Old 10-11-2023, 08:31 AM   #721
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^^

Thank you for bringing this, as i am too much immerse in Fixed Lanes already.I do want to layer and even consider to use exclusively Fixed Lanes for that. You might want to check this options:



This way we can layer in Fixed Lanes, but i agree previous functionality should be kept neither way.
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Old 10-11-2023, 08:44 AM   #722
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Originally Posted by deeb View Post
^^

Thank you for bringing this, as i am too much immerse in Fixed Lanes already.I do want to layer and even consider to use exclusively Fixed Lanes for that. You might want to check this options:



This way we can layer in Fixed Lanes, but i agree previous functionality should be kept neither way.
Thanks for this tip, at least this eliminates the extra step for needing to press play all lanes manually after each recording. This is a nice workaround for layering without looping. So basically only the looping multiple-takes part stays as a problem.

I think it could be solved with adding an option called "When looping, always create takes for items recorded in one pass"
It's a bit of a mouthful, but you get it
So basically each new recording would create a new lane, but only one lane for the record duration, creating takes on every loop start.
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Old 10-11-2023, 08:48 AM   #723
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Yes, I think the only problem is that the v6 menu option "always add new takes when looping" (as shown in post #719 above) needs to be supported in v7.
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Old 10-11-2023, 03:54 PM   #724
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Just a quick mention that after following the heated discussions for months about whether unsynced comps ought to be allowed at all or not, I'm definitely using that feature a lot. So thanks to schwa and the rest for figuring out a smart way to implement it and saving me a bunch of steps editing my chopped up guitars etc. etc.!
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Old 10-12-2023, 06:44 AM   #725
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Quote:
Originally Posted by schwa View Post
Yes, I think the only problem is that the v6 menu option "always add new takes when looping" (as shown in post #719 above) needs to be supported in v7.
But what about "Creates new items" option? That's the one that HighVoltage really needs here, and it's nowhere to be found in R7.

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Old 10-12-2023, 01:16 PM   #726
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could the first option be : " after recording into a lane, or creating a new lane (add/insert/duplicate), clear all previously playing lanes" ?
it seems adding/dupplicating lane is be only situation left where we can't control how the playing state should behave after the action.
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Old 10-13-2023, 03:08 AM   #727
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Quote:
Originally Posted by MonkeyBars View Post
Just a quick mention that after following the heated discussions for months about whether unsynced comps ought to be allowed at all or not, I'm definitely using that feature a lot. So thanks to schwa and the rest for figuring out a smart way to implement it and saving me a bunch of steps editing my chopped up guitars etc. etc.!
@MonkeyBars could you please take a moment to elaborate on that? I still can't wrap my head around unsynced comps, except the fact they indicate a discrepancy between the comp and the source. How are you using it?

Thanks
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Old 10-13-2023, 06:33 AM   #728
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Quote:
Originally Posted by smandrap View Post
@MonkeyBars could you please take a moment to elaborate on that? I still can't wrap my head around unsynced comps
  1. Make some comp areas – see them appear in the comp lane
  2. Grab the items in the comp lane and drag them around to different places
Boom, your comps are unsynced.

Most recently I used this feature to chop up a guitar part and make a totally different rhythm. It's just more convenient imo because the original recording is untouched and right there for reference, rather than on an annoying disabled or hidden track (messy).

Last edited by MonkeyBars; 10-13-2023 at 08:51 AM. Reason: typo
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Old 10-13-2023, 07:49 AM   #729
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Originally Posted by MonkeyBars View Post
Most recently I used this feature to chop up a guitar part and make a totally different rhythm. It's just more convenient imo because the original recording is untouched and right there for reference, rather than on an annoyed disabled or hidden track (messy).
Ok that's clear, thanks. I thought i was missing something.
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Old 10-13-2023, 08:03 AM   #730
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Hi,

Amazing work on this track lane feature.
Would it be possible to add the option to display the item fully while recording with "Show only lane" and "Record into lane" checked ?
I have many voice actors that like to visualize the waveform against another item while recording ADR.

What I mean by "display the item fully" is display the recording item with the full track height, like it's the case on track below.

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Old 10-13-2023, 08:53 AM   #731
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Quote:
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Would it be possible to add the option to display the item fully while recording with "Show only lane" and "Record into lane" checked ?
+1 full height preview
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Old 10-14-2023, 06:55 AM   #732
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Specially now that classic takes are integrated in the new features of reaper, i think it would be great if we could have an option automatically lock classic takes after recording, and action for switch active take ignoring Lock.

This has 2 aims:
1- unintensionally change active take with regular mouse clicks , which takes are very prone to.
2- A way to workaround the GUI conflict between last take when comping i referred in other thread, shown in this gif:

(we cannot activate last take)
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Old 10-14-2023, 01:20 PM   #733
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Quote:
Originally Posted by deeb View Post
Specially now that classic takes are integrated in the new features of reaper, i think it would be great if we could have an option automatically lock classic takes after recording, and action for switch active take ignoring Lock.

