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02-28-2021, 03:04 AM
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#1
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 10,419
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Not a bug but a featutre ?
But to let those know that might be affected.
seemingly since some version of Reaper's this has changed, and it broke my live setup, so that I needed to modify a JSFX of mine.
Topic: Midi Link (CC) to plugin parameter.
Former behavior:
When loading the project, the parameter was used as stored in the RPP file. It only was modified with the first Midi CC that was detected on the track.
Current behavior:
When loading the project, the Midi Link to the plugin parameter hits at once, even if no Midi CC had been received yet, overriding the default setting from the RPP file. In my tests the Value "assumed" for the CC status seems to be Zero.
Testing:
I have a JSFX that features a slider and sends out a CC when the slider is moved, but not when starting the project. This CC is acknowledged by a ReaEQ parameter. While the EQ was in default state after starting the project, now the parameter is forced to zero. I needed to modify the JSFX so that a CC is sent when starting the project.
-Michael
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03-03-2021, 06:53 PM
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#2
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 13,303
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Hmm can you post a minimal test project+jsfx to demonstrate this?
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03-04-2021, 11:31 AM
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#3
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 10,419
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I found the issue in my huge live project. And it definitively changed some weeks ago.
I'll do a test in a new small project later this day.
What is the desired behavior ? Should a Midi Link only do anything when a Midi messages arrives, or should it already be "active" at Reaper start ?
(BTW did yout see the fork done with OSCIIBot ? Seems a very interesting issue, and an optimized version in the trunk might be appropriate. )
-Michael
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03-04-2021, 11:38 AM
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#4
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 13,303
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IIRC midi link should only happen on incoming MIDI events, but perhaps there's something sending MIDI events (e.g. pitch-reset on playback start, etc).
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03-04-2021, 03:16 PM
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#5
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 10,419
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Quote:
Originally Posted by Justin
IIRC midi link should only happen on incoming MIDI events, but perhaps there's something sending MIDI events (e.g. pitch-reset on playback start, etc).
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This seemingly is not the case.
Test project below.
- The JSFX "Slider and Midi CC" (available in ReaPack) is deactivated and hence does not send Midi messages
- The ReaEQ Gain is set to 0 dB (corresponding to CC 64 with the default Midi Link)
If you start the project the gain is set to -inf (corresponding to CC 0 with the default Midi Link) nonetheless.
You can activate "Slider and Midi CC" and move the gain via the slider just fine (and see the midi messages in the ReaMidiControl Log).
Saving and then starting the project with the JSFX enabled results in the JSFX sending a message according to its saved state and hence correct gain.
-Michael
Code:
<REAPER_PROJECT 0.1 "6.24/win64" 1614895613
RIPPLE 0
GROUPOVERRIDE 0 0 0
AUTOXFADE 1
ENVATTACH 0
POOLEDENVATTACH 0
MIXERUIFLAGS 11 48
PEAKGAIN 1
FEEDBACK 0
PANLAW 1
PROJOFFS 0 0 0
MAXPROJLEN 0 600
GRID 3199 8 1 8 1 0 0 0
TIMEMODE 1 5 -1 30 0 0 -1
VIDEO_CONFIG 0 0 256
PANMODE 3
CURSOR 16
ZOOM 100 0 0
VZOOMEX 6 0
USE_REC_CFG 0
RECMODE 1
SMPTESYNC 0 30 100 40 1000 300 0 0 1 0 0
LOOP 0
LOOPGRAN 0 4
RECORD_PATH "" ""
<RECORD_CFG
>
<APPLYFX_CFG
>
RENDER_FILE ""
RENDER_PATTERN ""
RENDER_FMT 0 2 0
RENDER_1X 0
RENDER_RANGE 2 0 0 18 1000
RENDER_RESAMPLE 3 0 1
RENDER_ADDTOPROJ 0
RENDER_STEMS 0
RENDER_DITHER 0
TIMELOCKMODE 1
TEMPOENVLOCKMODE 1
ITEMMIX 0
DEFPITCHMODE 589824 0
TAKELANE 1
SAMPLERATE 44100 0 0
<RENDER_CFG
>
LOCK 1
<METRONOME 6 2
VOL 0.25 0.125
FREQ 800 1600 1
BEATLEN 4
SAMPLES "" ""
