03-04-2024, 03:46 PM
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#921 |
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,796
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Next time you make a LICEcap I would place a card to mark the start, but at least we can see it.
I'm trying to make sense of your garbled report. It's not organized. Your job in any bug report is to list the steps to reproduce in as minimal a fashion as possible, then list the expected result and actual result. Nevertheless I can see that the MIDI is indeed not grouped after recording. My 1st question is have you tried this without lanes enabled? What is the result – does the MIDI item group with the audio items properly?
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03-04-2024, 03:50 PM
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#922 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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I've just tried to repeat this bug in fresh Reaper 7.11 portable install
Just choose my ASIO Lynx N Gruop 2 audio tracks + 1 midi track After record pass Midi track is few samples longer than audio That kills groupping Aftr i trim end of audio items and midi item to same lenght - grouping is back Im sorry to specify RED box around items grouped by setting (Media/Razor Edit) It was my theme color scheme In default Reaper thats a Green box around item. Still behaviour is same. Even right after record pass - both 3 items are selected, but only two audio files are group selected ![]()
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03-04-2024, 03:58 PM
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#923 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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The problem doesent depends on Fixed Lanes as i just checked
Still same with usuall tracks. Midi doesent groups until i trim audio and midi to exact same length. At the same moment grouping enbled, green box in this case. BUG REPORT Groupe some tracks with both audio and midi input Group settings - Media/Razor Edit Lead Follow Expected result - All recorded items are grouped, and edits in same way (select, trim, move, fixed lane comping) Actual result - All Audio items from same Rec pass is grouped. Midi items are not groupped and doesent follow edit. From my tests - i suppose it's caused by slight lenght difference. Most of the times midi ends unsynchronously with audio items. And someteimes audio and midi item start position differs too. After trimming both end and start of audio and MIDI items to same value - grouping works as it should immediately.
Last edited by Wayland; 03-04-2024 at 04:09 PM. |
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03-04-2024, 04:43 PM
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#924 |
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,796
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then this is the wrong thread for your BR
post it to the Bug Reports subforum
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03-05-2024, 04:54 AM
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#925 |
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 17,941
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Wayland, in your situation what is the exact difference in length between an audio and MIDI item recorded at the same time? One way to check this is to set the transport time unit to samples, then shift+double-click each item and read the sample length of the time selection.
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03-05-2024, 07:42 AM
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#926 | |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Quote:
Rec from project start (wich makes start identical) - 59 samples Rec 4 times from random bar random length - 73 samples, 74 samples, 56 samples, 60 samples 48000 From start - 60 samples Rec from random bar random length - 66 samples, 65 samples, 55 samples, 75 samples + I've done test with Autopunch Time Selection I was wondering if there is any difference in lenght when record exact same amount of bars. In case with Autopunch Time Selection - every time length is same, grouping works exact after rec pass as it should including MIDI I tried select time in Autopunch Time Selection and 1) place cursor exact in start of selection 2) before selection 3) in the mid of selection And Rec. in all 3 scenario length was same and grouping works All tests done in Fresh Portable Reaper 7.11 The only setting i set - is selecting my audiointerface in ASIO mode Aurora Lynx N Win 11 Last test - i uncheck use audio driver reported latency 3 random recs Now difference is 245 samples, 257 samples, 243 samples Time selection autopunch still works in all 3 scenarios i mentioned earlier Length same, grouping works BUT if i STOP Rec manually before end of time selection - again 250 sample difference, no grouping
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03-09-2024, 09:09 PM
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#927 |
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,796
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Looks like Justin and schwa may have noticed this BR
https://forum.cockos.com/showthread.php?t=289180 "+ Grouping: increase tolerance for track edit grouping to including items that start and end within 2ms of each other"
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03-10-2024, 12:07 PM
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#928 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Wow - sounds great!
I hope it will work smoothly letting group audio and midi especially in Fixed lanes tracking. I supposed some under the hood matching of midi length to audio could done the trick. Anyway the only thing that matters is user expirience - to record some tracks simultaneously and have them in perfect grouping! Oh yeah! It works charming! Just checked it out! Great thanks and it's huge killer thing to record both real synth and midi out, midi drums+live cymbals etc etc And to have all the takes in fixed lanes to comp and edit! The only thing left - and i already mentioned it in this thread. Now it's 100% correct thread. Comping midi in fixed lanes automaticly POOL midi in Comping Lane with original take. That means - as soon as i edit (move, quantize, change velocity or delete) any midi note in my comping line, automatically i lost original MIDI source I searched Preference with POOL keywords Only found - POOL MIDI on pasting and duplicating Checkbox for - POOL midi on comping - would be IDEAL. Or may be i miss some options elswhere? Thanks a lot for any info! Last edited by Wayland; 03-10-2024 at 12:23 PM. |
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03-14-2024, 03:38 AM
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#929 |
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,569
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I have "Show/play only one lane" enabled by default.
