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01-09-2018, 01:32 PM
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#1
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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v5.71pre10 - January 9 2018
v5.71pre10 - January 9 2018
+ Batch converter: avoid glitches at end of conversion for items with Take FX
+ Batch converter: fix incorrect samplerate used when processing item with take FX
+ Mouse modifiers: add modifier to add a range of media items or MIDI notes to selection, and set time selection to selected items or notes
+ ReaScript: fix incorrect samplerate used when processing take FX via audio accessors
+ Take FX: fix issues rendering take FX as new take [p=1937158]
+ Undo: avoid over-compaction of undo history [p=1936784]
# MIDI: fix crash when splitting MIDI item with inline editor open [p=1937408]
# MIDI: fix peaks drawing when theme supports different colored edges on peaks [p=1937141]
# Regions: fix crash when copying regions with overlapping media items [p=1937388]
# VST: fix VST3 output issues [p=1937585]
# linux: fix JACK initialization race condition
Full changelog - Latest pre-releases
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01-09-2018, 01:39 PM
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#2
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Human being with feelings
Join Date: May 2010
Location: Earth
Posts: 1,883
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Quote:
Originally Posted by Edgemeal
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I can report that (affected in pre7-9) VST3s now work normally in tested projects.
Thanks
Regards J
__________________
Win11, R 64bit
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01-09-2018, 02:00 PM
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#3
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Am I missed something?
W8x64
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01-09-2018, 02:36 PM
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#4
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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action markers buglet
new pre but posting this again:
cannot have action markers set to a chosen color
as soon as the ! and action number go in, the color reverts to
the default marker color
In older reaper version this was working properly...
related 'issue' but not new to the pre... so OT but..
when making a action marker that uses a custom or script action, both of which have very long command ID number strings... we get a marker that really pigs up the marker lane...
I wonder if anything can be done about that???
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01-09-2018, 02:48 PM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Action markers are up to SWS to fix/modify, not devs. You cannot have a custom color for them because when action markers were added to SWS, there WAS no way to color markers.
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01-09-2018, 04:05 PM
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#6
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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+ Mouse modifiers: add modifier to add a range of media items or MIDI notes to selection, and set time selection to selected items or notes
wouldn't this add range thing be more suited a drag action rather than click?
reminds me of something... [thoughtful emoji]
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01-09-2018, 04:12 PM
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#7
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Human being with feelings
Join Date: Jan 2018
Posts: 4
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Quote:
Originally Posted by Janne83
I can report that (affected in pre7-9) VST3s now work normally in tested projects.
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Confirmed, thanks again devs.
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01-09-2018, 05:38 PM
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#8
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by hopi
cannot have action markers set to a chosen color
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Hm...no problem here having custom colored AM's with pre10.
edit:
But yeah, should probably rather be discussed further in the SWS thread than here (if it only affects action markers).
edit2:
But then again, AM's are actually just normal markers with a special name, so I don't know.
Last edited by nofish; 01-09-2018 at 05:48 PM.
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01-09-2018, 05:47 PM
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#9
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Human being with feelings
Join Date: Aug 2009
Posts: 10
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When I press record button, all tracks receive midi note-off signal.
Hello! I'm a musician and DJ in South Korea.
Not 5.70 version, 5.71pre version shows me a weird behavior.
Every moment when I press record button, all playing notes of all tracks are missed like as all midi notes-send off message.
Is it a only simple bug
or a new fuction added I don't know ?
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01-09-2018, 07:27 PM
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#10
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Human being with feelings
Join Date: Nov 2011
Location: Denver, CO, USA
Posts: 447
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Quote:
Originally Posted by BenK-msx
+ Mouse modifiers: add modifier to add a range of media items or MIDI notes to selection, and set time selection to selected items or notes
wouldn't this add range thing be more suited a drag action rather than click?
reminds me of something... [thoughtful emoji]
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I use this all the time. Had to come up with a convoluted macro to do it before. Click first item, shift click last item, boom! Items and time selected for editing. Speaking for myself I would hate for this to be changed to a drag action. (full disclosure: I came from Pro Tools and got used to this)
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01-09-2018, 07:51 PM
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#11
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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i buy that - just getting head round best use and thought would ask..
