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07-24-2011, 04:53 PM
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#81
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Human being with feelings
Join Date: Jun 2009
Location: Tx
Posts: 707
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Quote:
Originally Posted by Snap
PreFix is good and useful, But in many occasions it colors too much. Not the way to go if you want to keep your sound unaltered.
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In what way does it color? I don't think that's its intended use.
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07-24-2011, 06:53 PM
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#82
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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synthmaker should take bootsy's plugins and have them professionally coded as real VST/AU/Dx/JS/RTAS/TDM's and then put the synthmaker logo on it.
then everyones problems would be solved.
i say this because synthmaker plugins cause gripes as-is, but it would be a great promotional tool to offer such optimization to the most successful plugin developers.
then the synthmaker devs can sell these professionally optimized plugins next to izotope and waves. It would sell more synthmaker licenses, because only registered users are eligible for such a contest. also it could offer motivation and stimulus to the vst field in general. more freeware, more experimental software.
Last edited by reapercurious; 07-24-2011 at 07:16 PM.
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07-24-2011, 07:27 PM
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#83
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Human being with feelings
Join Date: Jun 2007
Location: Northern Michigan
Posts: 6,919
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Quote:
Originally Posted by reapercurious
synthmaker should take bootsy's plugins and have them professionally coded ... [snip]
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I don't believe these are Synthmaker plugins... are they??
__________________
Peace...
bluzkat
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07-24-2011, 08:35 PM
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#84
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Human being with feelings
Join Date: Jun 2009
Location: Tx
Posts: 707
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They are synthmaker.
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07-25-2011, 03:07 AM
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#85
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Human being with feelings
Join Date: Jul 2011
Posts: 850
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Yes, they are. But who cares as long as they work good. As good as many other purchase (and sometimes costly) pluggos out there. I don't have any performance issues with them other than VCS.
SynthMaker is not good or bad itself, nor C++ coded plugs are meant to be any better or worse than SM ones. Developer abilities is what makes a real difference whatever they use, and IMO it's thoroughly proved that Bootsy is a good one.
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07-25-2011, 03:17 AM
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#86
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Human being with feelings
Join Date: Jul 2011
Posts: 850
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Quote:
Originally Posted by bls
In what way does it color? I don't think that's its intended use.
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Just check it by yourself. Add the time align section only and pass some audio through it without any parameters alteration. Bypass it and see the difference. It might be ok if you like the color. I've used it intentionally a few times, but when you want the sound unaltered only aligned, better use Audiocation Phase or PhaseBug instead.
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07-25-2011, 03:32 AM
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#87
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Human being with feelings
Join Date: Jan 2011
Posts: 1,296
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Quote:
Originally Posted by Snap
Just check it by yourself. Add the time align section only and pass some audio through it without any parameters alteration. Bypass it and see the difference. It might be ok if you like the color. I've used it intentionally a few times, but when you want the sound unaltered only aligned, better use Audiocation Phase or PhaseBug instead.
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I'm not hearing it. I must have useless ears.
__________________
I am a universal adaptor.
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07-25-2011, 03:35 AM
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#88
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Human being with feelings
Join Date: Jul 2011
Posts: 850
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So its' good for you... just use it!
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07-25-2011, 05:09 AM
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#89
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Human being with feelings
Join Date: Jun 2009
Location: Buffalo, NY
Posts: 777
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Main diff your gonna see with SM plugs and SE plugs are the CPU. C++ owns synthmaker,SE in this area. Other than some minor graphical errors once and awhile, still the same ole stuff under the hood. Obviously doing it in C++ is a bunch more time consuming etc, and for someone that is doing this for a hobby, it may not be worth it. I completely understand that.
~RR.
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07-25-2011, 09:49 AM
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#90
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Human being with feelings
Join Date: Jul 2011
Posts: 850
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Good to know. Thanks Rob.
BTW, what about your pluggos! Will be released at any time soon? I'm eager to try them. The descriptions make them look promising.
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07-25-2011, 09:58 AM
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#91
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Human being with feelings
Join Date: May 2006
Location: NA - North Augusta South Carolina
Posts: 4,294
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Ack, I thought I read on Booty's page a blurb about it not being SM? I suppose that explains the graphics glitching.
Is there a "known" VST setting that SM/SE plugins should be using, is this a "buggy compatibility mode" situation with Density II?
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07-26-2011, 09:38 AM
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#92
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Human being with feelings
Join Date: Jul 2007
Posts: 1,958
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Quote:
Originally Posted by chip mcdonald
Ack, I thought I read on Booty's page a blurb about it not being SM? I suppose that explains the graphics glitching.
Is there a "known" VST setting that SM/SE plugins should be using, is this a "buggy compatibility mode" situation with Density II?
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My understanding is that there is alot of custom code in bootsies plugs (which is why they sound so good) but it is all compiled by synthmaker. So the end result is that it is subject to SM bugs.
I think the best practice with SM is to run them as a dedicated process.
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08-02-2011, 10:56 AM
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#93
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Human being with feelings
Join Date: Jul 2011
Posts: 850
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Anyone is having troubles with PreFix denormaling? I haven't issues when I tested it before but I'm using it a lot in an album I'm currently mixing and it denormals like crazy. Thankfully Normalizer cures it.
So take care of your CPU spikes with PreFix and Nasty VCS. No problems here with the rest of the suite whatsoever.
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08-02-2011, 03:57 PM
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#94
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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when you get as famous as bootsy at programming plugins, the public is going to want industry standard, highly optimized plugs, and even pay for them.
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