When dragging in multiple items, it plays all of them, but only one is shown: ![]() Could this be improved to either showing them all, or playing only the first lane?
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03-18-2024, 04:43 AM
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#930 |
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,569
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Something weird is happening when stretching comp area items using razor edits:
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05-31-2024, 02:37 PM
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#931 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Hi guys!
Have an issue with lanes, just check 7.16 and problems are still there. 0) Automaticly Delete Empty Laness at bottom of track 1) If lanes collapsed and very last one lane is shown and active (yellow circle) And i delete/remove all audio from this lane 2) THe last lane is gone and i get EMPTY LANE with name of my First Lane (having tracks) SO this empty lane could be called "1" or "C1" if i have comping lane at the top. But it's empty and inactive. And clicking few times near lane name shows and hide strange Red Dot. In Fact after small test i found - when collapsing Lanes - and every Lane is inactive, we have empty Track view but Name of First Lane, and thats confusing (Second gif) It Looks like we see First lane (because of same name) but it's empty (while it's not) + red dot BUG (it deletes First lane name) BUG REPORT COllapsing Lanes with ALL LANES disabled - Expected result - A) More clear indication of NON SELECTING ANY LANE B) Or maybe AUTO SELECTING First LANE Actual Result - Emty track with name of First Lane (wich is not empty) Very confusing THanks a lot for your attention! Hope there is some better solution. Especially if its not case, when User DESELECT all LANES. I just checked. If i manually delete Exclusive Active LANE - Than automaticly Previous Lane is active. And thats logical. But after Automatic delete of last empty Lane - it suddenly works differently. ![]()
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06-01-2024, 03:01 AM
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#932 |
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 17,941
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Fixing, thanks for the report. It might be best if the setting to automatically remove empty lanes was ignored when showing only one lane.
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06-01-2024, 09:33 AM
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#933 |
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,559
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I know it existed for a single pre and quickly disappeared, but indicating that there are items in hidden lanes vs literally showing nothing, was useful.
What I proposed at the time was to show the tinted peaks indicator, like what is shown on a folder if the children have media in them. It wasn't perfect and most people found it confusing, but I wonder if something along these lines - something way less intrusive but simply denotes "hey there's stuff here even though it's not active" would work?
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06-19-2024, 02:41 AM
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#934 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Hi there!
Im having some sync problem here comping audio + midi multitrack lane recording BUG REPORT 1) Having Midi+audio group during record in lanes 2) Grouping now works okey, as far as i used it - always midi in sync with audio in terms of selecting, moving to lanes and so on 3) creating comping areas seems to work fine as well 4) Of course any crossfades or auto crossfades kinda move the edge of adjacent items. ANd as midi dont have crossfades - joint of midi and joint of audio differs, and thats break the group. I even don't have idea about workaround cause thats the nature of midi (not having overlapping and crossfades) So i disabled autocrossfades on split and autocrossfades. And it leads to better results But sometimes editing comping areas without obvious reason - midi is falling out of sync. Thats lead to totall mess in comping, as AUDIO plays LANE 5, and MIDI plays LANE 3 Real behavior - editing Comping line lenght by dragging the edge - (In lanes or in COmping lane) sometimes leads to having MIDI out of sync Expecting behaviour - keep in sync MIDI and AUDIO comping areas whenever user edit them in MIDI lanes, MIDI comping lane, AUDIO lanes or AUDIO comping lane. With greater zoom i can see - comping areas still creates small crossfades in audio, (even if auto crossfades and auto-crossfades on split is OFF). Wich is perfect solution for smooth comping. But it may lead to MIDI sync lost. Thanks a lot. Reaper is really almost one step away from perfect MIDI+AUDIO multirec in lanes. [img]https://i.imgur.com/W6Wl0T0.gif[\img] [img]https://i.imgur.com/Nlw96EP.gif[\img] |
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06-19-2024, 02:42 AM
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#935 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Hi there!