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01-09-2018, 08:31 PM
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#12
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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@Devs:
concerning:
"+ CC event data when height permits" from pre 8
I really like that feature, however, could we have the old behavior back with an option?
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01-10-2018, 10:13 AM
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#14
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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Quote:
Originally Posted by EvilDragon
Action markers are up to SWS to fix/modify, not devs. You cannot have a custom color for them because when action markers were added to SWS, there WAS no way to color markers.
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well this is curious ED because in an older version of reaper, 5.01 prex 64, I can color them.... why is that?
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01-10-2018, 10:17 AM
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#15
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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Quote:
Originally Posted by nofish
Hm...no problem here having custom colored AM's with pre10.
edit:
But yeah, should probably rather be discussed further in the SWS thread than here (if it only affects action markers).
edit2:
But then again, AM's are actually just normal markers with a special name, so I don't know.
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well happy to discuss it wherever I should... just send me there plz
but I mention it here because it works OK in older version of reaper but not in this pre...
should I go to SWS? or is it a buglet?
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01-10-2018, 10:29 AM
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#16
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Not sure... I can color the action markers just fine here...
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01-10-2018, 10:37 AM
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#17
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Human being with feelings
Join Date: Jul 2009
Posts: 1,071
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It appears that ReaControlMidi has a bug I think since recent update.
If you try and write take fx envelope automation via midi learn it won't work. Visible/arm/learn in dialogue box for item envelope.
This works for every other plugin so I am thinking it may have been since the sample accurate update.
Also while I am talking about item envelopes, can we have loop item source also loops the item envelopes ? There has been so much love for automation items i.e they loop.
Ta
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01-10-2018, 10:48 AM
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#18
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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@hopi
Here's the long running thread to discuss SWS things etc.
https://forum.cockos.com/showthread.php?t=29640
But as said above, I'm not sure either if it's a Reaper or SWS thing (also weird that it works fine for me and ED but not you).
Just to be clear, you can color 'normal' markers fine, it's just that when you reanme them to "!xxx" the color reverts to default ?
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01-10-2018, 10:49 AM
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#19
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by nofish
Just to be clear, you can color 'normal' markers fine, it's just that when you reanme them to "!xxx" the color reverts to default ?
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Even that is not happening over here. I create a marker, call it 1016, set its color to red. Then I edit marker name again, call it !1016, it stays red.
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01-10-2018, 12:40 PM
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#20
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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Quote:
Originally Posted by nofish
@hopi
Here's the long running thread to discuss SWS things etc.
https://forum.cockos.com/showthread.php?t=29640
But as said above, I'm not sure either if it's a Reaper or SWS thing (also weird that it works fine for me and ED but not you).
Just to be clear, you can color 'normal' markers fine, it's just that when you reanme them to "!xxx" the color reverts to default ?
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Yes... that is exactly correct...
why is it not OK for me but is for you and ED...@$%#^^^%!
and just so we know I'm not totally crazy:
https://stash.reaper.fm/32675/action...er%20issue.gif
Last edited by hopi; 01-10-2018 at 12:56 PM.
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01-10-2018, 12:41 PM
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#21
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Try a clena portable install with fresh SWS install, see what happens?
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01-10-2018, 03:50 PM
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#22
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Could you try what you did in the Licecap above without having SWS installed (in your main portable install) ?
I.e. when renaming a custom colored marker to "!xxx" without having SWS installed, does the color persist then ?
I think this may give a hint if it's on Reaper or SWS side.
Last edited by nofish; 01-10-2018 at 04:02 PM.
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01-10-2018, 03:50 PM
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#23
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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good idea ED... did that and @#$%^^%$%$# of course it works just fine...
but now how to fix my real main portable install? what could be messing with it? what can I try?
