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08-17-2021, 08:07 AM
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#1
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Volume Automation Clicks and Pops
For long time now i 'm very confused about volume automation behavior. I'm trying to automate the volume pre-fx to achieve a gate fx, but i get lots of click and pops with various shapes, especially with square and saw.
For the record i tried with other Daws like Ableton, FL studio and Bitwig and this doesn't happens, it chops the audio smoothly without any artifacts.
I recorded some videos to show this behavior with a saw shape (sorry for the bad quality, please turn on the volume on gifs to listen)
In this video i 'm duplicating the shape to chop the audio without automation items. There are few clicks but not as much as in the next video. (Btw with a square shape the clicks are a lot more!)
https://imgur.com/a/9fvLO9H
In the next video i'm duplicating a part of automation item multiple times and as i can see on the audio file, there's a small transition which helps preventing the clicks. (But again with a square shape the clicks are a lot more noticeable!)
Now the weird part is when i glue those automation parts to one file, the clicks are way more noticeable!
https://imgur.com/a/9LYjOIn
This is really strange behavior that i never saw anywhere else and prevents me to automate the volume and chop the audio files smoothly, which is a huge bummer
Could you please fix this bug or explain what's happening here?
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12-10-2023, 02:53 PM
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#2
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Human being with feelings
Join Date: Jul 2009
Posts: 3,299
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automation still causes clicks and pops... can't trust it :/
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12-15-2023, 10:51 AM
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#3
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Human being with feelings
Join Date: Jan 2010
Posts: 2,724
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Crackles when using a simple tempo automation
In my last project, I encountered crackles each time the tempo envelope started to increase, although it was simple (85 until the middle of the song, then 85 to 90 in 8 bars, then 90 until the end). Please note that I had around 50 tracks, and that I used the auto stretch timebase for quite a few audio items.
The crackle always appeared when the playhead crossed the linear point going from 85 to 90.
It's very frustrating because I lost a lot of time trying to find a workaround. I finally used a bus to output record two bars of the master track in real-time, then did an edit in another project to replace these two bars specifically.
Do you think it has to be reported as a bug?
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12-17-2023, 06:08 AM
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#4
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Bump, any chance this could be improved? It's a bummer that I can't use properly volume pre-fx. Thanks!
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12-17-2023, 08:13 AM
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#5
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 16,008
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Can you post a minimal test project that demonstrates the issue?
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12-17-2023, 10:28 AM
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#6
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Human being with feelings
Join Date: Jan 2010
Posts: 2,724
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Quote:
Originally Posted by Justin
Can you post a minimal test project that demonstrates the issue?
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Concerning my specific problem (crackles with tempo automation & auto stretch markers), you will find a short (but sufficient) excerpt of my project here:
https://we.tl/t-hl1riF1eRT
Does it help?
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12-17-2023, 01:29 PM
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#7
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Quote:
Originally Posted by Justin
Can you post a minimal test project that demonstrates the issue?
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Hi Justin, yes for sure! Unfortunately now I'm away from the city so I can post it tomorrow as soon as I get back home.. but it's easy to hear the clicks when using volume-pre fx with a sustained pad for example, then chop it by automating the volume envelope, using a square or saw shape.
No matter what, I will post a project tomorrow as well.. Thanks!
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12-18-2023, 12:05 PM
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#8
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Hi devs I uploaded a simple project example. There are some clicks when chopping the sound with Volume per-fx, using square and saw shapes:
https://drive.google.com/file/d/1luL...usp=drive_link
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12-19-2023, 08:23 AM
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#9
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 15,713
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When doing hard jumps in parameters (e.g. Volume) artifacts are necessary to appear. That just math/physics, and inherently "correct". For a "musical" result, either slopes need to be used or some kind of smoothing need to be applied under the hood (similar to item crossfades). See recent feature request -> https://forum.cockos.com/showthread.php?t=286351 .
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12-19-2023, 08:33 AM
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#10
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Quote:
Originally Posted by mschnell
When doing hard jumps in parameters (e.g. Volume) artifacts are necessary to appear. That just math/physics, and inherently "correct". For a "musical" result, either slopes need to be used or some kind of smoothing need to be applied under the hood (similar to item crossfades). See recent feature request -> https://forum.cockos.com/showthread.php?t=286351 .