Im having some sync problem here comping audio + midi multitrack lane recording BUG REPORT 1) Having Midi+audio group during record in lanes 2) Grouping now works okey, as far as i used it - always midi in sync with audio in terms of selecting, moving to lanes and so on 3) creating comping areas seems to work fine as well 4) Of course any crossfades or auto crossfades kinda move the edge of adjacent items. ANd as midi dont have crossfades - joint of midi and joint of audio differs, and thats break the group. I even don't have idea about workaround cause thats the nature of midi (not having overlapping and crossfades) So i disabled autocrossfades on split and autocrossfades. And it leads to better results But sometimes editing comping areas without obvious reason - midi is falling out of sync. Thats lead to totall mess in comping, as AUDIO plays LANE 5, and MIDI plays LANE 3 Real behavior - editing Comping line lenght by dragging the edge - (In lanes or in COmping lane) sometimes leads to having MIDI out of sync Expecting behaviour - keep in sync MIDI and AUDIO comping areas whenever user edit them in MIDI lanes, MIDI comping lane, AUDIO lanes or AUDIO comping lane. With greater zoom i can see - comping areas still creates small crossfades in audio, (even if auto crossfades and auto-crossfades on split is OFF). Wich is perfect solution for smooth comping. But it may lead to MIDI sync lost. Thanks a lot. Reaper is really almost one step away from perfect MIDI+AUDIO multirec in lanes. PS I just found separatre option for crossfades on comp areas. Disabling seems to work fine in quick test. But of course perfect solution is to have this small fixed autocrossfades on comp areas and keeping MIDI in sync for smooth workaround, listening and so on. Disabling comp area crossfades leads to clicks and pops on evry comp area joint, and user have to manually create crossfades after comping. It's already works perfect now (with comp area crossfades enabled) but some times lost sync out of visible reason. Second gif testing ones again with and without lanes crossfades Perfect outcome would be smth like fixed length audio crossfade on comp areas and midi joint exactly in the center of crossfade to keep them sync whatever ![]()
Last edited by Wayland; 06-19-2024 at 03:05 AM. |
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06-19-2024, 05:35 AM
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#936 |
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 17,941
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To be clear -- grouped comping is working the way you expect with comp area crossfades disabled?
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06-19-2024, 06:13 AM
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#937 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Yeah as far as i checked a little it works fine, while with crossfades it ruins almost instantly as in my second gif.
Need to edit a whole song from a lot of takes and take a care look at midi sync. And by the way - i cant find option NOT to POOL midi on comping I really think we need option to edit/move/quantize comp midi lane. At the same time keeping oroginal performance timing, velocity and so on in Lanes. Without manually UNPOOL every take in MIDI comp line. If i missing smth, pls let me know. I just finished comping midi drums with live cymbals, forget to UNPOOL and it seems like while edititng midi drums in grid and velocity i also ruined original drummer performance takes cause of Pooling Thanks! |
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06-26-2024, 02:06 AM
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#938 |
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Human being with feelings
Join Date: Feb 2017
Posts: 5,584
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When we record in "new lanes plays exclusively" we would benefit if we had a way to lock lanes so that they are not affected by this automatic exclusivity, and so keep playing and not automatically "muted".
We can achieve the same results with "multiple lanes play at once" but the workflow is different and we cannot ever change to "new lanes plays exclusively" in the same track since it will just ignore/mess anything that was playing before. I think is feature that would allow more flexibility.
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06-26-2024, 02:23 AM
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#939 | |
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Human being with feelings
Join Date: Feb 2021
Location: Probably on a chair
Posts: 3,366
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Quote:
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06-26-2024, 02:36 AM
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#940 | |
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Human being with feelings
Join Date: Feb 2017
Posts: 5,584
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Another request which is not exclusively related with lanes, but with lanes the problem gets worst since takes can be super tinny.
I posted by mistake in general forum instead of request forum: Quote:
Active take changes just by dragging in the wrong place.
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06-26-2024, 02:36 AM
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#941 |
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Human being with feelings
Join Date: Feb 2021
Location: Probably on a chair
Posts: 3,366
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06-26-2024, 02:41 AM
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#942 |
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Human being with feelings
Join Date: Feb 2017
Posts: 5,584
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not sure what is happening. 🙏🏻
doesn't look "play last lane exclusively" behaviour.Play exclusive ON: 1 - record lane 1 result: lane 1 is playing 2 - record lane 2 result: only lane 2 is playing 3 - lock lane 2 (<- the request) 4 - record lane 3 result: lane 2 and 3 are playing This is what i am talking
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06-26-2024, 02:46 AM
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#943 |
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Human being with feelings
Join Date: Feb 2021
Location: Probably on a chair
Posts: 3,366
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ooooh ok now i get what you mean. Sorry completely misunderstood, i thought you wanted to record and keep hearing one specific lane only
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06-26-2024, 07:21 AM
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#944 |
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Human being with feelings
Join Date: Feb 2017
Posts: 5,584
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Actually I thank you because you helped me realize the initial request was not clear.
