Smooth Seek not always “smooth”, issue with live looping
I have gone through many steps to create a functional looping/recording setup, and it’s almost 100% awesome for what I want to do. I prepare a drum loop and regions beforehand, and build the music from otherwise scratch out of the drums on the fly.
The issue I’m running into is that Reaper doesn’t always 100% *wait* for smooth seek, like I have it set to. I can only reproduce this behavior in the middle of a project, but I haven’t figured out officially when it happens. After some (not all) recordings or edits, I’ve noticed It’ll suddenly say “seeking” in the transport, but not actually appear to seek, it just continues to play as normal through the loop. But the next time I click somewhere that would normally trigger a smooth seek, it just jumps immediately, as if smooth seek weren’t enabled.
The only thing I’ve found that works that I can do to prevent this, is when I notice those times it says “seeking” after a recording, I can use a shift-alt-leftclick Mouse modifier to drop the edit cursor detached from time cursor at the next place I need it without scrubbing. But it still thinks it’s seeking, and I then need to start a new transport action to break it free.
Is there a way to interrupt and cancel a pending transport action like ‘smooth seek’ or ‘record at next project marker’? I have googled this furiously to no avail.
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