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Clicks are not musical, but thankfully it's been fixed in the new dev release..
Btw when using a Daw to record or edit the sound you want a musical output no matter the math. Every Daw that I tested had a smooth Algo for this and now I'm happy we have it in Reaper.
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12-19-2023, 11:20 AM
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#11
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Human being with feelings
Join Date: Jan 2010
Posts: 2,724
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Quote:
Originally Posted by Vagelis
Clicks are not musical, but thankfully it's been fixed in the new dev release..
Btw when using a Daw to record or edit the sound you want a musical output no matter the math. Every Daw that I tested had a smooth Algo for this and now I'm happy we have it in Reaper.
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Still have this bug with tempo automation. Can you test on your side, please? (project still available here: https://we.tl/t-hl1riF1eRT ).
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12-19-2023, 12:10 PM
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#12
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Quote:
Originally Posted by creal
Still have this bug with tempo automation. Can you test on your side, please? (project still available here: https://we.tl/t-hl1riF1eRT ).
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Yes I can hear the clicks most of the times when the tempo gradually changes to the next marker, but not always which is a bit weird. Like it depends at which position I'm starting the playback.
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12-19-2023, 02:33 PM
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#13
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Human being with feelings
Join Date: Jan 2010
Posts: 2,724
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Quote:
Originally Posted by Vagelis
Yes I can hear the clicks most of the times when the tempo gradually changes to the next marker, but not always which is a bit weird. Like it depends at which position I'm starting the playback.
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Thanks for your feedback. Yes, on rare occasions, the glitch does not appear, but most of the time it clearly sounds like a bug to me.
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12-20-2023, 12:46 AM
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#14
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 15,713
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Like a sudden Volume change, a sudden tempo change creates a sharp edge in a signal. I.e. an artifact audible by high frequency not present in the original signal.
A software might under the hood do smoothing (i.e. modify the user defined change) to trade the artifact's amplitude vs the mathematical correctness of the result.
("Musical" examples:
Volume: a compressor with close to zero attack time is a distortion device.
Tempo: FM Synths create overtones by fast tempo changes of a wave.)
With Items, Reaper shows crossfade curves on the item display to make clear that it automatically did a smoothing of the Item Volume (if configured so). Hence it seems appropriate that Envelope curves show smoothing if a "musical" behavior is desired.
Last edited by mschnell; 12-20-2023 at 01:38 AM.
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12-20-2023, 02:58 AM
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#15
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Human being with feelings
Join Date: Jan 2010
Posts: 2,724
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Quote:
Originally Posted by mschnell
Like a sudden Volume change, a sudden tempo change creates a sharp edge in a signal. I.e. an artifact audible by high frequency not present in the original signal.
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I agree with you, but in my case (did you try the project I shared?), it's not a "sudden tempo change". It's just a progressive tempo change with a linear ramp. According to Schwa, the problem rather lies in the "auto-stretch at tempo changes" timebase.
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12-20-2023, 04:53 AM
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#16
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,247
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Quote:
Originally Posted by creal
Still have this bug with tempo automation.
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This project shows a bug with media item stretch markers that have nonzero slope, which happens when using the auto-stretch timebase combined with "gradual transition" tempo changes. It's completely unrelated to automation. Fixed for the next build, in any case.
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12-20-2023, 05:18 AM
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#17
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Human being with feelings
Join Date: Jan 2010
Posts: 2,724
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Quote:
Originally Posted by schwa
This project shows a bug with media item stretch markers that have nonzero slope, which happens when using the auto-stretch timebase combined with "gradual transition" tempo changes. It's completely unrelated to automation. Fixed for the next build, in any case.
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Sorry for the misunderstanding.
I'm glad it's fixed for the next version. Thank you.
EDIT: after testing, it appears that it's not completely fixed yet.
Last edited by creal; 12-21-2023 at 11:12 AM.
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12-20-2023, 06:18 AM
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#18
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 15,713
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Great that this is sorted out !
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12-21-2023, 11:12 AM
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#19
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Human being with feelings
Join Date: Jan 2010
Posts: 2,724
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Quote:
Originally Posted by mschnell
Great that this is sorted out !
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It's better now but not perfect (see my posts in the last pre-release thread).
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