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06-26-2024, 08:20 AM
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#945 |
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,559
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hi! this behaviour is plaguing me:
![]() Basically, dragging the edge out so that it unsyncs, permanently leaves the item out of sync even if returning the edge to its original position. This is all a single mouse press, it's never let go. I then show that this behaviour is Different (works correctly imho) when lanes are expanded. I guess it's something about the Comp Area edge being tied to the Item Edge that works differently when collapsed/expanded. This feels really odd to me. I'd imagine if it realtime desyncs when going too far, that it should realtime RE-sync when returning. Every time, this requires expanding out Fixed Lanes and having to resync the item, for no reason. Thanks!
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07-02-2024, 05:02 AM
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#946 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Reaper 7.17
Hi there! I have an issue with new Overlapping Record Behavior In usuall scenario i need it to be Do Not Add Lanes Trim Exicting Items That means if I rec some demo voc or gtr, and have small overlap - i dont need new takes or lanes created. But now in 7.17 if i Enable Fixed Lanes - For me it's like to say. Ok - NOW we are recording every take in separate lane. Thats why i enable this. But with "Do Not Add Lanes" - it records in same line. No new lines for new takes So i had manually to select - new recording add lanes (new lanes play exclusively) 1) This option doesent present in Fixed Lanes Default Menu Could we have more (almost all Fixed Lanes options) in default menu to setup? Doing it manually for every new track with Fixed Lines is huge waste of time 2) Even more - IN FIXED LANES mode with GLOBAL OPTIONS "new recording add lanes" is OFF and "Do Not Add Lanes" is ON New items records in same lane. BUG REPORT Comping Lane presence affects recording in same or different Lanes (Even with create comp areas for new recording is OFF) Expectation: Comping lane presence Doesent affect recording behaviour Reality: a) activate Comping lane - new items records in NEW Lanes b) If i deactivate Comping - it still records in new lane c) After i delete Comping lane - its gone crasy d) First item records in free lane. All next - records in same lane overlapping My conclusion I think not every overlapping needs creating new Lane by default But Fixed Lanes mod - is kinda more about recording every new take in new Lane. Like it start working as soon as comping line adds. In overall - i suppose extended Fixed Lanes Defaults Menu - is the best way for every user to set up all Defaults for new tracks. Now it's really limited and Manually selecting all options for EVERY new created fixed lane track - is irrational. Thanks a lot for constant improvement of Fixed Lanes, its brilliant! Hope my Text and GIFs gives picture of this issue. PS. Gif 2 - after Comping is off i see some strange behavior too. So i add Gif 3 First item is recorded in selected Lane All next - in last lane overlapping. Seems a bit strange too. It's NOT Recording same Lane overlapping It's NOT Recording every new item in free or new lane It's smth strange betwin. And only selecting RECORD in this Lane - records all new items at same Lane overlapping ![]() ![]()
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07-02-2024, 05:20 AM
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#947 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Reaper 7.17
BUG Report Recording items into empty Lanes Selects New Lanes But doesent refresh Graphics - yellow Circle. It only refreshes with Mouse over Circles Area In COllapsed form same Lane Number stays, even if lanes are changing during record. ONLY ADDING new Lane when out of empty lanes - REFRESH Lane number correctly
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07-02-2024, 08:54 AM
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#948 |
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 17,941
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Fixing some of these behaviors, thanks for the report.
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07-02-2024, 09:18 AM
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#949 |
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 17,941
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There is special-case behavior: if comping is enabled, the behavior is the same as if "new recording adds lanes" is also enabled. Otherwise, new recording could go into the first playing lane, which is the comping lane.
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07-03-2024, 02:04 PM
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#950 |
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Human being with feelings
Join Date: Apr 2024
Location: Atlanta, GA
Posts: 50
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I've been struggling with content from non-visible lanes being included in 'glue' operations, where I'll be trying to glue edits and end up doubling the volume from duplicates in other lanes and/or including unwanted material from other lanes.
