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10-23-2020, 07:03 AM
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#1
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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v6.15+dev1023a - October 23 2020
v6.15+dev1023 - October 23 2020
* Includes branch: separate process VST/VST3 scanning
* Includes feature branch: per-chain PDC mode and overhaul/optimization
* Includes feature branch: media explorer and metadata improvements
* Includes feature branch: razor editing
+ Elastique: update to v3.3.3
+ Media explorer: add action to open selected file in explorer/finder
+ Media items: add action to open selected item source media in explorer/finder
+ VST: improve resize behavior for many VST3 (e.g. Waves)
# Razor edit: fix drawing bug with hidden envelopes [ p=2351478]
# Razor edit: fix pasting to multiple added tracks [ p=2353134]
v6.15+dev1023a - October 23 2020
* Includes branch: separate process VST/VST3 scanning
* Includes feature branch: per-chain PDC mode and overhaul/optimization
* Includes feature branch: media explorer and metadata improvements
* Includes feature branch: razor editing
+ Linux: improve splash screen update frequency
# VST: fix shell plug-in scanning issue
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
Last edited by xpander; 10-23-2020 at 05:45 PM.
Reason: update, thanks for the heads up mabian..
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10-23-2020, 07:29 AM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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+ Media items: add action to open selected item source media in explorer/finder
Thanks for this!
Please consider an action (or a double click option) for the project bay's Media item tab so that we can select an item in there, press a key command and have it shown in media explorer (ideally with it's start and end points shown via time selection).
I know we have this in the source media tab (as a button) but a lot of us use the project bays as collections of sounds and lean towards the media tab since we can select and import just the wanted area of the sound.
The problem though is there's not an easy way to see or audition through the sound without bringing the sound into the arrange page.
Or the same button we have in source media would be ideally but more work right then a shortcut
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-23-2020, 10:20 AM
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#3
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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I'm running this on a portable x64 install on Win10x64.
I've got 6.15 on a regular install, which behaves the same as 6.14 in this issue.
In this dev build, at least one of the VST3 WAVES v11 shells is not scanning and needed to be terminated. I let it go for 20 minutes with no results. Regluar scans take a few minutes. Half of my Waves VST3 plugins are not showing up as a result, such as RVox.
They all show up for 6.14 and 6.15, though I'm slightly afraid to do a flush and rescan on those. Does a saved config hold on to all the plugin scan information as well ? I've got work to do. Or another portable install to perform. Will update.
I've not even tried the new v12 bullshit. Cautious pessimism is safer I find, despite some enrouaging support info in the Genera/Waves V12 thread.
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10-23-2020, 10:51 AM
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#4
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by airon
I'm running this on a portable x64 install on Win10x64.
I've got 6.15 on a regular install, which behaves the same as 6.14 in this issue.
In this dev build, at least one of the VST3 WAVES v11 shells is not scanning and needed to be terminated. I let it go for 20 minutes with no results. Regluar scans take a few minutes. Half of my Waves VST3 plugins are not showing up as a result, such as RVox.
They all show up for 6.14 and 6.15, though I'm slightly afraid to do a flush and rescan on those. Does a saved config hold on to all the plugin scan information as well ? I've got work to do. Or another portable install to perform. Will update.
I've not even tried the new v12 bullshit. Cautious pessimism is safer I find, despite some enrouaging support info in the Genera/Waves V12 thread.
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OK thanks! looking into this (I think I've duplicated with Waves)
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10-23-2020, 11:05 AM
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#5
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
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# Razor edit: fix drawing bug with hidden envelopes [p=2351478]
Woohoo! Working great! Thanks!
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10-23-2020, 11:08 AM
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#6
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by xpander
+ Elastique: update to v3.3.3
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Unfortunately, the audio glitches when using Élastique time-stretching do not appear to have been improved.
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10-23-2020, 11:18 AM
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#7
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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Many thanks Cockos !
BTW: Anyone knows what "includes feature branch" exactly means ?
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10-23-2020, 11:33 AM
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#8
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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Media Explorer Folder Icon
Where can I find the Media Explorer default folder icons?
I'd like change the icon color from the standard bright yellow to something that fits with my theme?
Also is there a way to enlarge the media explorer font? Is there a Walter or theme editing setting for this? The text is currently is too small for my eyes.
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10-23-2020, 11:46 AM
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#9
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by vanhaze
BTW: Anyone knows what "includes feature branch" exactly means ?
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It's a term coming from software development (Git/version control specifically):
https://nvie.com/posts/a-successful-...ature-branches
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10-23-2020, 12:11 PM
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#10
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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What is razor editing? destructive trimming?
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10-23-2020, 12:19 PM
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#11
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by Justin
OK thanks! looking into this (I think I've duplicated with Waves)
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This is the file in question that's producing to problems, if you need any further verification.