PATTERN 2863311530 2863311529
>
GLOBAL_AUTO -1
TEMPO 120 4 4
PLAYRATE 1 0 0.25 4
SELECTION 0 0
SELECTION2 0 0
MASTERAUTOMODE 0
MASTERTRACKHEIGHT 0 0
MASTERPEAKCOL 16576
MASTERMUTESOLO 0
MASTERTRACKVIEW 0 0.6667 0.5 0.5 0 0 0 0 0 0 -1 -1 0
MASTERHWOUT 0 0 1 0 0 0 0 -1
MASTER_NCH 2 2
MASTER_VOLUME 1 0 -1 -1 1
MASTER_FX 1
MASTER_SEL 0
<MASTERPLAYSPEEDENV
EGUID {BEED16A7-AC44-4E9C-BFCF-200620880016}
ACT 0 -1
VIS 0 1 1
LANEHEIGHT 0 0
ARM 0
DEFSHAPE 0 -1 -1
>
<TEMPOENVEX
EGUID {248CAE76-8E68-4BED-9C26-B2E7C62B7E3B}
ACT 0 -1
VIS 1 0 1
LANEHEIGHT 0 0
ARM 0
DEFSHAPE 1 -1 -1
>
<PROJBAY
>
<TRACK {A45E5071-EF65-40DE-B43B-B73AFEA052CC}
NAME ""
PEAKCOL 16576
BEAT -1
AUTOMODE 0
VOLPAN 1 0 -1 -1 1
MUTESOLO 0 0 0
IPHASE 0
PLAYOFFS 0 1
ISBUS 0 0
BUSCOMP 0 0 0 0 0
SHOWINMIX 1 0.6667 0.5 1 0.5 0 -1 0
FREEMODE 0
SEL 0
REC 0 0 0 0 0 0 0
VU 2
TRACKHEIGHT 0 0 0 0 0 0
INQ 0 0 0 0.5 100 0 0 100
NCHAN 2
FX 1
TRACKID {A45E5071-EF65-40DE-B43B-B73AFEA052CC}
PERF 0
MIDIOUT -1
MAINSEND 1 0
<FXCHAIN
WNDRECT 668 84 609 296
SHOW 1
LASTSEL 0
DOCKED 0
BYPASS 1 0 0
<JS "ReaTeam JSFX/MIDI/mschnell_MIDI Slider and MIDI CC.jsfx" ""
0.503937 64.000000 0.000000 0.000000 1.000000 0.000000 0.000000 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
>
FLOATPOS 0 0 0 0
FXID {67994F65-B17D-405C-A9B7-33678DD7E0E9}
WAK 0 0
BYPASS 0 0 0
<VST "VST: ReaControlMIDI (Cockos)" reacontrolmidi.dll 0 "" 1919118692<56535472636D64726561636F6E74726F> ""
ZG1jcu5e7f4AAAAAAAAAAPAAAAABAAAAAAAQAA==
/////wAAAAAAAAAAAAAAAAkAAAAMAAAAAQAAAP8/AAAAIAAAACAAAAAAAAA/AAAAQzpcVXNlcnNcTWljaGFlbCBTY2huZWxsXEFwcERhdGFcUm9hbWluZ1xSRUFQRVJc
RGF0YVxHTS5yZWFiYW5rAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAATWFqb3IADQAAADEw
MjAzNDA1MDYwNwABAAAAAAAAAAAAAAAACgAAAA0AAAABAAAAAAAAAAAAAAAAAAAA
AAAQAAAA
>
FLOAT 1167 74 676 616
FXID {571E495B-E400-41BC-BA63-5E69F96B58B0}
WAK 0 0
BYPASS 0 0 0
<VST "VST: ReaEQ (Cockos)" reaeq.dll 0 "" 1919247729<56535472656571726561657100000000> ""
cWVlcu5e7f4CAAAAAQAAAAAAAAACAAAAAAAAAAIAAAABAAAAAAAAAAIAAAAAAAAARQAAAAEAAAAAABAA
IQAAAAEAAAABAAAAAQAAACBqU7qJPZRAAAAAgMFg8D8AAAAAAAAAQAEBAAAAAQAAAAAAAAAAAPA/AAAAAA8CAABhAQAA
AAAQAAAA
>
FLOAT 611 492 543 419
FXID {BF78840F-F3B0-40B6-AB2C-529C042BC96B}
<PROGRAMENV 1 0
PARAMBASE 0
LFO 0
LFOWT 1 1
AUDIOCTL 0
AUDIOCTLWT 1 1
PLINK 1 -100 -1 0
MIDIPLINK 0 0 176 1
MODWND 0 784 456 1132 634
>
WAK 0 0
>
>
<EXTENSIONS
>
>
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03-05-2021, 08:28 PM
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#6
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 13,303
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Ah thanks, I see. Yeah, that's the way it has always worked. Perhaps it would be useful as an option, to only change the state when a CC comes in...
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03-05-2021, 11:59 PM
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#7
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 10,419
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Quote:
Originally Posted by Justin
Ah thanks, I see. Yeah, that's the way it has always worked.
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Funny. I needed to add some code in a JSFX in my setup to make this work (i. e. use the state saved in the project file on project start) again. Unfortunately I don't remember when exactly this stopped working, but I am sure that it did work fine when I created this setup some years ago, otherwise I would not have been starting using it.
-Michael
Last edited by mschnell; 03-06-2021 at 01:05 AM.
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03-06-2021, 08:23 AM
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#8
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 13,303
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MIDI CC link was added in 5.11, I tested that version and it behaves the same... It’s possible that there’s some version in between where that changed, I guess, but i haven’t found it.
Learn of course has the other behavior... the CC link is designed to be used with midi items etc, which chase and thus provide a way of automating via MIDI...
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03-06-2021, 11:52 AM
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#9
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 10,419
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In a live setup - always in stop mode - chasing is obviously not done.  Of course I should have been more careful and send the CC after start up. Thanks for listening....
-Michael
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