In this case, if I hold shift and click to 'Add items to selection, if already selected extend time selection' and then 'Item: Glue items, expanding to time selection if any, including leading fade-in and trailing fade-out' then material from hidden lanes is selected and included in the glue operation. ![]() If I do the same operation but use marquee selection instead of shift click, it only glues the expected items (at least in this case, I think marquee selections have bugged out for me too).
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07-05-2024, 04:33 AM
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#951 | |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Quote:
I understand from one hand, that Any Line could be activated as Comping. And thats kinda flexible. But from other hand when i create new Comping Line Named C1 - as user i kinda feel it should be a little bit different. Like you told about recording going into this line. The problem is - i have ability to add more Comping Lines from Menu Called C2, C3 etc. It lets me try several compings and fast compare betwin them. But when C1 is activated for comping, C2 became USUALL Lane, so New recording could go there, and thats absolute confusing. As in my user logic - C2 should contain only manually checked and selected items. My suggestion We already has Record into Line option with small red dot near Lane name and status circle. Could we have some option to mark Lanes like Comping only to avoid record onto this lines? Marked with small Green dot for example. That make sence as we have option to Add New Lane from menu. And option to add New Comping Lane. I suppose Add New lane should be created as usuall And New Comping Lane should be created with small green dot, that means full protection from Recording into this line (but it's okey to manually drag some items in such comping line) Alternative way - is to make Lanes Called C1, C2 etc automaticly protected from recording But thats more confusing and stop user from renaming COmping lanes Thanks a lot! |
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07-05-2024, 07:43 AM
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#952 |
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 13,113
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Yeah that makes sense to me. Comps should only be comps and not recordable lanes. C1, C2, c3
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07-06-2024, 12:11 AM
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#953 |
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 1,323
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Yes, I really agree too!
And the similar logic for Edit lanes. It's always weird for me when I see raw recorded material on E lanes, it's difficult to distinguish which is which in that lanes. |
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07-06-2024, 12:41 AM
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#954 | ||
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Human being with feelings
Join Date: Feb 2017
Posts: 5,584
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Quote:
Quote:
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07-07-2024, 07:36 AM
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#955 |
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 1,323
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Sorry, deeb, I don't see how it's related. You are talking about special mode for layering, but it's different thing.
And also I don't see on your picture what is not designed yet. |
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07-07-2024, 08:52 AM
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#956 |
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Human being with feelings
Join Date: Feb 2017
Posts: 5,584
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^^ understand! The point would be 2 views: 1 with layering material including comps. Another view for editing material from a specific comp.
when I say view is just means is a view of what is currently displayed on the project of a specific track. In the picture: first part is showing the layer view which can include comps and audio material. second part of the picture is the view for editing a specific comp in this case - comp 2. In this way while editing a comp (second view) you don’t have any other comp in it. Only material which is used on a specific comp. Comps can be layered. Comps are edited in a specific view. IMO it would be more clear workflow. Anyway thanks
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🙏🏻 Last edited by deeb; 07-07-2024 at 09:49 AM. |
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07-07-2024, 02:39 PM
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#957 |
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 1,323
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So do I understand right, that you are suggesting a tree structure where there can be several comp lanes in a track with their own children lanes?
If so, I think it's not as flexible as current structure, because audio in children lanes can not move easily to another comp folders and that way we'll get duplicated source lanes. Or maybe you want just hide other comp lanes while the comping is active? Hmm, anyway, I can't figure out how it can help us with Edit lanes. I think that Wayland's idea to automatically proctect from recording (and manually if needs) some lanes would work perfect. |
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07-07-2024, 08:26 PM
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#958 | ||
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Human being with feelings
Join Date: Feb 2017
Posts: 5,584
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Quote:
Quote:
I think this would help not just editing lanes, but help the feature has a whole for both layering and comping - better logical and visual organisation for Layering and Comp AFAICS. In current paradigma maybe that's the only solution, but does not enrich the feature as a whole in the sense as i described. There would be no need for that if what i was suggesting was implemented.
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🙏🏻 Last edited by deeb; 07-07-2024 at 09:03 PM. |
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07-08-2024, 02:43 AM
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#959 | |
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 1,323
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Quote:
Here a remark: It has not to look for exact lane name to decide what lane should be protected. There should be a record-protected mode for a lane and it should be ON if the lane created as a Comp or Edit lane. |
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07-08-2024, 05:42 AM
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#960 |
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Human being with feelings
Join Date: Nov 2017
Posts: 40
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Hi there Dear schwa!