WaveShell1-VST3 11.0_x64.vst3
Waves Central confirms the installation is up to date.
EDIT:
New portable installs of 6.15 showed no problems in the scan of Waves plugins.
Last edited by airon; 10-23-2020 at 12:37 PM.
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10-23-2020, 12:47 PM
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#12
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by juliansader
Unfortunately, the audio glitches when using Élastique time-stretching do not appear to have been improved.
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That's a shame.
Also. I still hear a glitch/click when putting pitch automation on an item and going from none pitched to say 1 semitone up.
Maybe this is being at 64 samples.
Does anyone else get that glitch?
It's almost as if the glitch is caused by pitch shifting being "enable" and that a value of "0" is considered to be disabled.
Maybe putting a pitch envelope on an item should make elastique always be active?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-23-2020, 02:21 PM
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#13
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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Hello, found a problem with VST GUIs (both VST2 and VST3).
Have the monitoring FX docked and sized so that the plugin GUI doesn't fit entirely; when resizing the plugin GUI (for example in Voxengo SPAN by dragging its bottom right corner) the GUI is not correctly clipped and overlaps the fx chain list.
Reproduced easily with many different plugins.
Please see the attached example.
Thanks,
Mario
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10-23-2020, 02:24 PM
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#14
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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there is also a click when slicing items
you can hear that easily by lowering the playback rate
1. slicing an audio
2. lower the playback rate from transport
clicks are all over..
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10-23-2020, 02:36 PM
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#15
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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lots of times the first note of a midi item is not being played - long time bug that I just couldn't find a workaround that eliminate this. :/
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10-23-2020, 02:48 PM
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#16
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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v6.15+dev1023a - October 23 2020
* Includes branch: separate process VST/VST3 scanning
* Includes feature branch: per-chain PDC mode and overhaul/optimization
* Includes feature branch: media explorer and metadata improvements
* Includes feature branch: razor editing
+ Linux: improve splash screen update frequency
# VST: fix shell plug-in scanning issue
v6.15+dev1023 - October 23 2020
+ Elastique: update to v3.3.3
+ Media explorer: add action to open selected file in explorer/finder
+ Media items: add action to open selected item source media in explorer/finder
+ VST: improve resize behavior for many VST3 (e.g. Waves)
# Razor edit: fix drawing bug with hidden envelopes [p=2351478]
# Razor edit: fix pasting to multiple added tracks [p=2353134]
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10-23-2020, 04:00 PM
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#17
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by Reflected
lots of times the first note of a midi item is not being played - long time bug that I just couldn't find a workaround that eliminate this. :/
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If it's a long time bug it should rather go in bug reports than here.
https://forum.cockos.com/showthread.php?t=22836
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10-23-2020, 04:04 PM
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#18
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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Quote:
Originally Posted by nofish
If it's a long time bug
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it is a long time and very urgent bug...
how can u make music note hearing the first note of the midi which is sometimes the most important impact....
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10-23-2020, 04:10 PM
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#19
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by Reflected
it is a long time and very urgent bug...
how can u make music note hearing the first note of the midi which is sometimes the most important impact....
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Quote:
Bug reports: please test against the last public release to make sure the bug represents a regression from the public release! If the public release is affected by this bug, post in the bug reports forum (or reply to the relevant thread if you find it). Regressions from previous pre-releases are also helpful. Please include in the post any information on the versions you tested (so we can narrow down when the issue was created).
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https://forum.cockos.com/showthread.php?t=22836
(bold by me)
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10-23-2020, 04:32 PM
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#20
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Scribe
Join Date: Jan 2007
Location: Van Diemen's Land
Posts: 12,168
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Quote:
Originally Posted by sinkmusic
What is razor editing? destructive trimming?
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Basically it's similar to what used to be called area selection (not to be confused with time selection).
Last edited by nicholas; 10-23-2020 at 05:20 PM.
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10-23-2020, 04:34 PM
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#21
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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Quote:
Originally Posted by nofish
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"Added for emphasis: Prerelease software should be expected to have bugs."
it happens in the official ver release as well so...
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10-24-2020, 04:45 AM
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#22
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by mabian
v6.15+dev1023a - October 23 2020
* Includes branch: separate process VST/VST3 scanning
* Includes feature branch: per-chain PDC mode and overhaul/optimization
* Includes feature branch: media explorer and metadata improvements
* Includes feature branch: razor editing
+ Linux: improve splash screen update frequency
# VST: fix shell plug-in scanning issue
v6.15+dev1023 - October 23 2020
+ Elastique: update to v3.3.3
+ Media explorer: add action to open selected file in explorer/finder
+ Media items: add action to open selected item source media in explorer/finder
+ VST: improve resize behavior for many VST3 (e.g. Waves)
# Razor edit: fix drawing bug with hidden envelopes [p=2351478]
# Razor edit: fix pasting to multiple added tracks [p=2353134]
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Verified on Win10x64, Reaper x64.