This has 2 aims:
1- unintensionally change active take with regular mouse clicks , which takes are very prone to.
2- A way to workaround the GUI conflict between last take when comping i referred in other thread, shown in this gif:

(we cannot activate last take)
maybe custom actions?
1 stop+lock take
2 unlock + switch take + lock
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Old 10-14-2023, 02:32 PM   #734
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Originally Posted by benmiller View Post
maybe custom actions?
1 stop+lock take
2 unlock + switch take + lock
yes. Thank you! i actually thought about that, but i don't thikn 1- stop+lock take can be easily done automatically. maybe i am wrong tho.
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Old 10-17-2023, 09:24 AM   #735
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Just installed v7 and I'm trying comping the lanes.


Do you guys know if there is a way to quickly glue the single items I get from the comping in only one items without having to select all them and then hit glue?
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Old 10-17-2023, 10:17 AM   #736
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Is there a way to import media files on two alternate lanes on a single track, like you can do with Wavelab?
This would be a great feature for mastering work.

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Old 10-17-2023, 10:25 AM   #737
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Is there a way to import media files on two alternate lanes on a single track, like you can do with Wavelab?
This would be a great feature for mastering work.
If you import multiple media files at once, either by using the Insert menu or by drag/drop, you will get this prompt:



So you can import multiple items to different lanes on one track, but not staggered.
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Old 10-17-2023, 10:33 AM   #738
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Quote:
Originally Posted by schwa View Post
If you import multiple media files at once, either by using the Insert menu or by drag/drop, you will get this prompt:



So you can import multiple items to different lanes on one track, but not staggered.
Ah yes, I completely forgot about this prompt! I always use the Enter key in Media Explorer instead so I don't see it often.
Well, that's exactly where I would have expected an option like "Sequential time positions on alternating tracks". But maybe that's too niche?
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Old 10-19-2023, 12:52 AM   #739
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these yellow dots still take such an immense amount of screen real estate. I'd love to see a MUCH smaller footprint on that. I think pro tools has a smart way of doing it at least in the "one lane" view. The playlist name is just a suffix at the track name. Not a pixel more space needed for that.
I don't like that the layout changes when switching to fixed lanes:


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Old 10-19-2023, 03:05 AM   #740
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Save / store which lanes are active needs adding asap.

Record a bunch of lanes, select a few to playback for layers and harmonies, later down the track click a lane boom it's all gone,
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Old 10-19-2023, 06:50 AM   #741
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Support for hiding the lane buttons, either because you want to lock the playback or because you don't like looking at them, will be coming soon.
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Old 10-19-2023, 07:07 AM   #742
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That is great schwa.
Edit: actually my idea was that you ment the whole space of fixed lanes by minimizing it.
I am not sure about what you decide to support.
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Old 10-19-2023, 08:40 AM   #743
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maybe there can be a lanes button equivalent to the FX, route or Trim buttons in TCP. when lanes are collapsed this button could be indicating playing lane number.

The protools style playlist track name suffix is actually something I never liked about the protools implementation.
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Old 10-19-2023, 08:51 AM   #744
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Quote:
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Support for hiding the lane buttons, either because you want to lock the playback or because you don't like looking at them, will be coming soon.
Nice, thanks!
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Old 10-20-2023, 11:53 AM   #745
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Quote:
Originally Posted by schwa View Post
Support for hiding the lane buttons, either because you want to lock the playback or because you don't like looking at them, will be coming soon.


Cheers, should also imo be a part of the locking system.
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Old 10-20-2023, 08:27 PM   #746
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Is it possible to hide the "Track fixed lane add area"?

Also, is it possible to automatically lock all media items when you "Make lanes small"?
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Old 10-20-2023, 09:17 PM   #747
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Quote:
Originally Posted by schwa View Post
If you import multiple media files at once, either by using the Insert menu or by drag/drop, you will get this prompt:



So you can import multiple items to different lanes on one track, but not staggered.
I notice that if you select the second option "Sequential..." while having "Fixed item lanes" set as default, the import doubles up media items on some lanes (seemingly randomly). It looks like it may be a bug.
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Old 10-21-2023, 08:45 AM   #748
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I notice that if you select the second option "Sequential..." while having "Fixed item lanes" set as default, the import doubles up media items on some lanes (seemingly randomly). It looks like it may be a bug.
Yeah, that should be fixed in the 7.01 release, would you mind checking?
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Old 10-21-2023, 08:56 AM   #749
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Yeah, that should be fixed in the 7.01 release, would you mind checking?
I actually found this problem on v7.01. I just double checked to make sure and it looks like the issue is there.
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Old 10-21-2023, 09:00 AM   #750
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Importing how? Copy/paste, drag/drop, action in media explorer?
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Old 10-21-2023, 09:06 AM   #751
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Importing how? Copy/paste, drag/drop, action in media explorer?
Drag/drop
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Old 10-21-2023, 09:21 AM   #752
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Hmm, not able to reproduce...
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Old 10-21-2023, 10:52 AM   #753
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Hmm, not able to reproduce...
No worries, this doesn't affect my workflow. I just decided to try it out.