Im sorry to bother you, with a lot of messages. I hope all of us here just to appreciate amazing job Reaper Team is doing with each new version. And our suggestions and workflow experience combined could bring the best expirience for every user. So i don't want to overload current requests, but one thing dont let me go. I was not using Edit Lanes at all, discussed earlier in this topic, so i googled. And found some forum topic about edits in comp lane and syncing it into source lanes (obviously loosing original source) And there was post from schwa "If you're talking about an editing mode where edits in the comping lane flow backwards to the source lanes, that could get messy fast. For example if you had a long take in the source lane with multiple comp areas, and you slip-edit one of those areas on the comping lane, all of the other comp areas that depend on that source item would also be affected. So your edit in the comping lane would affect the item you are editing, the source item, and potentially other items in the comping lane that you can't even see." OMG, thats exactly what i am talking about several times, but with MIDI Im totally lost and cant understand - why MIDI in comping lane is POOLED by default, and i cant find any setting to disable it? All i want - is to comp my midi and edit it to my taste - timing, velocity, deleting notes, fixing and adding notes. WIthout ruining my source. Reaper 7.17 and still same problem. ALso i just tested this once again, and i feel totally confused - why MIDI editor shows me ALL lanes at once, when i click MIDI item only at one Lane. ESPECIALLY if only one LANE is active? In fact - MIDI in lanes doesent represent as separate tracks. And thats confusing. 1) Lasso select absolutely doesent work in this scenario, as it selects both active Take/Comping notes, and original Lane notes. 2) I have no button to make visible the Whole comping lane. In my small example i have 3 midi comping areas, and thats 3 separate MIDI lines in my List. Yeah they have C1 index, but i cant see the way to keep visible all of C1 midi at once. If it's 85 comping areas, thats gonna be 85 lines i need to click manually to keep em visible and hide all other lanes and items? MY SUGGESTION 1) I think we need to have SUBFOLDERS according to Fixed LANES And instead of this mess of all MIDI items ![]() Have smth like this ![]() 2) My User logic tells me - if i click MIDI item on any track or lane - i would like to see ONLY this lane with all MIDI content So if i click ITEM on Lane 1 - i would like to see only midi in Lane 1, and all other Lanes invisible by default. I understabd some users could use Lanes to keep separate midi parts (Kick and snare for example) In this scenario clicking MIDI item in ACTIVE lane - makes Visuall in MIDI EDITOR - all Active lanes Example Lane Status C1 1 - Active (Yellow Circle) 2 3 - Active (Yellow Circle) Clicking C1 lane MIDI item: opens MIDI editor with only C1 subfolder visible with all midi items in this lane Clicking 1 lane MIDI item: opens MIDI editoe with 1 AND 3 midi subfolders visible Clicking 2 lane MIDI item: opens MIDI editor with only 2 subfolder visible with all midi items in this lane Clicking 3 lane MIDI item: opens MIDI editoe with 1 AND 3 midi subfolders visible This way if i need to look closer or edit any specific Line - i am not messed with ALL midi items in ALL lanes killing Lasso usability. Just imagine what a hell is on the screen if i have 10-15 midi drums Lanes If user MANUALLY activate several Lanes - ok, you want to see all ACTIVE lanes at once. In every other case - Looking at one Lane at a time is much more suitable for default. 3) And finishing MIDI Fixed Lanes I recorded 12 midi drum takes. Comp them in C1 UNPOOLED all Midi in C1 Edit final midi take time and velocity Now i have - One final Active playing take I export MIDI to my clients. And they get MIDI file with every kick hitting 12 times almost same hit. What MIDI export will user expect from this situation? ![]() OF COurse like with AUDIO comping - only Active Take notes. Exactly like Reaper is playing. I have my final Performance. I have my original Takes in the Closet just in case. Imagine exporting Vocal track with comping and hearing Choir from 15 takes? But in case with MIDI we have this as export result. ![]() My clients mixing engeneer was mad having every drum HIT 15 times And i looked as totall unprofessional Iam totally sure MIDI export should contain only active Lanes to sound exactly like in Reaper before export If in some scenario user wants ALL lanes to be exported in one MIDI - he could activate all Lanes and export. But now if i need export my final active MIDI - i need to copy Comping lane in new track. I am sorry for big post, but i think it's real important. I spend a lot of time and effort to give best representation of every case. Hope to hear your thoughts on all 3 MIDI topics. im extremly sorry if i miss some obvious workarounds in my scenarios. Pls let me know if there is already answers or options to solve this issues Thanks a lot! |
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