All Waves Shell filves of v11 and lower scan fine. After this weekend(and a backup) I'm giving v12 a whirl as well. Another clean and reinstall it seems.
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10-24-2020, 05:38 AM
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#23
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Quote:
Originally Posted by nicholas
Basically it's similar to what used to be called area selection (not to be confused with time selection).
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Thank you, Nicholas.
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10-24-2020, 06:49 AM
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#24
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Human being with feelings
Join Date: Sep 2019
Location: Finland
Posts: 765
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The media explorer seems to have some minor layout issues when it's sized to be fairly narrow. Namely, the volume slider is unnecessarily large. It used to resize with the window, but doesn't appear to do that any more. Also the filename and rate/bpm information at the very bottom seem placed weirdly. Screenshot attached. (I'm on Linux, btw.)
The new option to add a sample directly to a new ReaSamplOmatic5000 instance is really neat. Now, what could be really cool is if I could drag and drop a sample directly onto an FX slot or track panel and have it load a new sampler instance. I don't suppose this is currently possible?
EDIT: And of course I didn't realize there's already an entire thread about the Media Explorer. Apologies if I'm repeating stuff already said there!
__________________
Artist name Ben Enkindle. Making electronic music exclusively with Linux software.
Last edited by elcalen; 10-24-2020 at 07:03 AM.
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10-24-2020, 07:27 AM
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#25
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by nicholas
Basically it's similar to what used to be called area selection (not to be confused with time selection).
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As schwa has written area selection will be a complex feature consisted of razor editing feature and other improvements.
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10-24-2020, 07:43 AM
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#26
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Quote:
Originally Posted by vitalker
As schwa has written area selection will be a complex feature consisted of razor editing feature and other improvements.
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I haven't been following these features (and a "area selection" or "razor" search in the user manual gave nothing), so could anyone point me to a ressource to get a grasp about it, please?
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10-24-2020, 08:52 AM
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#27
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Human being with feelings
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,034
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In a nutshell: At the moment, RS, however you implement it (I use Alt-right drag) allows you to select any item or area - including blank track areas, envelopes or AIs, though this is still in progress - and cut, drag or copy (including adding, extending or multiple areas) to anywhere else. The difference with time selection is that a razor selection (non-destructively of course) overwrites where you drop/paste it, and doesn't persist if you click away from it.
I've immediately found it great for replacing a running time-selection loop without having to stop playing or re-select the TS area you want to replace.
Last edited by bolgwrad; 10-24-2020 at 08:53 AM.
Reason: clarity
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10-24-2020, 09:15 AM
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#28
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Human being with feelings
Join Date: Jan 2017
Posts: 113
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This isn't specifically feedback on this build, I just want to say that I am so excited for "per-chain PDC mode". This is probably the best Reaper feature in years for me. It is a massive pain that Reaper multiplies the PDC by the buffer size for every plugin that has even 1 sample of latency. That means I can't track through more than 1 plugin with any latency. Now I will be able to and this will enable me to use something like the Console 1 that annoyingly has 4 samples of latency. All this to say, THANK YOU to the devs for this incredible update and I can't wait to use it.
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10-24-2020, 09:22 AM
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#29
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Thank you for the explanation, Bolgward.
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10-24-2020, 09:25 AM
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#30
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,117
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Does the per-chain PDC stuff solve the horrible crackling issues that happen with sends to/from high-PDC channels?
ie, seems logical to save "high-cpu high-PDC" plugins (like Oeksound Soothe) for "broad strokes" use, like putting Soothe on the Instrumental folder for example. But introduce a sidechain compressor (3/4) on that same folder, with send coming from the Vocal Bus (which might also have Soothe on it!) and it very quickly turns into an unusable project.
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10-24-2020, 11:52 AM
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#31
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 864
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A new update of elastique? That is awesome! Where can I find a breakdown of the changes/updates in v3.3.3? I did a quick google search and sadly didn't find anything.
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10-24-2020, 12:22 PM
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#32
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Hello,
The transport buttons in the media explorer look like "stretched" and very blurry. The graphics in the midi editor are displayed correctly.
No issue with reaper615.
There is an issue with gen_volthumb_horz. The hight is not the same in the media explorer and in the routing window (this version and previous versions):
Last edited by ovnis; 10-24-2020 at 04:40 PM.
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10-24-2020, 02:35 PM
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#33
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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There's interesting thing happening in media explorer. If you don't have "show all files" option engaged it will not show fx chain files but it will track template files. Media explorer is a good thing to check chains and track templates, would be cool to see both chains and track templates visible at all times.
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