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01-11-2018, 07:57 AM
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#24
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Human being with feelings
Join Date: Jan 2007
Posts: 496
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Quote:
Originally Posted by hopi
good idea ED... did that and @#$%^^%$%$# of course it works just fine...
but now how to fix my real main portable install? what could be messing with it? what can I try?
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I made a safe copy of my reaper folder, and then i just started to overwrite the folders with the fresh portable one, one by one (or in 4s), and starting reaper after each copy. Then i found that the plugins folder had a dll that caused an error.
Actually i would start with the plugins folder
Or first delete all the .ini files in the root to see if it's there, and if it is, you just move back the inis from the safe folder one by one.
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01-11-2018, 10:31 AM
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#25
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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thanks... good idea
EDIT PS.... OK all better now... whew... sorry if this went OT but it was hard to know without posting ...
FYI seems like it was a couple of plugins causing this... but not sure which one exactly...
Last edited by hopi; 01-11-2018 at 05:49 PM.
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01-11-2018, 10:48 AM
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#26
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Human being with feelings
Join Date: Aug 2015
Posts: 3,669
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Quote:
# MIDI: fix peaks drawing when theme supports different colored edges on peaks [p=1937141]
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this is better! but it doesn't quite solve the issue where a border drawn around midi data appears later/earlier than intended. see below -- the note appears to begin at the correct time now, but the velocity handle appears 1 pixel early and the note end appears to be 1 pixel late.
i appreciate the attention to this
above, i'd request that the velocity handle being displayed here just gets shoved x+1 pixel, while the note end display gets x-1.
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01-11-2018, 01:01 PM
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#27
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Human being with feelings
Join Date: Mar 2017
Posts: 132
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Quote:
Originally Posted by mccrabney
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+1
Stuff like this drive me up the wall lol.
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01-11-2018, 01:16 PM
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#28
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,239
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I think the notes are now starting at the correct pixel, but the end of the notes are 1 pixel more, so the border makes them appear longer by 1 pixel. I don't know if the velocities border was necessary.
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01-11-2018, 03:01 PM
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#29
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Human being with feelings
Join Date: Mar 2007
Posts: 479
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With the batch converter getting some love in this pre, a small feature request - multicore/multithread support for the batch converter, so that an X-core machine can do X conversions simultaneously (XLD does this quite well)
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01-11-2018, 03:59 PM
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#30
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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The upgraded display of MIDI items in the arrange view is great!
One problem is that the visibility of each MIDI item's CC lanes is linked to the MIDI editor. It would be helpful if we could have actions to select which CC lanes to show 1) in all selected MIDI items, and 2) the focused inline MIDI editor.
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01-11-2018, 04:01 PM
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#31
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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And a "folded" version would be great as in 5.70, where all CCs are layered.
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01-11-2018, 04:37 PM
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#32
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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+1 to juliansader and _Stevie_
Semitones display is nice. Would also be nice to see separation of adjacent notes somehow. (Some instruments like u-he synths even allow for overlapping notes too)
Last edited by FnA; 01-11-2018 at 04:45 PM.
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01-11-2018, 05:18 PM
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#33
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
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Horizontal tint of selected track(s).
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01-11-2018, 06:22 PM
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#34
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Yep, that would be great! It just looks awesome
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01-11-2018, 08:46 PM
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#35
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by mustgroove
With the batch converter getting some love in this pre, a small feature request - multicore/multithread support for the batch converter, so that an X-core machine can do X conversions simultaneously (XLD does this quite well)
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That would be great indeed
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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01-12-2018, 08:00 AM
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#36
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Human being with feelings
Join Date: Aug 2015
Posts: 3,669
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Quote:
Originally Posted by heda
I don't know if the velocities border was necessary.
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they're helpful if your selected note colors (selected item peak color in theme, i guess) are the same as your track background. i do have a good (but non-pre-relevant) reason for that theme choice.
perhaps another option.
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