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#721 |
Human being with feelings
Join Date: Feb 2017
Posts: 5,227
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^^
Thank you for bringing this, as i am too much immerse in Fixed Lanes already.I do want to layer and even consider to use exclusively Fixed Lanes for that. You might want to check this options: ![]() This way we can layer in Fixed Lanes, but i agree previous functionality should be kept neither way.
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#722 | |
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Join Date: Jan 2007
Posts: 505
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I think it could be solved with adding an option called "When looping, always create takes for items recorded in one pass" It's a bit of a mouthful, but you get it ![]() So basically each new recording would create a new lane, but only one lane for the record duration, creating takes on every loop start. |
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#723 |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,836
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Yes, I think the only problem is that the v6 menu option "always add new takes when looping" (as shown in post #719 above) needs to be supported in v7.
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#724 |
Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,742
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Just a quick mention that after following the heated discussions for months about whether unsynced comps ought to be allowed at all or not, I'm definitely using that feature a lot. So thanks to schwa and the rest for figuring out a smart way to implement it and saving me a bunch of steps editing my chopped up guitars etc. etc.!
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#725 |
Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,944
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But what about "Creates new items" option? That's the one that HighVoltage really needs here, and it's nowhere to be found in R7.
Last edited by EvilDragon; 10-12-2023 at 06:53 AM. |
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#726 |
Human being with feelings
Join Date: Dec 2015
Posts: 378
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![]() ![]() could the first option be : " after recording into a lane, or creating a new lane (add/insert/duplicate), clear all previously playing lanes" ? it seems adding/dupplicating lane is be only situation left where we can't control how the playing state should behave after the action. |
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#727 | |
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Join Date: Feb 2021
Location: Right here
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Thanks |
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#728 | |
Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,742
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Most recently I used this feature to chop up a guitar part and make a totally different rhythm. It's just more convenient imo because the original recording is untouched and right there for reference, rather than on an annoying disabled or hidden track (messy).
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#729 | |
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Join Date: Feb 2021
Location: Right here
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#730 |
Human being with feelings
Join Date: Mar 2021
Posts: 20
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Hi,
Amazing work on this track lane feature. Would it be possible to add the option to display the item fully while recording with "Show only lane" and "Record into lane" checked ? I have many voice actors that like to visualize the waveform against another item while recording ADR. What I mean by "display the item fully" is display the recording item with the full track height, like it's the case on track below. ![]() |
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#731 |
Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,742
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+1 full height preview
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#732 |
Human being with feelings
Join Date: Feb 2017
Posts: 5,227
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Specially now that classic takes are integrated in the new features of reaper, i think it would be great if we could have an option automatically lock classic takes after recording, and action for switch active take ignoring Lock.
This has 2 aims: 1- unintensionally change active take with regular mouse clicks , which takes are very prone to. 2- A way to workaround the GUI conflict between last take when comping i referred in other thread, shown in this gif: (we cannot activate last take) ![]()
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#733 | |
Human being with feelings
Join Date: Dec 2015
Posts: 378
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1 stop+lock take 2 unlock + switch take + lock |
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#734 |
Human being with feelings
Join Date: Feb 2017
Posts: 5,227
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yes. Thank you! i actually thought about that, but i don't thikn 1- stop+lock take can be easily done automatically. maybe i am wrong tho.
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#735 |
Human being with feelings
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
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Just installed v7 and I'm trying comping the lanes.
Do you guys know if there is a way to quickly glue the single items I get from the comping in only one items without having to select all them and then hit glue?
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#736 |
Human being with feelings
Join Date: Apr 2022
Location: Saint-Étienne, France
Posts: 169
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Is there a way to import media files on two alternate lanes on a single track, like you can do with Wavelab?
This would be a great feature for mastering work. ![]() |
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#737 | |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,836
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![]() So you can import multiple items to different lanes on one track, but not staggered. |
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#738 | |
Human being with feelings
Join Date: Apr 2022
Location: Saint-Étienne, France
Posts: 169
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Well, that's exactly where I would have expected an option like "Sequential time positions on alternating tracks". But maybe that's too niche? |
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#739 |
Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,844
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these yellow dots still take such an immense amount of screen real estate. I'd love to see a MUCH smaller footprint on that. I think pro tools has a smart way of doing it at least in the "one lane" view. The playlist name is just a suffix at the track name. Not a pixel more space needed for that.
I don't like that the layout changes when switching to fixed lanes: ![]() ![]()
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#740 |
Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,047
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Save / store which lanes are active needs adding asap.
Record a bunch of lanes, select a few to playback for layers and harmonies, later down the track click a lane boom it's all gone,
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#741 |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,836
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Support for hiding the lane buttons, either because you want to lock the playback or because you don't like looking at them, will be coming soon.
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#742 |
Human being with feelings
Join Date: Feb 2017
Posts: 5,227
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That is great schwa.
Edit: actually my idea was that you ment the whole space of fixed lanes by minimizing it. I am not sure about what you decide to support.
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#743 |
Human being with feelings
Join Date: Dec 2015
Posts: 378
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maybe there can be a lanes button equivalent to the FX, route or Trim buttons in TCP. when lanes are collapsed this button could be indicating playing lane number.