I worked on something similar (cascading media items for CD burning) here:
https://www.youtube.com/watch?v=iSU9BV1ieA4

I believe when I made a mistake in the code I saw similar output to what I'm seeing now. I'll share this .eel script (from the video link) in case it could be a resource if this issue pops up again.
Code:
num_items = CountMediaItems(0);

num_items > 1? // Only makes sense to run if there is more than one item
(
    itemidx = 0;
    while (itemidx < num_items) // Insert markers at the beginning of each item and create a track for each item
    (
        item = GetMediaItem(0, itemidx);
        SetMediaItemSelected(item, 1);
        Main_OnCommand(40290, 0); // Set Time Selection to Item
        Main_OnCommand(40157, 0);// Insert marker at current position
        SetMediaItemSelected(item, 0);
        itemidx > 0?
        (
            Main_OnCommand(40001, 0); // Create a new track
        );
        itemidx += 1;
    );
    Main_OnCommand(40635, 0); // Clear Time Selection

    itemidx = 1;
    while (itemidx < num_items) // Move each item to its own track
    (
        item = GetTrackMediaItem(GetTrack(0, 0), 1);
        MoveMediaItemToTrack(item, GetTrack(0, itemidx));
        itemidx += 1;
    );

    Main_OnCommand(40043, 0); // Transport: Go to end of project
    Main_OnCommand(40295, 0); // Zoom out project

    // Report if length exceeds CD capacity (80 minutes)
    length_in_seconds = GetProjectLength(0);
    length_in_seconds > 4740? // 79 minutes threshold for warning
    (
        sprintf(str,"WARNING: Your project length is about %i minutes. An audio CD has a capacity of 80 minutes.", length_in_seconds/60);
        ShowConsoleMsg(str);
    )
);
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Old 10-21-2023, 08:30 PM   #754
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I believe there is a v7.01 bug in "SetMediaTrackInfo_Value".

For the "C_LANEPLAYS:N" parameter, it looks like the behaviors for newvalue=1 and newvalue=2 are swapped.

Also, "lane_solo_on.png" is not updated until it's hovered over.
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Old 10-21-2023, 10:28 PM   #755
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Quote:
Originally Posted by abnegative View Post
I believe there is a v7.01 bug in "SetMediaTrackInfo_Value".

For the "C_LANEPLAYS:N" parameter, it looks like the behaviors for newvalue=1 and newvalue=2 are swapped.

Also, "lane_solo_on.png" is not updated until it's hovered over.
Ya setting newvalue (1/2) seem to to do the opposite of what doc says.

To update after setting try,
reaper.TrackList_AdjustWindows(true)
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Old 10-22-2023, 11:39 AM   #756
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To update after setting try,
reaper.TrackList_AdjustWindows(true)
Thanks! This works.
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Old 10-24-2023, 04:20 AM   #757
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Hi,

When I show all lanes for one track with the first lane (let's call it "Main") set as "Record into lane", if I show all lanes and play next or previous lanes it doesn't affect the "Main" lane record status. But when I'm in "Show only one lane" and I play next or previous lane and come back to "Main", the record into lane status has disappeared. Is it intended ?
Is there a way to tell this lane to always keep the "Record into lane" while jumping to other lanes ?

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Old 10-24-2023, 06:45 AM   #758
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But when I'm in "Show only one lane" and I play next or previous lane and come back to "Main", the record into lane status has disappeared. Is it intended ?
It is intended, you can't record into (or comp into) a lane that you can't see. I can understand why there are situations where you might want to do that, but but we figured there were more situations where it would happen unintentionally and be very confusing.
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Old 10-24-2023, 07:34 AM   #759
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It is intended, you can't record into (or comp into) a lane that you can't see. I can understand why there are situations where you might want to do that, but but we figured there were more situations where it would happen unintentionally and be very confusing.
Got it, thanks for letting me know.

Another question :

Is it / Will it be possible to get and set the *int lane that is currently playing with the API in 'reaper.GetMediaTrackInfo_Value' ? I guess that this is currently possible by parsing through the media items of the track, use 'reaper.GetMediaItemInfo_Value(item, "I_FIXEDLANE")', check if that lane is playing with 'reaper.GetMediaItemInfo_Value(item, "C_LANEPLAYS") --needs to be 1.0' but I feel like it's quite tedious right now to obtain this info.

EDIT :
Nevermind, didn't see the ':N' after C_LANEPLAYS. And I saw that values 1 and 2 are swapped and will be fixed in next release. All good, sorry...

Last edited by PunPun; 10-24-2023 at 07:47 AM.
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Old 10-24-2023, 08:36 AM   #760
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Quote:
Originally Posted by Gass n Klang View Post
these yellow dots still take such an immense amount of screen real estate. I'd love to see a MUCH smaller footprint on that. I think pro tools has a smart way of doing it at least in the "one lane" view. The playlist name is just a suffix at the track name. Not a pixel more space needed for that.
I don't like that the layout changes when switching to fixed lanes:


I agree. The Layout change makes me search for the buttons after I have switched to fixed lanes. Preferably (I think) the arrange part should be adjusted in size if needed, not the TPC area.
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