fill for sends with separate pre and post fader colours???





https://youtu.be/66Hz2IC4XgA?si=4i4p083fnzC9h6CU&t=141


this is SO much easier to see at a glance what's what with your sends.


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Old 10-06-2023, 04:21 AM   #35
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Originally Posted by OLSHALOM View Post
No, seriously and honestly!

I'm absolutely thrilled!!

Thank you very much!
ye yep ! It is becoming a monster .
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Old 10-06-2023, 04:22 AM   #36
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For some reason, new creation of lanes have been suffixed up incorrectly.2, 1, 2. Holding my mouse over the buttons, I can see that it doesn't show 1:1 , 2:2, and 3:3 like on other tracks. Don't know how to reproduce.
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Old 10-06-2023, 04:31 AM   #37
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Is it possible to rise PC and text event labels displayed on midi item a little bit? It's hard to read them sometimes.

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Old 10-06-2023, 05:38 AM   #38
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Quote:
Originally Posted by norbury brook View Post
any chance for background fill for sends with separate pre and post fader colours???





https://youtu.be/66Hz2IC4XgA?si=4i4p083fnzC9h6CU&t=141


this is SO much easier to see at a glance what's what with your sends.


M
Yes, please. This is very much needed indeed.
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Old 10-06-2023, 06:03 AM   #39
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Originally Posted by Edgemeal View Post
+ ReaScript: add GetTouchedOrFocusedFX(), supports container addressing, deprecates GetFocusedFX2 and GetLastTouchedFX
Any chance this communicates things like:

1) when an FX has been unfocused (this has been a big pain point for CSI) and

2) what the FocusedFXParam value is (I tried to find this via scripting but couldn't suss it out - not sure if it's possible)

Thanks!
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Old 10-06-2023, 06:33 AM   #40
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weird lane names:

I am not sure with which RC version: I get many unnamed lanes and/or e.g. "C3" with only a single lane.

Supposedly this happens if I duplicate a used track and delete the lanes to start a new recording in that track. (I know I better should create a track template...)
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