The protools style playlist track name suffix is actually something I never liked about the protools implementation. |
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#744 |
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Join Date: Feb 2016
Location: Hollyweird
Posts: 2,742
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Nice, thanks!
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#745 | |
Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,047
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Cheers, should also imo be a part of the locking system.
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#746 |
Human being with feelings
Join Date: Sep 2022
Posts: 262
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Is it possible to hide the "Track fixed lane add area"?
Also, is it possible to automatically lock all media items when you "Make lanes small"? |
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#747 |
Human being with feelings
Join Date: Sep 2022
Posts: 262
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I notice that if you select the second option "Sequential..." while having "Fixed item lanes" set as default, the import doubles up media items on some lanes (seemingly randomly). It looks like it may be a bug.
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#748 |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,836
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Yeah, that should be fixed in the 7.01 release, would you mind checking?
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#749 |
Human being with feelings
Join Date: Sep 2022
Posts: 262
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#750 |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,836
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Importing how? Copy/paste, drag/drop, action in media explorer?
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#751 |
Human being with feelings
Join Date: Sep 2022
Posts: 262
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#752 |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,836
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Hmm, not able to reproduce...
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#753 |
Human being with feelings
Join Date: Sep 2022
Posts: 262
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No worries, this doesn't affect my workflow. I just decided to try it out.
I worked on something similar (cascading media items for CD burning) here: https://www.youtube.com/watch?v=iSU9BV1ieA4 I believe when I made a mistake in the code I saw similar output to what I'm seeing now. I'll share this .eel script (from the video link) in case it could be a resource if this issue pops up again. Code:
num_items = CountMediaItems(0); num_items > 1? // Only makes sense to run if there is more than one item ( itemidx = 0; while (itemidx < num_items) // Insert markers at the beginning of each item and create a track for each item ( item = GetMediaItem(0, itemidx); SetMediaItemSelected(item, 1); Main_OnCommand(40290, 0); // Set Time Selection to Item Main_OnCommand(40157, 0);// Insert marker at current position SetMediaItemSelected(item, 0); itemidx > 0? ( Main_OnCommand(40001, 0); // Create a new track ); itemidx += 1; ); Main_OnCommand(40635, 0); // Clear Time Selection itemidx = 1; while (itemidx < num_items) // Move each item to its own track ( item = GetTrackMediaItem(GetTrack(0, 0), 1); MoveMediaItemToTrack(item, GetTrack(0, itemidx)); itemidx += 1; ); Main_OnCommand(40043, 0); // Transport: Go to end of project Main_OnCommand(40295, 0); // Zoom out project // Report if length exceeds CD capacity (80 minutes) length_in_seconds = GetProjectLength(0); length_in_seconds > 4740? // 79 minutes threshold for warning ( sprintf(str,"WARNING: Your project length is about %i minutes. An audio CD has a capacity of 80 minutes.", length_in_seconds/60); ShowConsoleMsg(str); ) ); |
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#754 |
Human being with feelings
Join Date: Sep 2022
Posts: 262
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I believe there is a v7.01 bug in "SetMediaTrackInfo_Value".
For the "C_LANEPLAYS:N" parameter, it looks like the behaviors for newvalue=1 and newvalue=2 are swapped. Also, "lane_solo_on.png" is not updated until it's hovered over. |
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#755 | |
Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 4,138
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To update after setting try, reaper.TrackList_AdjustWindows(true) |
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#756 |
Human being with feelings
Join Date: Sep 2022
Posts: 262
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#757 |
Human being with feelings
Join Date: Mar 2021
Posts: 20
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Hi,
When I show all lanes for one track with the first lane (let's call it "Main") set as "Record into lane", if I show all lanes and play next or previous lanes it doesn't affect the "Main" lane record status. But when I'm in "Show only one lane" and I play next or previous lane and come back to "Main", the record into lane status has disappeared. Is it intended ? Is there a way to tell this lane to always keep the "Record into lane" while jumping to other lanes ? ![]() |
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#758 |
Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,836
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It is intended, you can't record into (or comp into) a lane that you can't see. I can understand why there are situations where you might want to do that, but but we figured there were more situations where it would happen unintentionally and be very confusing.
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#759 | |
Human being with feelings
Join Date: Mar 2021
Posts: 20
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Another question : Is it / Will it be possible to get and set the *int lane that is currently playing with the API in 'reaper.GetMediaTrackInfo_Value' ? I guess that this is currently possible by parsing through the media items of the track, use 'reaper.GetMediaItemInfo_Value(item, "I_FIXEDLANE")', check if that lane is playing with 'reaper.GetMediaItemInfo_Value(item, "C_LANEPLAYS") --needs to be 1.0' but I feel like it's quite tedious right now to obtain this info. EDIT : Nevermind, didn't see the ':N' after C_LANEPLAYS. And I saw that values 1 and 2 are swapped and will be fixed in next release. All good, sorry... Last edited by PunPun; 10-24-2023 at 07:47 AM. |
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#760 | |
Human being with feelings
Join Date: Aug 2020
Location: Hamburg
Posts: 134
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